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5.8.4.2 - Arnold for 3ds Max

22 January 2026

Arnold for 3ds Max 5.8.4.2 uses Arnold 7.4.4.2 and is a bugfix release. For the full list of features in MAXtoA 5.8.4.0, see the MAXtoA 5.8.4.0 release notes.

Installation

Bug Fixes

  • ARNOLD-16335 - Rare crash during node update when using cryptomatte
  • ARNOLD-16739 - Global Light Sampling is not correctly enabled in certain cases in IPR
  • ARNOLD-16815 - DeepEXR driver hangs with certain invalid samples
  • ARNOLD-16945 - Fix rare crash when loading some USD files
  • ARNOLD-17173 - Conflicting MaterialX definitions for convert shaders cause random failures
  • ARNOLD-17193 - No path mapping on OSL textures if texture_use_existing_tx is turned off
  • ARNOLD-17195 - Crash when interactively replacing a procedural with an empty file
  • ARNOLD-17206 - Crash when node does not have an AtNodeEntry
  • ARNOLD-17296 - Crash when there are multiple non-simple imager_lens_effects nodes
  • usd#2509 - Fix crash in Solaris when changing the rendered LOP interactively
  • usd#2514 - Fix random inconsistencies between instantaneousShutter and ignore_motion_blur in hydra

System Requirements

  • Autodesk 3ds Max 2024, 2025, 2026
  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • CPUs need to support the SSE4.1 instruction set.
  • GPU rendering requires an NVIDIA GPU with the Maxwell architecture or later. We recommend 581.42 or higher drivers.
  • Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above.
  • Intel OIDN GPU support is limited to:
    • Intel Xe dedicated and integrated GPUs
    • NVIDIA GPUs using Turing or newer architectures
    • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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