RectangularPatternFeatureInput.setDirectionTwo Method
Parent Object:
RectangularPatternFeatureInputDefined in namespace "adsk::fusion" and the header file is <Fusion/Features/RectangularPatternFeatureInput.h>
Description
Sets all of the input required to define the pattern in the second direction.
Syntax
"rectangularPatternFeatureInput_var" is a variable referencing a RectangularPatternFeatureInput object.returnValue = rectangularPatternFeatureInput_var.setDirectionTwo(directionTwoEntity, quantityTwo, distanceTwo)
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"rectangularPatternFeatureInput_var" is a variable referencing a RectangularPatternFeatureInput object.
#include <Fusion/Features/RectangularPatternFeatureInput.h>
returnValue = rectangularPatternFeatureInput_var->setDirectionTwo(directionTwoEntity, quantityTwo, distanceTwo);
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Return Value
boolean |
Returns true if it was successful. |
Parameters
directionTwoEntity |
Base |
Specifies the entity used to define the second direction entity. This can be a linear edge, construction axis, sketch line or rectangular pattern feature. If a rectangular pattern feature is set, the directionOneEntity and directionTwoEntity properties return the same rectangular pattern feature.
This argument can be null to indicate that the default second direction is to be used, which is 90 degrees to the first direction. |
quantityTwo |
ValueInput |
Specifies the number of instances in the second direction. |
distanceTwo |
ValueInput |
Specifies the distance in the second direction. How this value is used depends on the value of the PatternDistanceType property. If the value is ExtentPatternDistanceType then it defines the total distance of the pattern. If the value is SpacingPatternDistanceType then it defines the distance between each element. |
Samples
Version
Introduced in version November 2014