MeshBodyDisplayOverrides.isSuppressTriangleEdges Property
Parent Object:
MeshBodyDisplayOverridesDefined in namespace "adsk::fusion" and the header file is <Fusion/MeshBody/MeshBodyDisplayOverrides.h>
Description
Controls whether the edges of the triangles of the mesh body are shown. If set to true, individual triangles will not be visible, edges of face groups (if any) will be shown instead.
Syntax
"meshBodyDisplayOverrides_var" is a variable referencing a MeshBodyDisplayOverrides object.
# Get the value of the property. propertyValue = meshBodyDisplayOverrides_var.isSuppressTriangleEdges
# Set the value of the property. meshBodyDisplayOverrides_var.isSuppressTriangleEdges = propertyValue
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"meshBodyDisplayOverrides_var" is a variable referencing a MeshBodyDisplayOverrides object.
#include <Fusion/MeshBody/MeshBodyDisplayOverrides.h>
// Get the value of the property. boolean propertyValue = meshBodyDisplayOverrides_var->isSuppressTriangleEdges();
// Set the value of the property, where value_var is a boolean. bool returnValue = meshBodyDisplayOverrides_var->isSuppressTriangleEdges(value_var);
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Property Value
This is a read/write property whose value is a boolean.
Version
Introduced in version May 2025