MoveFeatureInput.defineAsTranslateAlongEntity Method
Parent Object:
MoveFeatureInputDefined in namespace "adsk::fusion" and the header file is <Fusion/Features/MoveFeatureInput.h>
Description
This method will define a move feature that defines a translation along a specified entity.
Syntax
"moveFeatureInput_var" is a variable referencing a MoveFeatureInput object.returnValue = moveFeatureInput_var.defineAsTranslateAlongEntity(linearEntity, distance) |
"moveFeatureInput_var" is a variable referencing a MoveFeatureInput object.
#include <Fusion/Features/MoveFeatureInput.h>
returnValue = moveFeatureInput_var->defineAsTranslateAlongEntity(linearEntity, distance);
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Return Value
| boolean |
Returns true if defining the type of move is successful. |
Parameters
| linearEntity |
Base |
A linear entity that defines the direction of the move. This can be a linear BRepEdge, ConstructionAxis, or a SketchLine. The entity defines the direction, not the distance. The natural direction of the entity defines the translation direction. |
| distance |
ValueInput |
A ValueInput object that defines the offset distance. If the ValueInput is created using a real value, the distance is in centimeters. If it's defined using a string, the default document units are used. |
Version
Introduced in version January 2023