Cylinder.transformBy Method
Parent Object:
CylinderDefined in namespace "adsk::core" and the header file is <Core/Geometry/Cylinder.h>
Description
Updates this surface by transforming it with a given input matrix.
Syntax
"cylinder_var" is a variable referencing a Cylinder object.returnValue = cylinder_var.transformBy(matrix)
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"cylinder_var" is a variable referencing a Cylinder object.
#include <Core/Geometry/Cylinder.h>
returnValue = cylinder_var->transformBy(matrix);
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Return Value
boolean |
Returns true if the transform was successful. |
Parameters
matrix |
Matrix3D |
A 3D matrix that defines the transform to apply to the surface. |
Version
Introduced in version August 2014