CustomGraphicsBasicMaterialColorEffect.glossiness Property
Parent Object:
CustomGraphicsBasicMaterialColorEffectDefined in namespace "adsk::fusion" and the header file is <Fusion/Graphics/CustomGraphicsBasicMaterialColorEffect.h>
Description
Gets and sets the glossiness associated with this CustomGraphicsBasicMaterialColorEffect object. The glossiness determines the size of highlights, and thus the apparent shininess of the material. A value of 0.0 will result in very large highlights like you would see with a rough surface. A maximum value of 128.0 will result in very small highlight as from a smooth surface.
Syntax
"customGraphicsBasicMaterialColorEffect_var" is a variable referencing a CustomGraphicsBasicMaterialColorEffect object.
# Get the value of the property. propertyValue = customGraphicsBasicMaterialColorEffect_var.glossiness
# Set the value of the property. customGraphicsBasicMaterialColorEffect_var.glossiness = propertyValue
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"customGraphicsBasicMaterialColorEffect_var" is a variable referencing a CustomGraphicsBasicMaterialColorEffect object.
#include <Fusion/Graphics/CustomGraphicsBasicMaterialColorEffect.h>
// Get the value of the property. double propertyValue = customGraphicsBasicMaterialColorEffect_var->glossiness();
// Set the value of the property, where value_var is a double. bool returnValue = customGraphicsBasicMaterialColorEffect_var->glossiness(value_var);
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Property Value
This is a read/write property whose value is a double.
Version
Introduced in version September 2017