Command.inputChanged Event
Parent Object:
CommandDefined in namespace "adsk::core" and the header file is <Core/UserInterface/Command.h>
Description
Gets an event that is fired whenever an input value is changed.
Syntax
-------- Import ---------
# Import fusion360utils folder, which includes event_utils.py. from ...lib import fusion360utils as futil
-------- Global variables ---------
# Global variable used to maintain a reference to all event handlers. local_handlers = []
-------- Connect the handler to the event. ---------
# "command_var" is a variable referencing a Command object. # "command_inputChanged" is the event handler function. futil.add_handler(command_var.inputChanged, command_inputChanged, local_handlers=local_handlers)
-------- Event handler function definition ---------
# Event handler for the inputChanged event. def command_inputChanged(args: adsk.core.InputChangedEventArgs): # Code to react to the event. app.log('In command_inputChanged event handler.')
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-------- Global variables ---------
# Global variable used to maintain a reference to all event handlers. handlers = []
-------- Connect the handler to the event. ---------
# "command_var" is a variable referencing a Command object. # "MyInputChangedHandler" is the name of the class that handles the event. onInputChanged = MyInputChangedHandler() command_var.inputChanged.add(onInputChanged) handlers.append(onInputChanged)
-------- Event handler class definition ---------
# Event handler for the inputChanged event. class MyInputChangedHandler(adsk.core.InputChangedEventHandler): def __init__(self): super().__init__() def notify(self, args: adsk.core.InputChangedEventArgs): # Code to react to the event. app.log('In MyInputChangedHandler event handler.')
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--------- Required include files. ---------
#include <Core/UserInterface/Command.h> #include <Core/UserInterface/InputChangedEvent.h> #include <Core/UserInterface/InputChangedEventHandler.h> #include <Core/UserInterface/InputChangedEventArgs.h>
--------- Event handler class definition and global declaration. ---------
// Event handler for the inputChanged event. class MyInputChangedEventHandler : public adsk::core::InputChangedEventHandler { public: void notify(const Ptr<InputChangedEventArgs>& eventArgs) override { // Code to react to the event. ui->messageBox("In MyInputChangedEventHandler event handler."); } } _inputChanged;
--------- Connect the handler to the event. ---------
// "command_var" is a variable referencing a Command object. // Connect the handler function to the event. Ptr<InputChangedEvent> inputChangedEvent = command_var->inputChanged(); if (!inputChangedEvent) return;
bool isOk = inputChangedEvent->add(&_inputChanged); if (!isOk) return;
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Property Value
This is an event property that returns an
InputChangedEvent.
Return Value
InputChangedEvent |
Returns an InputChangedEvent object that is used to connect and release from the event. |
Samples
Command Inputs API Sample |
Creates a command dialog that demonstrates all of the available command inputs.
To use the sample, create a new Python or C++ script and copy and paste this code, replacing the default code. You also need to unpack this zip file which contains a resource folder into the same folder where the source code file (.py or .cpp) is. |
Version
Introduced in version August 2014