ProjectedTextureMapControl.transform Property
Parent Object:
ProjectedTextureMapControlDefined in namespace "adsk::core" and the header file is <Core/Materials/ProjectedTextureMapControl.h>
Description
Gets and sets the transform that defines the position and orientation of how the texture is projected onto the body. The Z axis of the transform corresponds to the axis that is specified in the user-interface and is the primary direction of the texture.
Syntax
"projectedTextureMapControl_var" is a variable referencing a ProjectedTextureMapControl object.
# Get the value of the property. propertyValue = projectedTextureMapControl_var.transform
# Set the value of the property. projectedTextureMapControl_var.transform = propertyValue
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"projectedTextureMapControl_var" is a variable referencing a ProjectedTextureMapControl object.
#include <Core/Materials/ProjectedTextureMapControl.h>
// Get the value of the property. Ptr<Matrix3D> propertyValue = projectedTextureMapControl_var->transform();
// Set the value of the property, where value_var is a Matrix3D. bool returnValue = projectedTextureMapControl_var->transform(value_var);
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Property Value
This is a read/write property whose value is a
Matrix3D.
Version
Introduced in version March 2022