SceneSettings.cameraType Property
Parent Object:
SceneSettingsDefined in namespace "adsk::fusion" and the header file is <Fusion/Render/SceneSettings.h>
Description
Gets and sets the type of camera to use when rendering the scene.
Syntax
"sceneSettings_var" is a variable referencing a SceneSettings object.
# Get the value of the property. propertyValue = sceneSettings_var.cameraType
# Set the value of the property. sceneSettings_var.cameraType = propertyValue
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"sceneSettings_var" is a variable referencing a SceneSettings object.
#include <Fusion/Render/SceneSettings.h>
// Get the value of the property. CameraTypes propertyValue = sceneSettings_var->cameraType();
// Set the value of the property, where value_var is a CameraTypes. bool returnValue = sceneSettings_var->cameraType(value_var);
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Property Value
This is a read/write property whose value is a
CameraTypes.
Version
Introduced in version May 2023