pymel.core.modeling.attachSurface

attachSurface(*args, **kwargs)

This attach command is used to attach surfaces. Once the surfaces are attached, there will be multiple knots at the joined point(s). These can be kept or removed if the user wishes. The end of the first surface is attached to the start of the second surface in the specified direction. Note: if the command is done with Keep Original off there will be an extra surface in the model (the second surface). The command does not delete it. The first surface is replaced by the attached surface.

Flags:

Long Name / Short Name Argument Types Properties
blendBias / bb float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Skew the result toward the first or the second curve depending on the blend factory being smaller or larger than 0.5. Default:0.5
blendKnotInsertion / bki bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  If set to true, insert a knot in one of the original curves (relative position given by the parameter attribute below) in order to produce a slightly different effect. Default:false
caching / cch bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Modifies the node caching mode. See the node documentation for more information. Note:For advanced users only.
constructionHistory / ch bool ../../../_images/create.gif
  Turn the construction history on or off.
directionU / du bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  If true attach in U direction of surface and V direction otherwise. Default:true
frozen / fzn bool  
   
keepMultipleKnots / kmk bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  If true, keep multiple knots at the join parameter. Otherwise remove them. Default:true
method / m int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Attach method (connect-0, blend-1) Default:0
name / n unicode ../../../_images/create.gif
  Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created.
nodeState / nds int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Modifies the node state. See the node documentation for more information. Note:For advanced users only. Flag can have multiple arguments, passed either as a tuple or a list.
object / o bool ../../../_images/create.gif
  Create the result, or just the dependency node.
parameter / p float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The parameter value for the positioning of the newly inserted knot. Default:0.1
replaceOriginal / rpo bool ../../../_images/create.gif
  Create in place(i.e., replace). Advanced flags
reverse1 / rv1 bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  If true, reverse the direction (specified by directionU) of the first input surface before doing attach. Otherwise, do nothing to the first input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported. Default:false
reverse2 / rv2 bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  If true, reverse the direction (specified by directionU) of the second input surface before doing attach. Otherwise, do nothing to the second input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported. Default:false
swap1 / sw1 bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  If true, swap the UV directions of the first input surface before doing attach. Otherwise, do nothing to the first input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported. Default:false
swap2 / sw2 bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  If true, swap the UV directions of the second input surface before doing attach. Otherwise, do nothing to the second input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported. Default:false
twist / tw bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  If true, reverse the second surface in the opposite direction (specified by directionU) before doing attach. This will avoid twists in the attached surfaces. Otherwise, do nothing to the second input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported. Default:false Common flags

Derived from mel command maya.cmds.attachSurface

Example:

import pymel.core as pm

# Attach the nurbs planes (in the default U direction) and remove the
# multiple knots:
pm.attachSurface( 'nurbsPlane1', 'nurbsPlane2', kmk=False )

# Attach the two active surfaces along the v direction (keeps multiple
# knots by default):
pm.attachSurface( du=False )