pymel.core.modeling.polyQuad¶
- polyQuad(*args, **kwargs)¶
Merges selected triangles of a polygonal object into four-sided faces.
Flags:
Long Name / Short Name Argument Types Properties angle / a float Angle threshold above which two triangles are not merged. C: Default is 30 degrees. The range is [0.0, 180.0]. Q: When queried, this flag returns a float. caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. frozen / fzn bool keepGroupBorder / kgb bool Keep facet group border : If on, the borders of selected faces are maintained, otherwise the borders of selected facets may be modified. C: Default is on. Q: When queried, this flag returns an int. keepHardEdges / khe bool Keep hard edges : If on, the hard edges of selected faces are maintained, otherwise they may be deleted between two triangles. C: Default is on. Q: When queried, this flag returns an int. keepTextureBorders / ktb bool Keep texture border : If on, the borders of texture maps are maintained, otherwise the boreders of texture maps may be modified. C: Default is on. Q: When queried, this flag returns an int. name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. worldSpace / ws bool This flag specifies which reference to use. If on: all geometrical values are taken in world reference. If off: all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns an int. Common flags Derived from mel command maya.cmds.polyQuad
Example:
import pymel.core as pm pm.polyCube( n='plg1', sx=3, sy=3, sz=3, w=5, h=5, d=5 ) pm.move( -5, 0, 0 ) pm.polyCube( n='plg2', sx=3, sy=3, sz=3, w=5, h=5, d=5 ) pm.move( 5, 0, 0 ) pm.delete( 'plg1.f[9:17]' ) pm.polyTriangulate( 'plg1.f[0:44]' ) pm.delete( 'plg2.f[9:17]' ) pm.polyTriangulate( 'plg2.f[0:44]' ) pm.polyMoveVertex( 'plg1.vtx[20:35]', ltz=2.5 ) pm.polyMoveVertex( 'plg2.vtx[20:35]', ltz=2.5 ) #Only coplanar triangles will be merged. pm.polyQuad( 'plg1.f[0:89]', a=0.0 ) #All possible triangles will be merged. pm.polyQuad( 'plg2.f[0:89]', a=180.0 )