pymel.core.modeling.polyMapSewMove

polyMapSewMove(*args, **kwargs)

This command can be used to Move and Sew together separate UV pieces along geometric edges. UV pieces that correspond to the same geometric edge, are merged together by moving the smaller piece to the larger one.

Flags:

Long Name / Short Name Argument Types Properties
caching / cch bool ../../../_images/create.gif ../../../_images/edit.gif
  Toggle caching for all attributes so that no recomputation is needed.
constructionHistory / ch bool ../../../_images/create.gif ../../../_images/query.gif
  Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
frozen / fzn bool  
   
limitPieceSize / lps bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  When on, this flag specifies that the face number limit described above should be used.
name / n unicode ../../../_images/create.gif
  Give a name to the resulting node.
nodeState / nds int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.
numberFaces / nf int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Maximum number of faces in a UV piece. When trying to combine two UV pieces into a single one, the merge operation is rejected if the smaller piece has more faces than the number specified by this flag.This flag is only used when limitPieceSizeis set to on.
uvSetName / uvs unicode ../../../_images/create.gif ../../../_images/query.gif
  Specifies the name of the uv set to edit uvs on. If not specified will use the current uv set if it exists. Common flags
worldSpace / ws bool  
   

Derived from mel command maya.cmds.polyMapSewMove

Example:

import pymel.core as pm

# Build a plane
pm.polyPlane()

# Map and move some faces. Scale them so that seams do not mathc any more
pm.select( 'pPlane1.f[0:49]', r=True )
pm.polyProjection( type='Planar' )
pm.setAttr( 'polyPlanarProj1.rotateX', -90 )
pm.setAttr( 'polyPlanarProj1.imageCenter', 0.630609, 0.38805)
pm.setAttr( 'polyPlanarProj1.rotationAngle', 10 )
pm.setAttr( 'polyPlanarProj1.imageScaleU', 1.2 )
pm.setAttr( 'polyPlanarProj1.imageScaleV', 1.2 )

# Select the seams
pm.select( 'pPlane1.e[105]', 'pPlane1.e[107]', 'pPlane1.e[109]', 'pPlane1.e[111]', 'pPlane1.e[113]', 'pPlane1.e[115]', 'pPlane1.e[117]', 'pPlane1.e[119]', 'pPlane1.e[121]', 'pPlane1.e[123]' )
# merge them back, with the appropriate move.
pm.polyMapSewMove()