pymel.core.modeling.polyMapSewMove¶
- polyMapSewMove(*args, **kwargs)¶
This command can be used to Move and Sew together separate UV pieces along geometric edges. UV pieces that correspond to the same geometric edge, are merged together by moving the smaller piece to the larger one.
Flags:
Long Name / Short Name Argument Types Properties caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. frozen / fzn bool limitPieceSize / lps bool When on, this flag specifies that the face number limit described above should be used. name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. numberFaces / nf int Maximum number of faces in a UV piece. When trying to combine two UV pieces into a single one, the merge operation is rejected if the smaller piece has more faces than the number specified by this flag.This flag is only used when limitPieceSizeis set to on. uvSetName / uvs unicode Specifies the name of the uv set to edit uvs on. If not specified will use the current uv set if it exists. Common flags worldSpace / ws bool Derived from mel command maya.cmds.polyMapSewMove
Example:
import pymel.core as pm # Build a plane pm.polyPlane() # Map and move some faces. Scale them so that seams do not mathc any more pm.select( 'pPlane1.f[0:49]', r=True ) pm.polyProjection( type='Planar' ) pm.setAttr( 'polyPlanarProj1.rotateX', -90 ) pm.setAttr( 'polyPlanarProj1.imageCenter', 0.630609, 0.38805) pm.setAttr( 'polyPlanarProj1.rotationAngle', 10 ) pm.setAttr( 'polyPlanarProj1.imageScaleU', 1.2 ) pm.setAttr( 'polyPlanarProj1.imageScaleV', 1.2 ) # Select the seams pm.select( 'pPlane1.e[105]', 'pPlane1.e[107]', 'pPlane1.e[109]', 'pPlane1.e[111]', 'pPlane1.e[113]', 'pPlane1.e[115]', 'pPlane1.e[117]', 'pPlane1.e[119]', 'pPlane1.e[121]', 'pPlane1.e[123]' ) # merge them back, with the appropriate move. pm.polyMapSewMove()