pymel.core.modeling.polyDuplicateEdge¶
- polyDuplicateEdge(*args, **kwargs)¶
Duplicates a series of connected edges (edgeLoop)
Flags:
Long Name / Short Name Argument Types Properties adjustEdgeFlow / aef float caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. deleteEdge / de bool endVertexOffset / evo float frozen / fzn bool insertWithEdgeFlow / ief bool name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. offset / of float Weight value controlling the relative positioning of the new edges. The range of values is [0.0, 1.0]. smoothingAngle / sma float Subdivide new edges will be soft if less then this angle. C: Default is 180.0 splitType / stp int Choose between 2 different types of splits. If this is set to 0 then the split type will be absolute. This is where each of the splits will maintain an equal distance from the associated vertices. If this is set to 1 then the split type will be relative. This is where each split will be made at an equal percentage along the length of the edge. Common flags startVertexOffset / svo float Derived from mel command maya.cmds.polyDuplicateEdge
Example:
import pymel.core as pm pm.polyTorus() pm.polyDuplicateEdge( 'pTorus1.e[121:126]', of=0.5 )