pymel.core.modeling.polyDuplicateEdge

polyDuplicateEdge(*args, **kwargs)

Duplicates a series of connected edges (edgeLoop)

Flags:

Long Name / Short Name Argument Types Properties
adjustEdgeFlow / aef float  
   
caching / cch bool ../../../_images/create.gif ../../../_images/edit.gif
  Toggle caching for all attributes so that no recomputation is needed.
constructionHistory / ch bool ../../../_images/create.gif ../../../_images/query.gif
  Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
deleteEdge / de bool  
   
endVertexOffset / evo float  
   
frozen / fzn bool  
   
insertWithEdgeFlow / ief bool  
   
name / n unicode ../../../_images/create.gif
  Give a name to the resulting node.
nodeState / nds int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.
offset / of float ../../../_images/create.gif
  Weight value controlling the relative positioning of the new edges. The range of values is [0.0, 1.0].
smoothingAngle / sma float ../../../_images/create.gif
  Subdivide new edges will be soft if less then this angle. C: Default is 180.0
splitType / stp int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Choose between 2 different types of splits. If this is set to 0 then the split type will be absolute. This is where each of the splits will maintain an equal distance from the associated vertices. If this is set to 1 then the split type will be relative. This is where each split will be made at an equal percentage along the length of the edge. Common flags
startVertexOffset / svo float  
   

Derived from mel command maya.cmds.polyDuplicateEdge

Example:

import pymel.core as pm

pm.polyTorus()
pm.polyDuplicateEdge( 'pTorus1.e[121:126]', of=0.5 )