pymel.core.modeling.polyMergeUV

polyMergeUV(*args, **kwargs)

Merge UVs of an object based on their distance. UVs are merge only if they belong to the same 3D vertex.

Flags:

Long Name / Short Name Argument Types Properties
caching / cch bool ../../../_images/create.gif ../../../_images/edit.gif
  Toggle caching for all attributes so that no recomputation is needed.
constructionHistory / ch bool ../../../_images/create.gif ../../../_images/query.gif
  Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
distance / d float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This flag specifies the maximum distance to merge UVs. C: Default is 0.0. Q: When queried, this flag returns a double.
frozen / fzn bool  
   
name / n unicode ../../../_images/create.gif
  Give a name to the resulting node.
nodeState / nds int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.
uvSetName / uvs unicode ../../../_images/create.gif ../../../_images/query.gif
  Specifies the name of the uv set to edit uvs on. If not specified will use the current uv set if it exists. Common flags
worldSpace / ws bool  
   

Derived from mel command maya.cmds.polyMergeUV

Example:

import pymel.core as pm

# Create a poly cube
pm.polyCube()
pm.select( 'pCube1.map[4]', 'pCube1.map[13]', r=True )

# Merge two UVs
pm.polyMergeUV()