pymel.core.modeling.subdMapCut

subdMapCut(*args, **kwargs)

Cut along edges of the texture mapping. The cut edges become map borders.

Flags:

Long Name / Short Name Argument Types Properties
caching / cch bool  
   
constructionHistory / ch bool ../../../_images/create.gif ../../../_images/query.gif
  Turn the construction history on or off (where applicable). Q: When queried, this flag returns an int.
frozen / fzn bool  
   
name / n unicode ../../../_images/create.gif
  Name the resulting object. Flag can have multiple arguments, passed either as a tuple or a list.
nodeState / nds int  
   

Derived from mel command maya.cmds.subdMapCut

Example:

import pymel.core as pm

# Opening up the textureView will make this example much easier to visualize.

# Create a cube
mel.eval( "createSubdCube" )

# Cut the map.
pm.subdMapCut( 'subdivCube1.sme[2560][2]', 'subdivCube1.sme[2816][2]' )
# Result: [nt.SubdMapCut(u'subdMapCut1')] #
# now that it's cut, we may move the row separately

# Move some UVs
pm.subdEditUV( 'subdivCube1.smm[21:22]', 'subdivCube1.smm[25]', u=0, v=0.05 )