pymel.core.modeling.polyCube

polyCube(*args, **kwargs)

The cube command creates a new polygonal cube.

Flags:

Long Name / Short Name Argument Types Properties
axis / ax float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This flag specifies the primitive axis used to build the cube. Q: When queried, this flag returns a float[3].
caching / cch bool ../../../_images/query.gif ../../../_images/edit.gif
   
constructionHistory / ch bool ../../../_images/create.gif ../../../_images/query.gif
  Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
createUVs / cuv int ../../../_images/create.gif
  This flag alows a specific UV mechanism to be selected, while creating the cube. The valid values are 0, 1, 2 ,3 or 4. 0 implies that no UVs will be generated (No texture to be applied). 1 implies UVs should be created for the object as a whole without any normalization. The cube will be unwrapped and then the texture will be applied without any distortion. In the unwrapped cube, the shared edges will have shared UVs. 2 implies UVs are created separately for each of the faces of the cube. 3 implies the UVs should be normalized. This will normalize the U and V direction separately, thereby resulting in distortion of textures. 4 implies UVs are created so that the texture will not be distorted when applied. The texture lying outside the UV range will be truncated (since that cannot be squeezed in, without distorting the texture. For better understanding of these options, you may have to open the texture view windowC: Default is 4
depth / d float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This flag specifies the depth of the cube. C: Default is 1.0. Q: When queried, this flag returns a float.
frozen / fzn bool ../../../_images/query.gif ../../../_images/edit.gif
   
height / h float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This flag specifies the height of the cube. C: Default is 1.0. Q: When queried, this flag returns a float.
name / n unicode ../../../_images/create.gif
  Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created. Flag can have multiple arguments, passed either as a tuple or a list.
nodeState / nds int ../../../_images/query.gif ../../../_images/edit.gif
   
object / o bool ../../../_images/query.gif ../../../_images/edit.gif
   
subdivisionsDepth / sd int ../../../_images/query.gif ../../../_images/edit.gif
   
subdivisionsHeight / sh int ../../../_images/query.gif ../../../_images/edit.gif
   
subdivisionsWidth / sw int ../../../_images/query.gif ../../../_images/edit.gif
   
subdivisionsX / sx int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This specifies the number of subdivisions in the X direction for the cube. C: Default is 1. Q: When queried, this flag returns an int.
subdivisionsY / sy int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This flag specifies the number of subdivisions in the Y direction for the cube. C: Default is 1. Q: When queried, this flag returns an int.
subdivisionsZ / sz int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This flag specifies the number of subdivisions in the Z direction for the cube. C: Default is 1. Q: When queried, this flag returns an int.
texture / tx int ../../../_images/create.gif
  This flag is obsolete and will be removed in the next release. The -cuv/createUVs flag should be used instead.
width / w float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This flag specifies the width of the cube. C: Default is 1.0. Q: When queried, this flag returns a float. Common flags

Derived from mel command maya.cmds.polyCube

Example:

import pymel.core as pm

pm.polyCube( sx=10, sy=15, sz=5, h=20 )
#result is a 20 units height rectangular box
#with 10 subdivisions along X, 15 along Y and 20 along Z.

pm.polyCube( sx=5, sy=5, sz=5 )
#result has 5 subdivisions along all directions, default size

# query the width of a cube
w = pm.polyCube( 'polyCube1', q=True, w=True )