pymel.core.modeling.polyEditEdgeFlow¶
- polyEditEdgeFlow(*args, **kwargs)¶
Edit edges of a polygonal object to respect surface curvature.
Flags:
Long Name / Short Name Argument Types Properties adjustEdgeFlow / aef float The weight value of the edge vertices to be positioned. 0: Concave 0: Middle point 1: Surface continuity 1: Convex Default is 1.0 caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. edgeFlow / ef bool True to enable edge flow. Otherwise, the edge flow is disabled. Default is true. Common flags frozen / fzn bool name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.polyEditEdgeFlow
Example:
import pymel.core as pm # Create a sphere. pm.polySphere( n='plg', r=5 ) pm.select( 'plg.e[200:219]' ) # Flow selected edges by default pm.polyEditEdgeFlow() # Flow selected edge (convex, 20) pm.polyEditEdgeFlow( 'plg.e[200:219]', adjustEdgeFlow = 20 )