pymel.core.modeling.polyRemesh¶
- polyRemesh(*args, **kwargs)¶
Triangulates, then remeshes the given mesh through edge splitting and collapsing. Edges longer than the specified refinement threshold are split, and edges shorter than the reduction threshold are collapsed.
Flags:
Long Name / Short Name Argument Types Properties caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. frozen / fzn bool interpolationType / ipt int Algorithm used for interpolating new vertices name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabled reduceThreshold / rdt float A percentage of the refineThreshold. Edges shorter than this percentage will be reduced to a single vertex. refineThreshold / rft float Triangle edges longer than this value will be split into two edges. smoothStrength / smt float Amount of smoothing applied to the vertices after remeshing. tessellateBorders / tsb bool Specifies if the borders of the selected region are allowed to be remeshed. Flag can have multiple arguments, passed either as a tuple or a list. worldSpace / ws bool Derived from mel command maya.cmds.polyRemesh