pymel.core.modeling.polySmooth¶
- polySmooth(*args, **kwargs)¶
Smooth a polygonal object. This command works on polygonal objects or faces.
Flags:
Long Name / Short Name Argument Types Properties boundaryRule / bnr int caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. continuity / c float This flag specifies the smoothness parameter. The minimum value of 0.0 specifies that the faces should only be subdivided. Maximum value of 1.0 smooths the faces as much as possible. C: Default is 1.0 Q: When queried, this flag returns a float. degree / deg int divisions / dv int This flag specifies the number of recursive smoothing steps. C: Default is 1. Q: When queried, this flag returns an int. divisionsPerEdge / dpe int frozen / fzn bool keepBorder / kb bool If on, the border of the object will not move during smoothing operation. C: Default is on. Q: When queried, this flag returns an int. keepHardEdge / khe bool If true, vertices on hard edges will not be modified. C: Default is false. Q: When queried, this flag returns a boolean. keepMapBorders / kmb int keepSelectionBorder / ksb bool If true, vertices on border of the selection will not be modified. C: Default is false. Q: When queried, this flag returns a boolean. keepTesselation / xkt bool keepTessellation / kt bool If true, the object will be tessellated consistently at each frame. If false, non-starlike faces will be triangulated before being subdivided, to avoid self- overlapping faces. C: Default is true. Q: When queried, this flag returns a boolean. method / mth int name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. osdCreaseMethod / ocr int Controls how boundary edges and vertices are interpolated. osdFvarBoundary / ofb int Controls how boundaries are treated for face-varying data (UVs and Vertex Colors). osdFvarPropagateCorners / ofc bool osdSmoothTriangles / ost bool Apply a special subdivision rule be applied to all triangular faces that was empirically determined to make triangles subdivide more smoothly. osdVertBoundary / ovb int Controls how boundary edges and vertices are interpolated. propagateEdgeHardness / peh bool If true, edges which are a result of smoothed edges will be given the same value for their edge hardness. New subdivided edges will always be smooth. C: Default is false. Q: When queried, this flag returns a boolean. pushStrength / ps float roundness / ro float smoothUVs / suv bool subdivisionLevels / sl int subdivisionType / sdt int The subdivision method used for smoothing. C: Default is 0. 0: Maya Catmull-Clark 1: OpenSubdiv Catmull-Clark Common flags Derived from mel command maya.cmds.polySmooth
Example:
import pymel.core as pm pm.polyCube( n='plg1' ) pm.move( -3, 0, 2 ) pm.polyCube( n='plg2' ) pm.move( -3, 0, -2 ) pm.polyCube( n='plg3' ) pm.move( 0, 0, 2 ) pm.delete( 'plg3.f[1]' ) pm.polyCube( n='plg4' ) pm.move( 0, 0, -2 ) pm.delete( 'plg4.f[1]' ) pm.polyCube( n='plg5' ) pm.move( 3, 0, 2 ) pm.polyCube( n='plg6' ) pm.move( 3, 0, -2 ) pm.polyOptions( ao=True, db=1 ) # only one division: pm.polySmooth( 'plg1.f[0:5]', dv=1 ) # 2 divisions produces a round-ish object pm.polySmooth( 'plg2.f[0:5]', dv=2 ) # keep border edges pm.select( 'plg3.f[0:4]' ) pm.polySmooth( kb=1 ) # don't keep border edges pm.select( 'plg4.f[0:4]' ) pm.polySmooth( kb=0 ) # 1 division, continuity 0.2 pm.select( 'plg5' ) pm.polySmooth( c=0.2 ) # 1 division, continuity 0.8 pm.polySmooth( 'plg6.f[0:5]', c=0.8 )