pymel.core.modeling.polySmooth

polySmooth(*args, **kwargs)

Smooth a polygonal object. This command works on polygonal objects or faces.

Flags:

Long Name / Short Name Argument Types Properties
boundaryRule / bnr int  
   
caching / cch bool ../../../_images/create.gif ../../../_images/edit.gif
  Toggle caching for all attributes so that no recomputation is needed.
constructionHistory / ch bool ../../../_images/create.gif ../../../_images/query.gif
  Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
continuity / c float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This flag specifies the smoothness parameter. The minimum value of 0.0 specifies that the faces should only be subdivided. Maximum value of 1.0 smooths the faces as much as possible. C: Default is 1.0 Q: When queried, this flag returns a float.
degree / deg int  
   
divisions / dv int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This flag specifies the number of recursive smoothing steps. C: Default is 1. Q: When queried, this flag returns an int.
divisionsPerEdge / dpe int  
   
frozen / fzn bool  
   
keepBorder / kb bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  If on, the border of the object will not move during smoothing operation. C: Default is on. Q: When queried, this flag returns an int.
keepHardEdge / khe bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  If true, vertices on hard edges will not be modified. C: Default is false. Q: When queried, this flag returns a boolean.
keepMapBorders / kmb int  
   
keepSelectionBorder / ksb bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  If true, vertices on border of the selection will not be modified. C: Default is false. Q: When queried, this flag returns a boolean.
keepTesselation / xkt bool  
   
keepTessellation / kt bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  If true, the object will be tessellated consistently at each frame. If false, non-starlike faces will be triangulated before being subdivided, to avoid self- overlapping faces. C: Default is true. Q: When queried, this flag returns a boolean.
method / mth int  
   
name / n unicode ../../../_images/create.gif
  Give a name to the resulting node.
nodeState / nds int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.
osdCreaseMethod / ocr int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Controls how boundary edges and vertices are interpolated.
osdFvarBoundary / ofb int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Controls how boundaries are treated for face-varying data (UVs and Vertex Colors).
osdFvarPropagateCorners / ofc bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
   
osdSmoothTriangles / ost bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Apply a special subdivision rule be applied to all triangular faces that was empirically determined to make triangles subdivide more smoothly.
osdVertBoundary / ovb int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Controls how boundary edges and vertices are interpolated.
propagateEdgeHardness / peh bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  If true, edges which are a result of smoothed edges will be given the same value for their edge hardness. New subdivided edges will always be smooth. C: Default is false. Q: When queried, this flag returns a boolean.
pushStrength / ps float  
   
roundness / ro float  
   
smoothUVs / suv bool  
   
subdivisionLevels / sl int  
   
subdivisionType / sdt int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The subdivision method used for smoothing. C: Default is 0. 0: Maya Catmull-Clark 1: OpenSubdiv Catmull-Clark Common flags

Derived from mel command maya.cmds.polySmooth

Example:

import pymel.core as pm

pm.polyCube( n='plg1' )
pm.move( -3, 0, 2 )
pm.polyCube( n='plg2' )
pm.move( -3, 0, -2 )
pm.polyCube( n='plg3' )
pm.move( 0, 0, 2 )
pm.delete( 'plg3.f[1]' )
pm.polyCube( n='plg4' )
pm.move( 0, 0, -2 )
pm.delete( 'plg4.f[1]' )
pm.polyCube( n='plg5' )
pm.move( 3, 0, 2 )
pm.polyCube( n='plg6' )
pm.move( 3, 0, -2 )

pm.polyOptions( ao=True, db=1 )

# only one division:
pm.polySmooth( 'plg1.f[0:5]', dv=1 )

# 2 divisions produces a round-ish object
pm.polySmooth( 'plg2.f[0:5]', dv=2 )

# keep border edges
pm.select( 'plg3.f[0:4]' )
pm.polySmooth( kb=1 )

# don't keep border edges
pm.select( 'plg4.f[0:4]' )
pm.polySmooth( kb=0 )

# 1 division, continuity 0.2
pm.select( 'plg5' )
pm.polySmooth( c=0.2 )

# 1 division, continuity 0.8
pm.polySmooth( 'plg6.f[0:5]', c=0.8 )