pymel.core.modeling.polyCopyUV

polyCopyUV(*args, **kwargs)

Copy some UVs from a UV set into another.

Flags:

Long Name / Short Name Argument Types Properties
caching / cch bool ../../../_images/create.gif ../../../_images/edit.gif
  Toggle caching for all attributes so that no recomputation is needed.
constructionHistory / ch bool ../../../_images/create.gif ../../../_images/query.gif
  Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
createNewMap / cm bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This flag when set true will create a new map with a the name passed in, if the map does not already exist.
frozen / fzn bool  
   
name / n unicode ../../../_images/create.gif
  Give a name to the resulting node.
nodeState / nds int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.
uvSetName / uvs unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Specifies name of the output uv set to modify. Default is the current UV set.
uvSetNameInput / uvi unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Specifies name of the input uv set to read the UV description from. Default is the current UV set. Common flags
worldSpace / ws bool  
   

Derived from mel command maya.cmds.polyCopyUV

Example:

import pymel.core as pm

# Create a poly sphere, with default UVset.
pm.polySphere()

# Create a second UV set
pm.select( 'pSphere1.f[0:399]', r=True )
pm.polyProjection( type='Planar', ra=0, isu=1, isv=1, cm=True, uvSetName='newUVs' )

# Copy the UVs of the fisrt 200 faces from the new set to the default one
pm.polyCopyUV( 'pSphere1.f[0:199]', uvi='newUVs', uvs='map1' )