pymel.core.modeling.polyCopyUV¶
- polyCopyUV(*args, **kwargs)¶
Copy some UVs from a UV set into another.
Flags:
Long Name / Short Name Argument Types Properties caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. createNewMap / cm bool This flag when set true will create a new map with a the name passed in, if the map does not already exist. frozen / fzn bool name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. uvSetName / uvs unicode Specifies name of the output uv set to modify. Default is the current UV set. uvSetNameInput / uvi unicode Specifies name of the input uv set to read the UV description from. Default is the current UV set. Common flags worldSpace / ws bool Derived from mel command maya.cmds.polyCopyUV
Example:
import pymel.core as pm # Create a poly sphere, with default UVset. pm.polySphere() # Create a second UV set pm.select( 'pSphere1.f[0:399]', r=True ) pm.polyProjection( type='Planar', ra=0, isu=1, isv=1, cm=True, uvSetName='newUVs' ) # Copy the UVs of the fisrt 200 faces from the new set to the default one pm.polyCopyUV( 'pSphere1.f[0:199]', uvi='newUVs', uvs='map1' )