pymel.core.modeling.polyCreateFacet

polyCreateFacet(*args, **kwargs)

Create a new polygonal object with the specified face, which will be closed. List of arguments must have at least 3 points.

Flags:

Long Name / Short Name Argument Types Properties
constructionHistory / ch bool ../../../_images/create.gif ../../../_images/query.gif
  Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
hole / hl bool ../../../_images/create.gif
  Add a hole. The following points will define a hole. Holes can be defined either clockwise or counterclockwise. Note that this flag is not recommended for use in Python. When specifying facets with the point flag in Python, pass in an empty point ()when you want to start specifying a hole.
name / n unicode ../../../_images/create.gif
  Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created. Flag can have multiple arguments, passed either as a tuple or a list.
point / p float, float, float ../../../_images/create.gif
  Adds a new point to the face. Coordinates of points are given in world reference. The point flag may also be passed with no arguments. That indicates that the following points will specify a hole. Passing the point flag with no arguments is the same as using the holeflag, except that it will work in Python.
subdivision / s int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This flag specifies the level of subdivision. Subdivides edges into the given number of edges. C: Default is 1 (no subdivision). Q: When queried, this flag returns an int.
texture / tx int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Specifies how the face is mapped. 0 - None; 1 - Normalize; 2 - Unitize C: Default is 0 (no mapping). Q: When queried, this flag returns an intCommon flags

Derived from mel command maya.cmds.polyCreateFacet

Example:

import pymel.core as pm

# Create a triangular facet
pm.polyCreateFacet( p=[(0.0, 0.0, 0.0), (10.0, 0.0, 0.0), (10.0, 10.0, 0.0)] )

# Create a quadrangular facet with two triangular holes inside
# Note that, in Python, specifying an empty tuple in the point list marks the
# beginning of a hole specification
pm.polyCreateFacet( p=[(0, 0, 0), (10, 0, 0), (10, 10, 0), (0, 10, 0), (), (4, 2, 0), (5, 4, 0), (6, 2, 0), (), (5, 6, 0), (4, 8, 0), (6, 8, 0)] )
pm.move( 0, 0, 10, r=True )