pymel.core.modeling.polyPlane¶
- polyPlane(*args, **kwargs)¶
The mesh command creates a new polygonal plane.
Flags:
Long Name / Short Name Argument Types Properties axis / ax float, float, float This flag specifies the primitive axis used to build the plane. caching / cch bool constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. createUVs / cuv int This flag alows a specific UV mechanism to be selected, while creating the plane. The valid values are 0, 1 or 2. 0 implies that no UVs will be generated (No texture to be applied). 1 implies UVs should be created for the object as a whole without any normalization. The texture will be applied on the plane without any distortion. 2 implies UVs are created so that the texture will not be distorted when applied. The texture lying outside the UV range will be truncated (since that cannot be squeezed in), without distorting the texture. For better understanding of these options, you may have to open the texture view windowC: Default is 1. frozen / fzn bool height / h float This flag specifies the height of the plane. Default is 1.0. name / n unicode Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created. Flag can have multiple arguments, passed either as a tuple or a list. nodeState / nds int object / o bool subdivisionsHeight / sh int subdivisionsWidth / sw int subdivisionsX / sx int This specifies the number of subdivisions in the X direction for the plane. Default is 5. subdivisionsY / sy int This flag specifies the number of subdivisions in the Y direction for the plane. Default is 5. texture / tx int This flag is obsolete and will be removed in the next release. The cuv/createUVs flag should be used instead. width / w float This flag specifies the width of the plane. Default is 1.0. Common flags Derived from mel command maya.cmds.polyPlane
Example:
import pymel.core as pm # Create a mesh (plane), with 10 subdivisions in the X direction, # 15 subdivisions in the Y direction, # the width of the mesh is 15, the height of the mesh is 20. pm.polyPlane( sx=10, sy=15, w=15, h=20) # Create a mesh, called "myPlane", on each direction there are 5 subdivisions. pm.polyPlane(n='myPlane', sx=5, sy=5)