pymel.core.modeling.nurbsSquare

nurbsSquare(*args, **kwargs)

The nurbsSquare command creates a square

Flags:

Long Name / Short Name Argument Types Properties
caching / cch bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Modifies the node caching mode. See the node documentation for more information. Note:For advanced users only.
center / c float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The center point of the square.
centerX / cx float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  X of the center point. Default:0
centerY / cy float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Y of the center point. Default:0
centerZ / cz float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Z of the center point. Default:0
constructionHistory / ch bool ../../../_images/create.gif
  Turn the construction history on or off.
degree / d int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The degree of the resulting circle: 1 - linear, 2 - quadratic, 3 - cubic, 5 - quintic, 7 - heptic Default:3
frozen / fzn bool ../../../_images/query.gif ../../../_images/edit.gif
   
name / n unicode ../../../_images/create.gif
  Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created.
nodeState / nds int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Modifies the node state. See the node documentation for more information. Note:For advanced users only. Flag can have multiple arguments, passed either as a tuple or a list.
normal / nr float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The normal of the plane in which the square will lie.
normalX / nrx float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  X of the normal direction. Default:0
normalY / nry float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Y of the normal direction. Default:0
normalZ / nrz float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Z of the normal direction. Default:1
object / o bool ../../../_images/create.gif
  Create the result, or just the dependency node. Advanced flags
sideLength1 / sl1 float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The length of a side on the square. Default:1.0
sideLength2 / sl2 float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The length of an adjacent side on the square. Default:1.0
spansPerSide / sps int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The number of spans per side determines the resolution of the square. Default:1 Common flags

Derived from mel command maya.cmds.nurbsSquare

Example:

import pymel.core as pm

# create degree 1 square with side length 2, center (0,0,0) on the
# x-y plane
pm.nurbsSquare( nr=(0, 0, 1), d=1, c=(0, 0, 0), sl1=2, sl2=2 )
# Result: [nt.Transform(u'nurbsSquare1'), nt.MakeNurbsSquare(u'makeNurbsSquare1')] #

# create degree 2 rectangle with length 2,4 at origin on the x-y plane
pm.nurbsSquare( d=2, nr=(0, 0, 1), c=(0, 0, 0), sl1=2, sl2=4 )
# Result: [nt.Transform(u'nurbsSquare2'), nt.MakeNurbsSquare(u'makeNurbsSquare2')] #

# create square of degree 3,side lengths 3, 4 spans per side
pm.nurbsSquare( nr=(0, 0, 1), c=(0, 0, 0), d=3, sl1=3, sl2=3, sps=4 )
# Result: [nt.Transform(u'nurbsSquare3'), nt.MakeNurbsSquare(u'makeNurbsSquare3')] #