pymel.core.modeling.polyMapSew¶
- polyMapSew(*args, **kwargs)¶
Sew border edges in texture space. Selected edges must be map borders.
Flags:
Long Name / Short Name Argument Types Properties caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. frozen / fzn bool name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.polyMapSew
Example:
import pymel.core as pm # Opening the texture view will make this example much clearer. # Create a plane and select it. pm.polyPlane( n='plg', sx=5, sy=5, w=10, h=10 ) pm.select( 'plg' ) # Display map borders. pm.polyOptions( ao=True, dmb=True ) # Cut the map. pm.polyMapCut( 'plg.e[44]', 'plg.e[46]', 'plg.e[48]', 'plg.e[50]', 'plg.e[52]' ) # Move the row pm.polyMoveUV( 'plg.map[24:28]', 'plg.map[30:35]', 'plg.map[37]', t=(0.0, 0.5 )) # Now sew some border edges pm.polyMapSew( 'plg.e[44]', 'plg.e[46]', 'plg.e[48]' )