pymel.core.modeling.polyWedgeFace¶
- polyWedgeFace(*args, **kwargs)¶
Extrude faces about an axis. The axis is the average of all the selected edges. If the edges are not aligned, the wedge may not look intuitive. To separately wedge faces about different wedge axes, the command should be issued as many times as the wedge axes. (as in the second example)
Flags:
Long Name / Short Name Argument Types Properties axis / ax float, float, float This flag (along with -center) can be used instead of the -edge flag to specify the axis about which the wedge is performed. The flag expects three coordinates that form a vector about which the rotation is performed. axisX / asx float axisY / asy float axisZ / asz float caching / cch bool Toggle caching for all attributes so that no recomputation is needed. center / cen float, float, float This flag (along with -axis) can be used instead of the -edge flag to specify the location about which the wedge is performed. The flag expects three coordinates that define the center of rotation. centerX / ctx float centerY / cty float centerZ / ctz float constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. divisions / d int This flag specifies the number of subdivisions along the extrusion. edge / ed int This flag specifies the edgeId that should be used to perform the wedge about. Multiple edges can be specified. The wedge operation is performed about an axis that is the average of all the edges. It is recommended that only colinear edges are used, otherwise the result may not look intuitive. Instead of specifying the -edge flag, the wedge can be performed about a point and axis. See the -center and -axis flags for details. frozen / fzn bool name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. wedgeAngle / wa float This flag specifies the angle of rotation. worldSpace / ws bool This flag specifies which reference to use. If on: all geometrical values are taken in world reference. If off: all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns an int. Common flags Derived from mel command maya.cmds.polyWedgeFace
Example:
import pymel.core as pm pm.polyPlane( n='plg', w=10, h=10 ) # Wedge about a single axis pm.polyWedgeFace( 'plg.f[24:29]', 'plg.f[34]', 'plg.f[44]', 'plg.f[54]', 'plg.f[64]', 'plg.f[74:79]', ws=1, wedgeAngle=90, divisions=8, ed=(62,167), ch=1 ) # Wedge about multiple axes (one axis for each command) pm.polyCube( n='plg', w=1, h=1, d=1, sx=4, sy=4, sz=4, ax=(0, 1, 0), tx=1, ch=1 ) pm.polyWedgeFace( 'plg.f[64:79]', ws=1, wedgeAngle=90, divisions=9, ed=(128, 133, 138, 143), ch=1 ) pm.polyWedgeFace( 'plg.f[0:15]', ws=1, wedgeAngle=90, divisions=9, ed=(0, 1, 2, 3), ch=1 ) pm.polyWedgeFace( 'plg.f[80:95]', ws=1, wedgeAngle=90, divisions=9, ed=(100, 105, 110, 115), ch=1 ) pm.polyWedgeFace( 'plg.f[32:47]', ws=1, wedgeAngle=90, divisions=9, ed=(36, 37, 38, 39), ch=1 )