pymel.core.modeling.sphere¶
- sphere(*args, **kwargs)¶
The sphere command creates a new sphere. The number of spans in the in each direction of the sphere is determined by the useTolerance attribute. If -ut is true then the -tolerance attribute will be used. If -ut is false then the -sections attribute will be used.
Flags:
Long Name / Short Name Argument Types Properties axis / ax float, float, float The primitive’s axis caching / cch bool Modifies the node caching mode. See the node documentation for more information. Note:For advanced users only. constructionHistory / ch bool Turn the construction history on or off. degree / d int The degree of the resulting surface: 1 - linear, 3 - cubic Default:3 endSweep / esw float The angle at which to end the surface of revolution. Default is 2Pi radians, or 360 degrees. Default:6.2831853 frozen / fzn bool heightRatio / hr float Ratio of heightto widthDefault:2.0 name / n unicode Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created. nodeState / nds int Modifies the node state. See the node documentation for more information. Note:For advanced users only. Flag can have multiple arguments, passed either as a tuple or a list. object / o bool Create the result, or just the dependency node. pivot / p float, float, float The primitive’s pivot point polygon / po int The value of this argument controls the type of the object created by this operation 0: nurbs surface1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)3: Bezier surface4: subdivision surface solid (use nurbsToSubdivPref to set the parameters for the conversion)Advanced flags radius / r float The radius of the object Default:1.0 sections / s int The number of sections determines the resolution of the surface in the sweep direction. Used only if useTolerance is false. Default:8 spans / nsp int The number of spans determines the resolution of the surface in the opposite direction. Default:1 startSweep / ssw float The angle at which to start the surface of revolution Default:0 tolerance / tol float The tolerance with which to build the surface. Used only if useTolerance is true Default:0.01 useTolerance / ut bool Use the specified tolerance to determine resolution. Otherwise number of sections will be used. Default:false Common flags Derived from mel command maya.cmds.sphere
Example:
import pymel.core as pm # Create sphere with radius 10 pm.sphere( r=10 ) # Result: [nt.Transform(u'nurbsSphere1'), nt.MakeNurbSphere(u'makeNurbSphere1')] # # Query the radius of the new sphere r = pm.sphere( 'nurbsSphere1', q=True, r=True ) # Create half sphere pm.sphere( ssw=0, esw=180 ) # Result: [nt.Transform(u'nurbsSphere2'), nt.MakeNurbSphere(u'makeNurbSphere2')] # # Use tolerance to determine how many spans the new sphere has pm.sphere( ut=True, tol=0.01 ) # Result: [nt.Transform(u'nurbsSphere3'), nt.MakeNurbSphere(u'makeNurbSphere3')] # # Use sections to determine how many spans the new sphere has pm.sphere( ut=False, s=8 ) # Result: [nt.Transform(u'nurbsSphere4'), nt.MakeNurbSphere(u'makeNurbSphere4')] #