pymel.core.modeling.polySplitRing¶
- polySplitRing(*args, **kwargs)¶
Splits a series of ring edges of connected quads and inserts connecting edges between them.
Flags:
Long Name / Short Name Argument Types Properties adjustEdgeFlow / aef float caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. direction / dr bool The direction to associate the absoluteWeights on the edge. By toggling the boolean value, the new edges can be positioned either to the start or the end vertex of the edge thats split. Default is on divisions / div int If the splitType is set to 2 then this is used to control how many new edge loops are inserted. This number has to be at least 1. enableProfileCurve / epc bool fixQuads / fq bool frozen / fzn bool insertWithEdgeFlow / ief bool name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. profileCurveInputOffset / pio float profileCurveInputScale / pis float profileCurve_FloatValue / pfv float profileCurve_Interp / pi int profileCurve_Position / pp float rootEdge / re int The edge id of the object, to be used as a reference for the flags absoluteWeight and direction. Default is -1 smoothingAngle / sma float Subdivide new edges will be soft if less then this angle. Default is 180.0 splitType / stp int Choose between 3 different types of splits. If this is set to 0 then the split type will be absolute. This is where each of the splits will maintain an equal distance from the associated vertices. If this set to 1 then the split type will be relative. This is where each split will be made at an equal percentage along the length of the edge. If this is set to 2 then the edge will be split one or more times. The number of times is controlled by the -div/-divisions flag. For an absolute or relative type of split the user can adjust the weight to position where the split occurrs. If the split is a multi split then the splits will be spaced out evenly. useEqualMultiplier / uem bool useFaceNormalsAtEnds / fne bool weight / wt float The weight value of the new vertex to be positioned at the first edge. The same weight value is used for all the edges split. Default is 0.5 Common flags worldSpace / ws bool Derived from mel command maya.cmds.polySplitRing
Example:
import pymel.core as pm pm.polyCube() pm.select('pCube1.e[0:3]') pm.polySplitRing( sma=180, wt=0.2)