pymel.core.modeling.polyMoveUV¶
- polyMoveUV(*args, **kwargs)¶
Moves selected UV coordinates in 2D space. As the selected UVs are adjusted, the way the image is mapped onto the object changes accordingly. This command manipulates the UV values without changing the 3D geometry of the object.
Flags:
Long Name / Short Name Argument Types Properties axisLen / l float, float axisLenX / lx float axisLenY / ly float caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. frozen / fzn bool name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. pivot / pvt float, float This flag specifies the pivot for scaling and rotation. C: Default is 0.0 0.0. Q: When queried, this flag returns a float[2]. pivotU / pvu float This flag specifies U for the pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float. pivotV / pvv float This flag specifies V for the pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float. random / ran float This flag specifies the random value for all parameters. C: Default is 0.0. The range is [-10.0, 10.0]. Q: When queried, this flag returns a float. Common flags rotationAngle / ra float Angle of rotation. C: Default is 0.0. Q: When queried, this flag returns a float. scale / s float, float This flag specifies the scaling vector. C: Default is 1.0 1.0. Q: When queried, this flag returns a float. scaleU / su float This flag specifies U for the scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float. scaleV / sv float This flag specifies V for the scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float. translate / t float, float This flag specifies the translation vector. C: Default is 0.0 0.0. Q: When queried, this flag returns a float[2]. translateU / tu float This flag specifies the U translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. translateV / tv float This flag specifies the V translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. Common flags Derived from mel command maya.cmds.polyMoveUV
Example:
import pymel.core as pm # Opening up the textureView will make this example easier to visualize. # Create a plane and select it. pm.polyPlane( n='plg', sx=5, sy=5, w=10, h=10 ) pm.select( 'plg' ) # Display map borders. pm.polyOptions( ao=True, dmb=True ) # Translate selected UVs as the vector (0.0, 1.0). pm.polyMoveUV( 'plgShape.map[30:35]', tu=0.0, tv=1.0 ) # Scale selected UVs as the scaling (0.5, 0.5); pm.polyMoveUV( 'plgShape.map[30:35]', su=0.5, sv=0.5 )