pymel.core.modeling.polyExtrudeFacet¶
- polyExtrudeFacet(*args, **kwargs)¶
Extrude faces. Faces can be extruded separately or together, and manipulations can be performed either in world or object space.
Flags:
Long Name / Short Name Argument Types Properties attraction / att float This flag specifies the attraction, related to magnet. C: Default is 0.0. The range is [-2.0, 2.0]. Q: When queried, this flag returns a float. caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. createCurve / cc bool divisions / d int This flag specifies the number of subdivisions. C: Default is 1 Q: When queried, this flag returns an int. frozen / fzn bool gain / ga float gravity / g float, float, float This flag specifies the gravity vector. C: Default is 0.0 -1.0 0.0. Q: When queried, this flag returns a float[3]. gravityX / gx float This flag specifies X for the gravity vector. C: Default is 0.0. Q: When queried, this flag returns a float. gravityY / gy float This flag specifies Y for the gravity vector. C: Default is -1.0. Q: When queried, this flag returns a float. gravityZ / gz float This flag specifies Z for the gravity vector. C: Default is 0.0. Q: When queried, this flag returns a float. inputCurve / inc PyNode This flag specifies the name of the curve to be used as input for extrusion C: The selected faces will be extruded along the curve. It will be useful to set a higher value (greater than 4) for the ‘-d/-divisions’ flag, to get good results. The normal of the surface has to be aligned with the direction of the curve. The extrusion is evenly distributed in the curve’s parameter space, and not on the curve’s geometry space keepFacesTogether / kft bool This flag specifies how to extrude faces. If on, faces are pulled together (connected ones stay connected and only outside edges form new faces), otherwise they are pulled independently (each edge on selected faces creates a new face and manipulations are performed on each selected face separately). C: Default is on. Q: When queried, this flag returns an int. keepFacetTogether / xft bool localCenter / lc int localDirection / ld float, float, float This flag specifies the local slant axis (see local rotation). C: Default is 0.0 0.0 1.0. Q: When queried, this flag returns a float[3]. localDirectionX / ldx float This flag specifies X for the local slant axis. C: Default is 0.0. Q: When queried, this flag returns a float. localDirectionY / ldy float This flag specifies Y for the local slant axis. C: Default is 0.0. Q: When queried, this flag returns a float. localDirectionZ / ldz float This flag specifies Z for the local slant axis. C: Default is 1.0. Q: When queried, this flag returns a float. localRotate / lr float, float, float This flag specifies the local rotations : (slantRot, slantRoll, twistRot). C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3]. Local rotation (slantRot, slantRoll, twistRot). localRotateX / lrx float This flag specifies local rotation X angle (Slant Rot around slantAxis). C: Default is 0.0. The range is [0, 360]. Q: When queried, this flag returns a float. localRotateY / lry float This flag specifies local rotation Y angle (Slant Roll of slantAxis). C: Default is 0.0. The range is [0, 180]. Q: When queried, this flag returns a float. localRotateZ / lrz float This flag specifies local rotation Z angle (Twist around normal). C: Default is 0.0. The range is [0, 360]. Q: When queried, this flag returns a float. localScale / ls float, float, float This flag specifies the local scaling vector. C: Default is 1.0 1.0 1.0. Q: When queried, this flag returns a float[3]. localScaleX / lsx float This flag specifies X for local scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float. localScaleY / lsy float This flag specifies Y for local scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float. localScaleZ / lsz float This flag specifies Z for local scaling vector : Flattening. C: Default is 1.0. The range is [0.0, 1.0]. Q: When queried, this flag returns a float. Dynamic Values localTranslate / lt float, float, float This flag specifies the local translation vector. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3]. localTranslateX / ltx float This flag specifies the X local translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. localTranslateY / lty float This flag specifies the Y local translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. localTranslateZ / ltz float This flag specifies the Z local translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. magnX / mx float This flag specifies X for the magnet vector. C: Default is 0.0. Q: When queried, this flag returns a float. magnY / my float This flag specifies Y for the magnet vector. C: Default is 0.0. Q: When queried, this flag returns a float. magnZ / mz float magnet / m float, float, float This flag specifies the magnet vector. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3]. maya2012 / m12 bool name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. offset / off float This flag specifies the local offset. Each edge of each selected face moves towards the inside of the face by given distance (in local reference). C: Default is 0.0. pivot / pvt float, float, float This flag specifies the pivot for scaling and rotation. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3]. pivotX / pvx float This flag specifies the X pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float. pivotY / pvy float This flag specifies the Y pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float. pivotZ / pvz float This flag specifies the Z pivot for scaling and rotation. C: Default is 0.0. Q: When queried, this flag returns a float. Local Values random / ran float This flag specifies the random value for all parameters. C: Default is 0.0. The range is [-10.0, 10.0]. Q: When queried, this flag returns a float. rotate / ro float, float, float This flag specifies the rotation angles around X, Y, Z. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3]. rotateX / rx float This flag specifies the rotation angle around X. C: Default is 0.0. Q: When queried, this flag returns a float. rotateY / ry float This flag specifies the rotation angle around Y. C: Default is 0.0. Q: When queried, this flag returns a float. rotateZ / rz float This flag specifies the rotation angle around Z. C: Default is 0.0. Q: When queried, this flag returns a float. scale / s float, float, float This flag specifies the scaling vector. C: Default is 1.0 1.0 1.0. Q: When queried, this flag returns a float[3]. scaleX / sx float This flag specifies X for scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float. scaleY / sy float This flag specifies Y for scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float. scaleZ / sz float This flag specifies Z for scaling vector. C: Default is 1.0. Q: When queried, this flag returns a float. smoothingAngle / sma float This flag specifies smoothingAngle threshold used to determine whether newly created edges are hard or soft. C: Default is 30.0. The range is [0, 180]. Q: When queried, this flag returns a float. Global Values taper / tp float taperCurve_FloatValue / cfv float taperCurve_Interp / ci int taperCurve_Position / cp float thickness / tk float translate / t float, float, float This flag specifies the translation vector. C: Default is 0.0 0.0 0.0. Q: When queried, this flag returns a float[3]. translateX / tx float This flag specifies the X translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. translateY / ty float This flag specifies the Y translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. translateZ / tz float This flag specifies the Z translation vector. C: Default is 0.0. Q: When queried, this flag returns a float. twist / twt float weight / w float This flag specifies the weight, related to gravity. C: Default is 0.0. Q: When queried, this flag returns a float. worldSpace / ws bool This flag specifies which reference to use. If on: all geometrical values are taken in world reference. If off: all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns an int. Common flags Derived from mel command maya.cmds.polyExtrudeFacet
Example:
import pymel.core as pm # Separate pm.polyPlane( n='plg', w=10, h=10 ) pm.polyExtrudeFacet( 'plg.f[71:72]', 'plg.f[81:82]', kft=False, ltz=2, ls=(.5, .5, 0) ) # Facets are extruded then scaled separately # Together pm.polyExtrudeFacet( 'plg.f[17:18]', 'plg.f[27:28]', kft=True, ltz=2, ls=(.5, .5, 0) ) # Facets are extruded then scaled together