pymel.core.modeling.polyFlipUV¶
- polyFlipUV(*args, **kwargs)¶
Flip (mirror) the UVs (in texture space) of input polyFaces, about either the U or V axis..
Flags:
Long Name / Short Name Argument Types Properties caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. createNewMap / cm bool Create a new UV set, as opposed to editing the current one, or the one given by the uvSetName flag. flipType / ft int Flip along U or V direction. 0Horizontal1VerticalC: Default is 0. Q: When queried returns an int. frozen / fzn bool insertBeforeDeformers / ibd bool This flag specifies if the polyFlipUV node should be inserted before or after deformer nodes already applied to the shape. Inserting the node after the deformer leads to texture swimming during animation and is most often undesirable. C: Default is on. local / l bool Flips in the local space of the input faces. C: Default is on. Q: When queried returns an int. name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. uvSetName / uvs unicode Specifies the name of the UV set to edit uvs on. If not specified will use the current UV set if it exists.When createNewMap is on, the name is used to generate a new unique UV set name. Common flags worldSpace / ws bool Derived from mel command maya.cmds.polyFlipUV
Example:
import pymel.core as pm # Create a poly sphere with default UVs. pm.polySphere( n='sph' ) # Flip uvs on all faces of the sphere shape. pm.polyFlipUV( 'sphShape.f[*]' )