pymel.core.modeling.polyBridgeEdge¶
- polyBridgeEdge(*args, **kwargs)¶
Bridges two sets of edges.
Flags:
Long Name / Short Name Argument Types Properties bridgeOffset / bo int caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. curveType / ctp int direction / d int divisions / dv int frozen / fzn bool inputCurve / inc PyNode name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. reverse / rev bool smoothingAngle / sma float sourceDirection / sd int startVert1 / sv1 int startVert2 / sv2 int taper / tp float taperCurve_FloatValue / cfv float taperCurve_Interp / ci int taperCurve_Position / cp float targetDirection / td int twist / twt float worldSpace / ws bool This flag specifies which reference to use. If on: all geometrical values are taken in world reference. If off: all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns an int. Common flags Derived from mel command maya.cmds.polyBridgeEdge
Example:
import pymel.core as pm pm.file( f=True, new=True ) pm.polyCube( sx=3, sy=3, sz=3 ) pm.delete( 'pCube1.f[9:17]' ) pm.move( -2, 0, 0, r=True ) pm.rotate( 0, 0, -90, r=True, os=True ) pm.polyCube( sx=3, sy=3, sz=3 ) pm.delete( 'pCube2.f[9:17]' ) pm.move( 2, 0, 0, r=True ) pm.rotate( 0, 0, 90, r=True, os=True ) pm.polyUnite( 'pCube1', 'pCube2', ch=1 ) # Now bridge the two sets of border edges pm.polyBridgeEdge( 'polySurface1.e[9:14]', 'polySurface1.e[42:47]', 'polySurface1.e[105:110]', 'polySurface1.e[138:143]', sv1=12, sv2=67, divisions=10 )