The following is a list of mental ray shaders implementing 3ds Max maps and volumetric effects. These shaders provide identicalresults in mental ray to the native 3ds Max maps and effects rendered in the Default Scanline renderer.
Ambient_Reflective_Occlusion__3dsmax : textureMap
ColorCorrection__3dsmax : textureMap
Composite__3dsmax : textureMap
DGS_Material__3dsmax : textureMap
DGS_Material_Photon__3dsmax : textureMap
Dielectric_Material__3dsmax : textureMap
Dielectric_Material_Photon__3dsmax : textureMap
Displacement_3D__3dsmax : textureMap
Environment__3dsmax : textureMap
Fire_Effect__3dsmax : textureMap
Flat_Mirror__3dsmax : textureMap
Gradient_Ramp__3dsmax : textureMap
Height_Map_Displacement__3dsmax: textureMap
Ink__N_Paint__3dsmax : textureMap
Logarithmic_Camera_Exposure__3dsmax : textureMap
Max_Bitmap__3dsmax : textureMap
Particle_Age__3dsmax : textureMap
Particle_Blur__3dsmax : textureMap
Perlin_Marble__3dsmax : textureMap
Pseudo_Color_Camera_Exposure__3dsmax : textureMap
Pseudo_Color_Camera_Exposure__3dsmaxtextureMap : textureMap
Reflect_Refract__3dsmax : textureMap
RGB_Multiply__3dsmax : textureMap
Thin_Wall_Refraction__3dsmax : textureMap
UV_Coordinate__3dsmax : textureMap
UV_Generator__3dsmax : textureMap
Vertex_Color__3dsmax : textureMap
Volume_Fog__3dsmax : textureMap
Volume_Light__3dsmax : textureMap