MotionLinkInput.jointOne Property
Parent Object:
MotionLinkInputDefined in namespace "adsk::fusion" and the header file is <Fusion/Components/MotionLinkInput.h>
Description
Gets and sets the first Joint or AsBuiltJoint for this MotionLink. When you link two motions from the same joint, a valid joint should have its joint motion type of BallJointType, CylindricalJointType, PinSlotJointType or PlanarJointType. A joint whose joint motion is a RigidJointMotion type is never valid as the first joint..
Syntax
"motionLinkInput_var" is a variable referencing a MotionLinkInput object.
# Get the value of the property. propertyValue = motionLinkInput_var.jointOne
# Set the value of the property. motionLinkInput_var.jointOne = propertyValue |
"motionLinkInput_var" is a variable referencing a MotionLinkInput object.
#include <Fusion/Components/MotionLinkInput.h>
// Get the value of the property. Ptr<Base> propertyValue = motionLinkInput_var->jointOne();
// Set the value of the property, where value_var is a Base. bool returnValue = motionLinkInput_var->jointOne(value_var); |
Property Value
This is a read/write property whose value is a
Base.
Version
Introduced in version November 2025