MotionLinkInput.isReversed Property
Parent Object:
MotionLinkInputDefined in namespace "adsk::fusion" and the header file is <Fusion/Components/MotionLinkInput.h>
Description
Gets and sets whether the direction of the motion is reversed or not.
Syntax
"motionLinkInput_var" is a variable referencing a MotionLinkInput object.
# Get the value of the property. propertyValue = motionLinkInput_var.isReversed
# Set the value of the property. motionLinkInput_var.isReversed = propertyValue |
"motionLinkInput_var" is a variable referencing a MotionLinkInput object.
#include <Fusion/Components/MotionLinkInput.h>
// Get the value of the property. boolean propertyValue = motionLinkInput_var->isReversed();
// Set the value of the property, where value_var is a boolean. bool returnValue = motionLinkInput_var->isReversed(value_var); |
Property Value
This is a read/write property whose value is a boolean.
Version
Introduced in version November 2025