RevolveFeature.setTwoSidesToExtent Method
Parent Object:
RevolveFeatureDefined in namespace "adsk::fusion" and the header file is <Fusion/Features/RevolveFeature.h>
Description
Changes the extent of the revolve to be defined as a two sided to extent.
To use this method, you need to position the timeline marker to immediately before this feature. This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
Syntax
"revolveFeature_var" is a variable referencing a RevolveFeature object.returnValue = revolveFeature_var.setTwoSidesToExtent(toEntityOne, toEntityTwo)
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"revolveFeature_var" is a variable referencing a RevolveFeature object.
#include <Fusion/Features/RevolveFeature.h>
returnValue = revolveFeature_var->setTwoSidesToExtent(toEntityOne, toEntityTwo);
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Return Value
boolean |
Returns true if successful |
Parameters
toEntityOne |
Base |
The first entity that defines the "to" extent. The valid types of entities can vary depending on the type of feature this is being used with. For a revolve it can be a BRepBody, BRepFace, BRepVertex, ConstructionPlane, or ConstructionPoint. |
toEntityTwo |
Base |
The second entity that defines the "to" extent. The valid types of entities can vary depending on the type of feature this is being used with. For a revolve it can be a BRepBody, BRepFace, BRepVertex, ConstructionPlane, or ConstructionPoint. |
Version
Introduced in version August 2014