RevolveFeature.setTwoSideAngleExtent Method
Parent Object:
RevolveFeatureDefined in namespace "adsk::fusion" and the header file is <Fusion/Features/RevolveFeature.h>
Description
Changes the extent of the revolve to be defined as a two sided angle extent.
To use this method, you need to position the timeline marker to immediately before this feature. This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
Syntax
"revolveFeature_var" is a variable referencing a RevolveFeature object.returnValue = revolveFeature_var.setTwoSideAngleExtent(angleOne, angleTwo)
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"revolveFeature_var" is a variable referencing a RevolveFeature object.
#include <Fusion/Features/RevolveFeature.h>
returnValue = revolveFeature_var->setTwoSideAngleExtent(angleOne, angleTwo);
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Return Value
boolean |
Returns true if successful |
Parameters
angleOne |
ValueInput |
ValueInput object that defines the first angle. This can be a string or a value. If it's a string it is interpreted using the current document units and can include equations. For example all of the following are valid as long as they result in angle units; "45", "45 deg", "a1 / 2". If a value is input it is interpreted as radians. |
angleTwo |
ValueInput |
ValueInput object that defines the second angle. This can be a string or a value. If it's a string it is interpreted using the current document units and can include equations. For example all of the following are valid as long as they result in angle units; "45", "45 deg", "a1 / 2". If a value is input it is interpreted as radians. |
Version
Introduced in version August 2014