Matrix3D.transformBy Method
Parent Object:
Matrix3DDefined in namespace "adsk::core" and the header file is <Core/Geometry/Matrix3D.h>
Description
Transforms this matrix using the input matrix.
Syntax
"matrix3D_var" is a variable referencing a Matrix3D object.returnValue = matrix3D_var.transformBy(matrix)
|
"matrix3D_var" is a variable referencing a Matrix3D object.
#include <Core/Geometry/Matrix3D.h>
returnValue = matrix3D_var->transformBy(matrix);
|
Return Value
boolean |
Returns true if successful. |
Parameters
matrix |
Matrix3D |
The transformation matrix. |
Version
Introduced in version August 2014