CustomGraphicsMesh.normalVectors Property
Parent Object:
CustomGraphicsMeshDefined in namespace "adsk::fusion" and the header file is <Fusion/Graphics/CustomGraphicsMesh.h>
Description
Gets and sets the normal vectors of the mesh where there is a normal vector at each node. The normals are defined as an array of floats where they are the x, y, z components of each vector.
Syntax
"customGraphicsMesh_var" is a variable referencing a CustomGraphicsMesh object.
# Get the value of the property. propertyValue = customGraphicsMesh_var.normalVectors
# Set the value of the property. customGraphicsMesh_var.normalVectors = propertyValue
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"customGraphicsMesh_var" is a variable referencing a CustomGraphicsMesh object.
#include <Fusion/Graphics/CustomGraphicsMesh.h>
// Get the value of the property. std::vector<double> propertyValue = customGraphicsMesh_var->normalVectors();
// Set the value of the property, where value_var is a double. bool returnValue = customGraphicsMesh_var->normalVectors(value_var);
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Property Value
This is a read/write property whose value is an array of type double.
Version
Introduced in version September 2017