CustomGraphicsMesh.vertexIndexList Property
Parent Object:
CustomGraphicsMeshDefined in namespace "adsk::fusion" and the header file is <Fusion/Graphics/CustomGraphicsMesh.h>
Description
Gets and sets an array of indices that define which coordinate in the coordinate list is used for each vertex in the mesh. Each set of three indices defines a triangle. For example: Indices 0, 1, and 2 define the coordinates to use for the first triangle and indices 3, 4, and 5 define the coordinates for the second triangle, and so on.
Syntax
"customGraphicsMesh_var" is a variable referencing a CustomGraphicsMesh object.
# Get the value of the property. propertyValue = customGraphicsMesh_var.vertexIndexList
# Set the value of the property. customGraphicsMesh_var.vertexIndexList = propertyValue
|
"customGraphicsMesh_var" is a variable referencing a CustomGraphicsMesh object.
#include <Fusion/Graphics/CustomGraphicsMesh.h>
// Get the value of the property. std::vector<integer> propertyValue = customGraphicsMesh_var->vertexIndexList();
// Set the value of the property, where value_var is an integer. bool returnValue = customGraphicsMesh_var->vertexIndexList(value_var);
|
Property Value
This is a read/write property whose value is an array of type integer.
Version
Introduced in version September 2017