MeshBody.textureMapControl Property
Parent Object: MeshBodyDefined in namespace "adsk::fusion" and the header file is <Fusion/MeshBody/MeshBody.h>
Description
Returns the TextureMapControl object associated with this body when there is an appearance assigned to the body that has a texture associated with it. If there isn't a texture, this property will return null. If there is a texture, you can use the returned object to query and modify how the texture is applied to the body.
Syntax
"meshBody_var" is a variable referencing a MeshBody object.
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