MeshBody.appearance Property
Parent Object:
MeshBodyDefined in namespace "adsk::fusion" and the header file is <Fusion/MeshBody/MeshBody.h>
Description
Read-write property that gets and sets the current appearance of the body. Setting this property will result in applying an override appearance to the body and the AppearanceSourceType property will return OverrideAppearanceSource. Setting this property to null will remove any override.
Syntax
"meshBody_var" is a variable referencing a MeshBody object.
# Get the value of the property. propertyValue = meshBody_var.appearance
# Set the value of the property. meshBody_var.appearance = propertyValue
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"meshBody_var" is a variable referencing a MeshBody object.
#include <Fusion/MeshBody/MeshBody.h>
// Get the value of the property. Ptr<Appearance> propertyValue = meshBody_var->appearance();
// Set the value of the property, where value_var is an Appearance. bool returnValue = meshBody_var->appearance(value_var);
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Property Value
This is a read/write property whose value is an
Appearance.
Version
Introduced in version August 2016