MeshBody.displayMesh Property
Parent Object:
MeshBodyDefined in namespace "adsk::fusion" and the header file is <Fusion/MeshBody/MeshBody.h>
Description
Returns the associated mesh that is used for the display. This will always be triangles and includes any textures.
Syntax
"meshBody_var" is a variable referencing a MeshBody object.
# Get the value of the property. propertyValue = meshBody_var.displayMesh
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"meshBody_var" is a variable referencing a MeshBody object.
#include <Fusion/MeshBody/MeshBody.h>
// Get the value of the property. Ptr<TriangleMesh> propertyValue = meshBody_var->displayMesh();
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Property Value
This is a read only property whose value is a
TriangleMesh.
Version
Introduced in version August 2014