ConstructionPlaneInput.setByOffsetThroughPoint Method
Parent Object:
ConstructionPlaneInputDefined in namespace "adsk::fusion" and the header file is <Fusion/Construction/ConstructionPlaneInput.h>
Description
Defines a construction plane that is offset from a planar face or construction plane and whose offset distance is defined by a vertex, sketch point, or construction point where the plane passes through the point.
Syntax
"constructionPlaneInput_var" is a variable referencing a ConstructionPlaneInput object.returnValue = constructionPlaneInput_var.setByOffsetThroughPoint(planarEntity, point)
|
"constructionPlaneInput_var" is a variable referencing a ConstructionPlaneInput object.
#include <Fusion/Construction/ConstructionPlaneInput.h>
returnValue = constructionPlaneInput_var->setByOffsetThroughPoint(planarEntity, point);
|
Return Value
boolean |
Returns true if construction plane definition is successful. |
Parameters
planarEntity |
Base |
A planar BRepFace, ConstructionPlane, or Plane object that the new construction plane will be offset from. A Plane object is only valid in a direct-edit design or a base feature. In that case a non-parametric result is created. |
point |
Base |
A BRepVertex, SketchPoint, ConstructionPoint, or Point3D that defines the offset distance. A Point3D is only valid in a direct-edit design. In that case a non-parametric result is created. |
Version
Introduced in version January 2025