Classes | |
class | object |
Python built-in object class. More... | |
class | bool |
Python built-in bool class. More... | |
class | float |
Python built-in float class. More... | |
class | int |
Python built-in int class. More... | |
class | list |
Python built-in list container class. More... | |
class | long |
Python built-in long class. More... | |
class | str |
Python built-in string class. More... | |
class | tuple |
Python built-in tuple container class. More... | |
class | Enumeration |
Enumeration mapping. More... | |
class | FBVector2d |
Vector2d class. More... | |
class | FBVector3d |
Vector3d class. More... | |
class | FBVector4d |
Vector4d class. More... | |
class | FBColor |
FBColor class. More... | |
class | FBColorAndAlpha |
FBColorAndAlpha class. More... | |
class | FBMatrix |
FBMatrix class. More... | |
class | FBModelList |
FBModelList class. More... | |
class | FBPickInfosList |
FBPickInfosList class. More... | |
class | FBComponentList |
FBComponentList class. More... | |
class | FBVideoGrabOptions |
Video Grabbing Options. More... | |
class | FBViewingOptions |
Viewing options for rendering. More... | |
class | FBConstraintRelation |
ConstraintRelation class. More... | |
class | FBCallback |
This class is used for the internal callback framework and is not meant to be used by clients. More... | |
class | FBPythonWrapper |
Base class of FBPlug in Python. More... | |
class | FBAddRegionParam |
This class provide a placeholder to put values necessary to create a Region with FBLayout.AddRegion. More... | |
class | FBTool |
Tool class. More... | |
class | FBProperty |
Generic application property. More... | |
class | FBCharacterSolver |
Constraint class. More... | |
class | FBBatchOptions |
Option parameters for the batch process. More... | |
class | FBPlotOptions |
Option parameters for plotting. More... | |
class | FBSystem |
Provides access to the underlying system, and the MotionBuilder scene. More... | |
class | FBEventDragAndDrop |
Drag and drop interface.b>Event: Global Evaluation pipeline critical timing callback event. More... | |
class | FBVertex |
Vertex class. More... | |
class | FBSpread |
Base spreadsheet class. More... | |
class | FBSplitStyle |
Type of split style (sub-division) for layout. More... | |
class | FBEventName |
These events are used internally by the Python Callback mecanism. More... | |
class | FBVideoCodecManager |
Video Codec manager class. More... | |
class | FBShaderModelInfo |
class | FBScrollBox |
Scroll Box. More... | |
class | FBVisualComponent |
Visual Component base class. More... | |
class | FBPropertyAction |
class | FBPropertyBool |
class | FBPropertyColor |
FBPropertyColor class. More... | |
class | FBPropertyColorAndAlpha |
FBPropertyColorAndAlpha class. More... | |
class | FBPropertyComponent |
class | FBPropertyDouble |
class | FBPropertyFloat |
class | FBPropertyInt |
class | FBPropertyString |
b>Property: StringList More... | |
class | FBPropertyTime |
class | FBPropertyVector2d |
class | FBPropertyVector3d |
class | FBPropertyVector4d |
class | FBPropertyEnum |
Enumeration property. More... | |
class | FBPropertyAnimatable |
Animatable property base class. More... | |
class | FBPropertyAnimatableAction |
class | FBPropertyAnimatableBool |
class | FBPropertyAnimatableColor |
class | FBPropertyAnimatableColorAndAlpha |
class | FBPropertyAnimatableDouble |
class | FBPropertyAnimatableTime |
class | FBPropertyAnimatableEnum |
class | FBPropertyAnimatableInt |
class | FBPropertyAnimatableVector2d |
class | FBPropertyAnimatableVector3d |
class | FBPropertyAnimatableVector4d |
class | FBPropertyListObject |
List-like structure fo system elements. More... | |
class | FBPropertyList |
Tuple-like structure for system elements. More... | |
class | FBPropertyListActor |
b>PropertyList: Actor face. More... | |
class | FBPropertyListActorFace |
class | FBPropertyListAnimationNode |
List of animation nodes.b>List: AudioClip More... | |
class | FBPropertyListAudioClip |
b>List: AudioIn More... | |
class | FBPropertyListAudioIn |
b>List: AudioOut More... | |
class | FBPropertyListAudioOut |
b>List: Box informations for constraint relation. More... | |
class | FBPropertyListBox |
b>PropertyList: Camera More... | |
class | FBPropertyListCamera |
b>PropertyList: Character. More... | |
class | FBPropertyListCharacter |
class | FBPropertyListCharacterFace |
b>PropertyList: CharacterMarkerSet. More... | |
class | FBPropertyListComponent |
b>PropertyList: Constraint More... | |
class | FBPropertyStringList |
class | FBPropertyListDeck |
class | FBPropertyListDevice |
class | FBPropertyListDeviceInstrument |
List of instruments.b>PropertyList: Device optical marker More... | |
class | FBPropertyListFCurveKey |
List of FCurveKey.b>List: FileReference More... | |
class | FBPropertyListGroup |
b>PropertyList: Handle. More... | |
class | FBPropertyListHandle |
b>PropertyList: KeyingGroup. More... | |
class | FBPropertyListLight |
b>PropertyList: Manipulator. More... | |
class | FBPropertyListMarkerSet |
b>PropertyList: Material More... | |
class | FBPropertyListMaterial |
b>List: Model More... | |
class | FBPropertyListMaterialId |
class | FBPropertyListMedia |
class | FBPropertyListModel |
b>PropertyList: Device optical marker More... | |
class | FBPropertyListModelTemplate |
b>PropertyList: ModelTemplateBinding. More... | |
class | FBPropertyListModelTemplateBinding |
b>List: MotionClip PropertyList: MotionClip More... | |
class | FBPropertyListNormalIndex |
class | FBPropertyListNote |
b>List of scene objects. More... | |
class | FBPropertyListPivot |
b>List: Model More... | |
class | FBPropertyListPose |
b>PropertyList: Texture More... | |
class | FBPropertyListPrimitiveVertexCount |
class | FBPropertyListScene |
class | FBPropertyListSet |
b>PropertyList: Shader More... | |
class | FBPropertyListShader |
b>List: StoryClip More... | |
class | FBPropertyListStoryClip |
b>List: Story track Details More... | |
class | FBPropertyListStoryDetails |
b>List: StoryFolder More... | |
class | FBPropertyListStoryFolder |
b>List: StorySubTrack More... | |
class | FBPropertyListStorySubTrack |
b>List: StoryTrack More... | |
class | FBPropertyListStoryTrack |
b>List: Take More... | |
class | FBPropertyListTake |
b>PropertyList: Texture More... | |
class | FBPropertyListTexture |
class | FBPropertyListTextureId |
class | FBPropertyListUVIndex |
class | FBPropertyListUserObject |
b>PropertyList: VideoClip More... | |
class | FBPropertyListVertexIndex |
class | FBPropertyListVideo |
class | FBPropertyListVideoIn |
b>PropertyList: VideoOut More... | |
class | FBPropertyListVideoOut |
class | FBAccessMode |
pyfbsdk More... | |
class | FBActionManager |
Action Manager class. More... | |
class | FBActor |
FBActor is used to link motion data to a character. More... | |
class | FBActorFace |
Used to plot actor face animation. More... | |
class | FBAlphaSource |
Shader transparency computation. More... | |
class | FBAnimationLayer |
Used to access animation layer properties and modify them. More... | |
class | FBAnimationLayerMergeOptions |
Merge option for animation layers. More... | |
class | FBAnimationNode |
See samples: CopyAnimation.py, ClearKeysOnSelectedModels.py, TraversingRelationConstraint.py, FCurveEditor.py. More... | |
class | FBAnimationNodeConnectorType |
Different types for the animation node connectors. More... | |
class | FBApplication |
FBApplication is used mainly to manage files. More... | |
class | FBApplicationState |
Application state the MotionBuilder application has been started in. More... | |
class | FBArrangeMode |
Modes for arranging objects in schematic view. More... | |
class | FBArrowButton |
Creates a button which opens a layout to display content. More... | |
class | FBAssetFile |
Class representing a file stored in a version control database. More... | |
class | FBAssetFolder |
Class representing a folder stored in a version control database. More... | |
class | FBAssetItem |
Base class for all managed assets. More... | |
class | FBAssetMng |
Used to access asset manager functionity to get files locally or from a server. More... | |
class | FBAssetMngFileOptions |
Behavior of the application when working with managed files. More... | |
class | FBAssetMngMenuOptions |
Show or hide version control menu items. More... | |
class | FBAttachType |
Types of attachments between UI regions. More... | |
class | FBAttenuationType |
Light attenuation types. More... | |
class | FBAudioBitDepthMode |
Enum FBAudioBitDepthMode. More... | |
class | FBAudioChannelMode |
Enum FBAudioChannelMode. More... | |
class | FBAudioClip |
Used to play audio clips and access their properties. More... | |
class | FBAudioIn |
Audio In class. More... | |
class | FBAudioOut |
Audio Out class. More... | |
class | FBAudioOutputLocation |
Type of locations where the audio is rendered when rendering a scene using a video format. More... | |
class | FBAudioRateMode |
Enum FBAudioRateMode. More... | |
class | FBAudioRenderOptions |
Audio Render Options structure. More... | |
class | FBBatchFileFormat |
Different file formats for the batch. More... | |
class | FBBatchOnContainsBatchTakes |
Different actions to perform when a scene already contains batch takes while in a batch process. More... | |
class | FBBatchOnTakeExist |
Different actions to perform when a take already exist while in a batch process. More... | |
class | FBBatchProcessType |
Different process type for the batch. More... | |
class | FBBatchStatus |
Different return values of the Batch process. More... | |
class | FBBodyNodeId |
All body nodes. More... | |
class | FBBodyPartId |
Body part for character. More... | |
class | FBBorderStyle |
Different border types available. More... | |
class | FBBox |
A box is a fundamental building block in the application architecture. More... | |
class | FBBoxPlaceHolder |
Wrapper around a specific instance of a FBBox object. More... | |
class | FBBrowsingProperty |
Property browsing. More... | |
class | FBButton |
Used to create and manage buttons in a user interface. More... | |
class | FBButtonLook |
Button look. More... | |
class | FBButtonState |
Possible button states. More... | |
class | FBButtonStyle |
Style of buttons. More... | |
class | FBCamera |
Creates custom cameras and manages system cameras. More... | |
class | FBCameraAntiAliasingMethod |
Antialiasing methods. More... | |
class | FBCameraApertureMode |
Aperture modes. More... | |
class | FBCameraDistanceMode |
Camera plane distance modes. More... | |
class | FBCameraFilmBackType |
Filmback types. More... | |
class | FBCameraFocusDistanceSource |
Focus distance sources. More... | |
class | FBCameraFrameSizeMode |
Frame size modes. More... | |
class | FBCameraMatrixType |
Camera matrix types in OpenGL convention. More... | |
class | FBCameraResolutionMode |
Resolution modes. More... | |
class | FBCameraSafeAreaMode |
Safe area modes. More... | |
class | FBCameraSamplingType |
Antialiasing sampling types. More... | |
class | FBCameraStereo |
class | FBCameraStereoType |
class | FBCameraSwitcher |
Camera switcher. More... | |
class | FBCameraSwitcherAudioManager |
Camera Switcher Audio Manager class. More... | |
class | FBCameraType |
Focus distance types. More... | |
class | FBCameraViewPlaneMode |
Camera plane viewing modes. More... | |
class | FBCellStyle |
Different styles of spreadsheet cell styles. More... | |
class | FBCharacter |
A character is the link between a motion source and a character model. More... | |
class | FBCharacterContactBehaviour |
Character Contact Behaviour. More... | |
class | FBCharacterExtension |
Objects Grouping class. More... | |
class | FBCharacterExtensionRetargetMode |
Character extension Retarget Mode More... | |
class | FBCharacterExtensionStancePoseMode |
Character Extension Stance Pose mode when the stance pose is activated on a character. More... | |
class | FBCharacterFace |
Animates a character face using an actor as input. More... | |
class | FBCharacterHipsTranslationMode |
Character Hips Translation modes. More... | |
class | FBCharacterInputType |
Character Input/Output types. More... | |
class | FBCharacterKeyingMode |
Character keying modes. More... | |
class | FBCharacterLoadAnimationMethod |
This enumeration is used to choose how to load an animation file on a character. More... | |
class | FBCharacterMarkerSet |
Character marker set class. More... | |
class | FBCharacterPlotWhere |
Where to plot a character. More... | |
class | FBCharacterPose |
Used to work with character poses. More... | |
class | FBCharacterPoseFlag |
Character Pose Options flags. More... | |
class | FBCharacterPoseKeyingMode |
Character Pose Keying Mode. More... | |
class | FBCharacterPoseOptions |
Stores options for operations on poses. More... | |
class | FBCharacterResetProperties |
Character Reset Properties Type. More... | |
class | FBCharacterRollSolver |
Character Roll Solver version. More... | |
class | FBClipEnd |
Clip end actions. More... | |
class | FBCluster |
Weighting interface for meshes. More... | |
class | FBClusterMode |
Different clustering modes. More... | |
class | FBCommPortType |
Communication port type. More... | |
class | FBCommType |
Communications type. More... | |
class | FBCommandState |
FBCommandState. More... | |
class | FBComponent |
MotionBuilder SDK base class. More... | |
class | FBConfigFile |
Interface to the application config files. More... | |
class | FBConnectionAction |
Possible actions when a notify plug event occurs. More... | |
class | FBConnectionType |
Connection types available between plugs. More... | |
class | FBConsoleChannelType |
Console channel types. More... | |
class | FBConstantKeyReducerThresholdType |
Different threshold types for the Constant Key Reducer filter. More... | |
class | FBConstraint |
Base class for constraints. More... | |
class | FBConstraintInfo |
Constraint information class. More... | |
class | FBConstraintManager |
Constraint manager. More... | |
class | FBConstraintSolver |
Base class for constraint solver. More... | |
class | FBConstructionHistory |
Access to global construction history functionality. More... | |
class | FBConstructionHistoryState |
Construction history manager state. More... | |
class | FBConstructionOperation |
FBConstructionOperation is used to represent an operation in the construction history. More... | |
class | FBControlSet |
Control set class. More... | |
class | FBControlSetType |
Character ControlSet type. More... | |
class | FBControllerMode |
Controller modes for optical model. More... | |
class | FBCycleAnalysisNode |
Cycle Analysis class. More... | |
class | FBCycleCreator |
See sample: CycleCreator.py. More... | |
class | FBDataAsStringFlag |
FBDataAsStringFlag. More... | |
class | FBDeck |
Interface to a tape deck. More... | |
class | FBDeckTransportMode |
FBDeckTransportMode. More... | |
class | FBDeformer |
Base Model deformer class. More... | |
class | FBDeformerPointCache |
Base Model deformer class. More... | |
class | FBDeformerType |
Determine the deformer type. More... | |
class | FBDevice |
Base Device class. More... | |
class | FBDeviceInstrument |
Instrument abstraction layer. More... | |
class | FBDeviceKeyboardKey |
Keyboard keys (for input). More... | |
class | FBDeviceNotifyInfo |
Device Input and Output Notification information structure. More... | |
class | FBDeviceOptical |
Optical device class. More... | |
class | FBDeviceOpticalMarker |
Device optical marker. More... | |
class | FBDeviceSamplingMode |
Recording types. More... | |
class | FBDirMap |
class | FBDisplayMode |
Model display options. More... | |
class | FBDisplayWhat |
Model display mask This mask determines what types of models are displayed by the renderer. More... | |
class | FBDragAndDropState |
State of Drag and Drop. More... | |
class | FBEdit |
Text edit box. More... | |
class | FBEditColor |
Color edit widget. More... | |
class | FBEditNumber |
Number edit box. More... | |
class | FBEditProperty |
Property editor widget. More... | |
class | FBEditPropertyModern |
Property editor widget. More... | |
class | FBEditTimeCode |
class | FBEditVector |
Vector edit widget. More... | |
class | FBEffectorId |
All effector nodes. More... | |
class | FBEffectorSetID |
Effector ID identifier. More... | |
class | FBElementAction |
Enumeration that describe the different actions available on a scene element depending on the current context. More... | |
class | FBEvaluateInfo |
AnimationNodeNotify evaluation information. More... | |
class | FBEvaluateManager |
class | FBEvent |
Base Event class. More... | |
class | FBEventActivate |
Activation event. More... | |
class | FBEventAnimationNodeType |
Event based on animation node. More... | |
class | FBEventClipChange |
class | FBEventConnectionDataNotify |
Connection notify event class. More... | |
class | FBEventConnectionKeyingNotify |
class | FBEventConnectionNotify |
Connection notify event class. More... | |
class | FBEventConnectionStateNotify |
Connection notify event class. More... | |
class | FBEventDblClick |
Input event class. More... | |
class | FBEventEvalGlobalCallback |
class | FBEventExpose |
Event sent when a control needs to be displayed. More... | |
class | FBEventFileChange |
File change event class. More... | |
class | FBEventInput |
Input event class. More... | |
class | FBEventMenu |
Menu event. More... | |
class | FBEventOverrideFileOpen |
Event that is called before a file open/merge. More... | |
class | FBEventPlayerControlChange |
class | FBEventResize |
Event sent to a control that resizes. More... | |
class | FBEventSceneChange |
Select model event class. More... | |
class | FBEventShow |
Show event class. More... | |
class | FBEventSpread |
Spreadsheet event. More... | |
class | FBEventTakeChange |
Take change event class. More... | |
class | FBEventTransaction |
Transaction event. More... | |
class | FBEventTree |
FBTree node event. More... | |
class | FBEventTreeSelect |
FBTree selection event.b>Event: Video Frame offline Rendering Event. More... | |
class | FBEventVideoFrameRendering |
class | FBExistingClipAction |
Action to perform, when preparing an Audio In object to record, when the action clip associated to the recording path is already in the scene. More... | |
class | FBExistingFileAction |
Action to perform, when preparing an Audio In object to record, when the action clip associated to the recording path already exists on disk and is not empty. More... | |
class | FBExtrapolationMode |
Modes for pre / post extrapolation. More... | |
class | FBFCurve |
FCurve class. More... | |
class | FBFCurveEditor |
FCurve editor. More... | |
class | FBFCurveEditorUtility |
FBFCurveEditor Utility class Utility class allowing different operations on a FBFCurveEditor or on the main FCurveEditor. More... | |
class | FBFCurveEvent |
This class is used when a modification is made on a FCurve. More... | |
class | FBFCurveEventManager |
FCurve Event Manager Interface to the FBFCurveEventManager. More... | |
class | FBFCurveEventType |
This enum indicates what modification was made to a tracked FCurve. More... | |
class | FBFCurveKey |
KeyFrame for an FCurve. More... | |
class | FBFbxOptions |
Customize file loading and saving. More... | |
class | FBFileCreation |
Types of operation to execute when trying to write a file that already exists on disk. More... | |
class | FBFileFormatAndVersion |
class | FBFileMonitoringManager |
File Change Monitoring Interface to the file change monitoring. More... | |
class | FBFileMonitoringType |
File Monitoring Type. More... | |
class | FBFilePopup |
File Popup (for open/save). More... | |
class | FBFilePopupStyle |
Different types of file popup windows. More... | |
class | FBFileReference |
Objects Containing class. More... | |
class | FBFilter |
Filters are used to modify motion capture data. More... | |
class | FBFilterManager |
Filter manager. More... | |
class | FBFilterType |
Filter types. More... | |
class | FBFloorContactID |
Floor contact for the given index. More... | |
class | FBFogMode |
Fog falloff modes. More... | |
class | FBFolder |
Folder class. More... | |
class | FBFolderPopup |
Folder Popup (for selecting a directory). More... | |
class | FBGapMode |
Gap interpolation modes. More... | |
class | FBGenerationMode |
Generation modes for optical model. More... | |
class | FBGenericMenu |
A GenericMenu class. More... | |
class | FBGenericMenuItem |
FBGenericMenuItem This class stores data for a single menu item. More... | |
class | FBGeometry |
Geometry class. More... | |
class | FBGeometryArrayElementType |
Type of data when requesting an array. More... | |
class | FBGeometryArrayID |
ID to use when requesting a specific array of data for a model. More... | |
class | FBGeometryMappingMode |
Determine how the element is mapped on a surface. More... | |
class | FBGeometryPrimitiveType |
class | FBGeometryReferenceMode |
Determine how the mapping information is stored in the array of coordinate. More... | |
class | FBGlobalEvalCallbackTiming |
Global Evaluation callback timing. More... | |
class | FBGlobalLight |
Global light class. More... | |
class | FBGroup |
Objects Grouping class. More... | |
class | FBHUD |
Heads Up display. More... | |
class | FBHUDBloopSlateElement |
Heads Up display. More... | |
class | FBHUDElement |
Heads Up display. More... | |
class | FBHUDElementHAlignment |
class | FBHUDElementVAlignment |
class | FBHUDFlashElement |
Heads Up display. More... | |
class | FBHUDManager |
class | FBHUDRectElement |
Heads Up display. More... | |
class | FBHUDTextElement |
Heads Up display. More... | |
class | FBHUDTextureElement |
Heads Up display. More... | |
class | FBHUDTimelineElement |
Heads Up display. More... | |
class | FBHandle |
FBHandle class exposes the Handle object of the application. More... | |
class | FBIconPosition |
Different icon positions possible. More... | |
class | FBImage |
Image class. More... | |
class | FBImageContainer |
Image. More... | |
class | FBImageFormat |
Image formats. More... | |
class | FBImageInterleaveType |
Image field interleave types. More... | |
class | FBImageInterpolationType |
Image interpolation types. More... | |
class | FBImageType |
Image types. More... | |
class | FBInputKey |
Keyboard inputs. More... | |
class | FBInputModifier |
Input Modifiers (Ctrl, Alt, Shift). More... | |
class | FBInputType |
Types of input events. More... | |
class | FBInsertSegmentMode |
Insert segment modes. More... | |
class | FBInterpolation |
Types of interpolation for an FCurve. More... | |
class | FBInterpolatorCurveType |
Types of interpolator for an FCurve. More... | |
class | FBKeyControl |
Key control. More... | |
class | FBKeyingGroup |
KeyingGroup class. More... | |
class | FBKeyingGroupType |
Keying group types. More... | |
class | FBLabel |
Text label. More... | |
class | FBLayerMode |
Layer mode. More... | |
class | FBLayerRotationMode |
Rotation mode for layer. More... | |
class | FBLayeredTexture |
LayeredTexture class. More... | |
class | FBLayout |
Used to build the user interface. More... | |
class | FBLayoutRegion |
Layout region. More... | |
class | FBLight |
Light class. More... | |
class | FBLightType |
Light types. More... | |
class | FBList |
List of items. More... | |
class | FBListStyle |
List style or direction. More... | |
class | FBManipulator |
Manipulator class. More... | |
class | FBManipulatorPickType |
Types of manipulator picking. More... | |
class | FBManipulatorTransformType |
Manipulator transform stles. More... | |
class | FBMarkerLook |
Look of the marker. More... | |
class | FBMarkerResolutionLevel |
Resolution of marker mesh sphere and capsule (Quality). More... | |
class | FBMarkerSet |
Marker set class. More... | |
class | FBMarkerType |
Type of the marker. More... | |
class | FBMaterial |
Material class. More... | |
class | FBMaterialTextureType |
Various Material texture channels' type. More... | |
class | FBMemo |
Multi-line text input. More... | |
class | FBMenuItemType |
Types of menu items available. More... | |
class | FBMenuManager |
The menu manager allows access to MotionBuilder menu bar. More... | |
class | FBMergeLayerMode |
Merge layer mode for animation layers. More... | |
class | FBMesh |
Mesh class. More... | |
class | FBMirrorPlaneType |
Mirror Plane Type. More... | |
class | FBModel |
Model class. More... | |
class | FBModelCube |
Cube model class. More... | |
class | FBModelCullingMode |
Model Culling Mode. More... | |
class | FBModelEvaluationTaskType |
class | FBModelHiercharyTraverserType |
Types of hierarchy traverser search type. More... | |
class | FBModelMarker |
Model marker class. More... | |
class | FBModelMarkerOptical |
Optical model marker class. More... | |
class | FBModelNull |
Null object class. More... | |
class | FBModelOptical |
Optical model class. More... | |
class | FBModelOpticalAdvanced |
Advanced optical model information. More... | |
class | FBModelPath3D |
Path 3D model class. More... | |
class | FBModelPlaceHolder |
Wrapper around a specific instance of a FBModel object. More... | |
class | FBModelPlane |
Plane model class. More... | |
class | FBModelRoot |
Root object class. More... | |
class | FBModelRotationOrder |
Ways to apply Rotation. More... | |
class | FBModelSelection |
Different model selection available. More... | |
class | FBModelShadingMode |
Modes for model shading. More... | |
class | FBModelSkeleton |
Root object class. More... | |
class | FBModelTemplate |
Model template class. More... | |
class | FBModelTemplateStyle |
Model template styles When creating model templates, this parameter will affect the actual model created (associated with the model template). More... | |
class | FBModelTransformationType |
Types of transformation vector/matrices possible. More... | |
class | FBModelVertexData |
class | FBModuleManager |
Module Manager class. More... | |
class | FBMotionBlend |
Motion Blend class. More... | |
class | FBMotionBlendEdit |
Motion Blend Edit class. More... | |
class | FBMotionClip |
Motion class. More... | |
class | FBMotionFileExportOptions |
Customize motion file exporting. More... | |
class | FBMotionFileImportOptions |
Customize motion file loading. More... | |
class | FBMultiLangManager |
Language manager. More... | |
class | FBNamespace |
Objects Containing class. More... | |
class | FBNamespaceAction |
Namespace flags. More... | |
class | FBNewKeyInterpolationType |
Key Interpolation Type to use when creating new keys. More... | |
class | FBNote |
Note class. More... | |
class | FBNurbType |
Surface types. More... | |
class | FBNurbs |
Nurbs class. More... | |
class | FBObjectFlag |
Available flags for any component. More... | |
class | FBObjectPose |
FBObjectPose class. More... | |
class | FBObjectPoseMirrorOptions |
FBObjectPoseMirrorOptions class. More... | |
class | FBObjectPoseMirrorOptionsFlag |
ObjectPoseMirrorOptions flags. More... | |
class | FBObjectPoseOptions |
FBObjectPoseOptions class. More... | |
class | FBObjectPoseOptionsFlag |
ObjectPoseOptions flags. More... | |
class | FBObjectStatus |
Available lifetime status for any component. More... | |
class | FBOneClickApplication |
Possible application for One-Click interop with MotionBuilder. More... | |
class | FBOpticalGap |
Optical Gap class. More... | |
class | FBOpticalSegment |
Optical segment class. More... | |
class | FBOrientation |
General directions for UI components.b> DEPRICATED use ParallelEvaluation on FBEvaluateManager insteadAvailable DAG parallel schedule algorithm More... | |
class | FBParallelScheduleType |
class | FBParity |
Parity modes. More... | |
class | FBPatch |
Patch class. More... | |
class | FBPhysicalProperties |
Base class for physical properties attach to a model. More... | |
class | FBPickingMode |
3D picking mode. More... | |
class | FBPlayMode |
Play modes. More... | |
class | FBPlayerControl |
Player control. More... | |
class | FBPlayerControlChangeType |
Types of player control change events. More... | |
class | FBPlotAllowed |
FBPlotAllowed More... | |
class | FBPlotPopup |
Plot Popup (for setting options only). More... | |
class | FBPlotTangentMode |
The tangent mode for plotted curve. More... | |
class | FBPlug |
Connections Basic Open Reality SDK Element. More... | |
class | FBPlugModificationFlag |
class | FBPlugStatusFlag |
class | FBPointCacheFile |
Base Model deformer class. More... | |
class | FBPointCacheManager |
Point Cache Manager Interface to the point cache manager. More... | |
class | FBPopup |
Popup window. More... | |
class | FBPopupInputType |
User input types for a popup. More... | |
class | FBPose |
Pose class. More... | |
class | FBPoseTransformType |
Transform mode of pose. More... | |
class | FBPoseType |
Types of pose. More... | |
class | FBProfileTaskCycle |
FBProfileTaskCycle. More... | |
class | FBProfileTimeEvent |
FBProfileTimeEvent. More... | |
class | FBProfiler |
FBProfiler. More... | |
class | FBProfilingMode |
Available Profiling modes. More... | |
class | FBProgress |
Progress bar.b>Property: Base property class. More... | |
class | FBPropertyComponents |
Property Components Bit Field (XYZ, RGB, RGBA, UV, XYZW, etc.). More... | |
class | FBPropertyConnectionEditor |
Property Connection Editor. More... | |
class | FBPropertyFlag |
Available flags for FBProperty objects.b>PropertyList: Actor. More... | |
class | FBPropertyListCharacterExtension |
Character extension property list.b>PropertyList: Character face. More... | |
class | FBPropertyListCharacterMarkerSet |
b>PropertyList: CharacterPose. More... | |
class | FBPropertyListCharacterPose |
b>PropertyList: Concrete class for PropertyList of component More... | |
class | FBPropertyListConstraint |
b>PropertyList: Constraint solver More... | |
class | FBPropertyListConstraintSolver |
b>PropertyList: MarkerSet. More... | |
class | FBPropertyListControlSet |
b>PropertyList: Deck More... | |
class | FBPropertyListDeformer |
b>PropertyList: Device More... | |
class | FBPropertyListDeviceOpticalMarker |
class | FBPropertyListFileReference |
b>PropertyList: Folder More... | |
class | FBPropertyListFolder |
b>List: Group More... | |
class | FBPropertyListHUD |
b>PropertyList: Handle. More... | |
class | FBPropertyListHUDElement |
b>PropertyList: Handle. More... | |
class | FBPropertyListKeyingGroup |
b>PropertyList: Light More... | |
class | FBPropertyListManipulator |
b>PropertyList: Device optical marker More... | |
class | FBPropertyListMarkerSegment |
b>PropertyList: MarkerSet. More... | |
class | FBPropertyListModelMarkerOptical |
b>PropertyList: ModelOptical. More... | |
class | FBPropertyListModelOptical |
b>PropertyList: ModelSkeleton. More... | |
class | FBPropertyListModelSkeleton |
b>PropertyList: ModelTemplate. More... | |
class | FBPropertyListMotionClip |
b>List: Namespace More... | |
class | FBPropertyListNamespace |
b>List: Note More... | |
class | FBPropertyListObjectPose |
b>PropertyList: Device optical marker More... | |
class | FBPropertyListOpticalGap |
b>PropertyList: Device optical marker More... | |
class | FBPropertyListOpticalSegment |
b>PropertyList: Physical properties More... | |
class | FBPropertyListPhysicalProperties |
b>List: Story Clip pivot models More... | |
class | FBPropertyListRendererCallback |
b>PropertyList: Device optical marker More... | |
class | FBPropertyListRigidBody |
b>PropertyList: Device optical marker More... | |
class | FBPropertyListRigidBodyMarkers |
b>List: Set More... | |
class | FBPropertyListTreeNode |
PropertyList of nodes in the tree view.b>PropertyList: UserObject. More... | |
class | FBPropertyListVideoClip |
b>PropertyList: VideoIn More... | |
class | FBPropertyManager |
Property Manager. More... | |
class | FBPropertyStateEvent |
This class is used when the state of a property tracked by the FBFCurveEventManager is changed. More... | |
class | FBPropertyStateEventType |
This enum indicates what modification was made to the animation of a tracked property.b>Property class: const char * (String). More... | |
class | FBPropertyType |
Property types. More... | |
class | FBPropertyViewDefinition |
FBProperty View. More... | |
class | FBPropertyViewList |
FBProperty View List. More... | |
class | FBPropertyViewManager |
FBProperty View Manager. More... | |
class | FBPropertyViewType |
Property view set type. More... | |
class | FBRSType |
RS type for serial port. More... | |
class | FBRecalcMarkerSetOffset |
Recalculate MarkerSet offset for? More... | |
class | FBReferenceTime |
Reference time class. More... | |
class | FBRenderOptions |
class | FBRenderer |
Open Reality renderer interface. More... | |
class | FBRendererCallback |
Open Reality renderer callback interface. More... | |
class | FBRenderingPass |
Rendering Pass. More... | |
class | FBRigidBody |
Rigid body class. More... | |
class | FBRigidBodyMode |
Rigid body modes. More... | |
class | FBRootHMode |
class | FBRootRMode |
class | FBRootSpeedMode |
class | FBRootXZMode |
class | FBRotationFilter |
Rotation filters. More... | |
class | FBRotationOrder |
Specify the Euler rotation order. More... | |
class | FBSVector |
Three dimensional scaling vector. More... | |
class | FBScene |
Access to the MotionBuilder scene. More... | |
class | FBSceneChangeType |
Types of model selection events. More... | |
class | FBSegmentMode |
Segment modes. More... | |
class | FBSet |
Objects Set class. More... | |
class | FBShader |
Shader class. More... | |
class | FBShaderLighted |
Lighted shader class. More... | |
class | FBShaderManager |
Shader manager. More... | |
class | FBShaderShadowLive |
Shader Shadow Live class. More... | |
class | FBShadowFrameType |
Shadow calculation methods. More... | |
class | FBShadowType |
Shadow types. More... | |
class | FBSkeletonLook |
Look of the skeleton. More... | |
class | FBSkeletonNodeId |
All Skeleton nodes More... | |
class | FBSkeletonResolutionLevel |
Resolution of skeleton sphere, capsule and stick (Quality). More... | |
class | FBSkeletonState |
class | FBSlider |
Slider. More... | |
class | FBSpreadCell |
Spreadsheet cell. More... | |
class | FBSpreadColumn |
Spreadsheet column. More... | |
class | FBSpreadPart |
Spreadsheet part. More... | |
class | FBSpreadRow |
Spreadsheet row. More... | |
class | FBStereoDisplayMode |
class | FBStory |
Story Management class. More... | |
class | FBStoryClip |
Story Clip class. More... | |
class | FBStoryClipAlignmentType |
Alignment Types when aligning clips. More... | |
class | FBStoryClipChangeType |
Types of clip change events, matching KEventClip.eType Expose only kFBStoryClipMoveClip and kFBStoryClipRemoved for now. More... | |
class | FBStoryClipCompMode |
Compensation Modes for story character clips. More... | |
class | FBStoryClipGhostTimeMode |
Time mode to display ghost. More... | |
class | FBStoryClipMatchingRotationType |
Matching Rotation Types, when matching clips to each other. More... | |
class | FBStoryClipMatchingTimeType |
Matching Time Types, when matching clips to each other. More... | |
class | FBStoryClipMatchingTranslationType |
Matching Translation, Types when matching clips to each other. More... | |
class | FBStoryClipMirrorPlane |
Several mirror planes to mirror animation. More... | |
class | FBStoryClipNodeFunction |
Node function. More... | |
class | FBStoryClipShowGhostMode |
Show Ghost Modes for story animation clips. More... | |
class | FBStoryClipSolveMode |
Solve Modes for story character clips. More... | |
class | FBStoryClipTimeWarpInterpolatorType |
Types of TimeWrap Interpolator for Story Clips. More... | |
class | FBStoryFolder |
Story Folder class. More... | |
class | FBStoryGroupClip |
Story Group Clip class. More... | |
class | FBStoryGroupClipAlignmentType |
Alignment Types when aligning groups. More... | |
class | FBStoryTrack |
Story Track class. More... | |
class | FBStoryTrackBodyPart |
Body Parts for story track character. More... | |
class | FBStoryTrackGhostShowMode |
Ghost Show Modes for story animation tracks. More... | |
class | FBStoryTrackRefMode |
References Modes for story animation tracks. More... | |
class | FBStoryTrackType |
Types for new story tracks. More... | |
class | FBStringList |
String list. More... | |
class | FBSurface |
Surface class. More... | |
class | FBSurfaceMode |
Surface modes. More... | |
class | FBSurfaceType |
Surface types. More... | |
class | FBSyncActivationAndVisibilityMode |
Sync mode for Constraints' Activeness and Models' visibility belonging to the Character Extension. More... | |
class | FBTCPIPSocketType |
Types of TCP/IP Sockets. More... | |
class | FBTabPanel |
Tab panel. More... | |
class | FBTake |
A take is a container for animation in a scene. More... | |
class | FBTakeChangeType |
Types of take change events. More... | |
class | FBTakeSpanOnLoad |
This enumeration indicate the how to set the take start and end points on after a load. More... | |
class | FBTangentClampMode |
Different clamping modes for the tangents. More... | |
class | FBTangentConstantMode |
Different constant modes for the tangents. More... | |
class | FBTangentCustomIndex |
Custom tangent index for the tangents. More... | |
class | FBTangentMode |
Methods of tangent calculation. More... | |
class | FBTangentWeightMode |
Active tangent weight, no/one/both side are active on a key. More... | |
class | FBTextJustify |
Text justification styles. More... | |
class | FBTextStyle |
Text appearance styles. More... | |
class | FBTexture |
See samples: HUDElements.py, MaterialAndTexture.py, TextureAnimation.py, VideoInput.py, VideoMemory.py, DeleteUnusedMedia.py. More... | |
class | FBTextureBlendMode |
Texture blend modes. More... | |
class | FBTextureMapping |
Texture mapping modes. More... | |
class | FBTextureUseType |
Texture Use Type. More... | |
class | FBThermometer |
Thermometer. More... | |
class | FBTime |
Time data structure. More... | |
class | FBTimeCode |
TimeCode data structure. More... | |
class | FBTimeMarkAction |
Time (Global & Take) Mark assigned action. More... | |
class | FBTimeMode |
Different time modes available. More... | |
class | FBTimeReferential |
FBCommandState. More... | |
class | FBTimeSpan |
TimeSpan class. More... | |
class | FBTimeWarpManager |
Time Warp Manager Interface to the Time Warp Manager. More... | |
class | FBToolLayoutManager |
Tool Layout Manager class. More... | |
class | FBToolPossibleDockPosition |
class | FBTransportAudioManager |
Transport Tool Audio Manager class. More... | |
class | FBTransportLoopMode |
Available loop modes for the transport control. More... | |
class | FBTransportMode |
Transport modes. More... | |
class | FBTransportPlaySpeed |
Available transport control play speed. More... | |
class | FBTransportSnapMode |
Available snap methods for the transport control. More... | |
class | FBTransportTimeFormat |
Available transport control time display. More... | |
class | FBTree |
Tree list view. More... | |
class | FBTreeNode |
A node in the tree view. More... | |
class | FBTriggerStyle |
Audio clips' trigger styles. More... | |
class | FBUndoManager |
Access to global undo and redo functionality. More... | |
class | FBUpAxis |
This enumeration indicates which up axis is used in the motion file (so far, only effective when loading c3d files). More... | |
class | FBUseChnMode |
Use Channel modes. More... | |
class | FBUserObject |
class | FBVideo |
Video media class. More... | |
class | FBVideoClip |
Video clip media class. More... | |
class | FBVideoClipImage |
Video clip image media class. More... | |
class | FBVideoClipImageDDS |
Video clip image media class for DDS images. More... | |
class | FBVideoCodecMode |
Enum FBVideoRenderDepth. More... | |
class | FBVideoFormat |
Video color modes. More... | |
class | FBVideoGrabber |
Video Grabber class. More... | |
class | FBVideoIn |
Basic video input class, supporting webcam and DV device. More... | |
class | FBVideoInterlaceMode |
Video interlace modes. More... | |
class | FBVideoLiveType |
Video Live type. More... | |
class | FBVideoMemory |
FBVideoMemory allow external media source (which can't be supported by MoBu natively) User could create / update OGL texture (GL_TEXTURE_2D type) externally, and pass in GL texture object id to TextureOGLId property.See "Scripts/Samples/Video/VideoMemory.py" for usage example. More... | |
class | FBVideoOut |
Video media class. More... | |
class | FBVideoProxyMode |
Video proxy modes. More... | |
class | FBVideoRenderDepth |
Enum FBVideoRenderDepth. More... | |
class | FBVideoRenderFieldMode |
Enum FBVideoRenderFieldMode. More... | |
class | FBVideoRenderViewingMode |
Enum FBVideoRenderViewingMode. More... | |
class | FBVideoResolution |
Video Resolution (1D) More... | |
class | FBVideoStorageMode |
Video storage modes. More... | |
class | FBView |
Generic view. More... | |
class | FBViewerMode |
Different viewer modes for the 3D viewer. More... | |
class | FBVisibilityState |
Visibility state. More... | |
class | FBVisualContainer |
Used to create a container for a tool UI. More... | |
class | FBWebView |
Web viewer. More... | |
class | FBWidgetHolder |
Native Widget Holder (can be used to embed native Qt Widget inside MoBu UI elements) A Widget holder provides a bridge to instantiate a Native Qt widget into MB framework. More... | |
Namespaces | |
namespace | pyfbsdk |
Python module pyfbsk. | |
Functions | |
tuple< int, bool > | FBMessageBoxWithCheck (str pBoxTitle, str pMessage, str pButton1Str, str pButton2Str, str pButton3Str, str pCheckBoxStr, bool pCheckBoxValue, int pDefaultButton=0, bool pScrolledMessage=False) |
Dialog popup box with 'don't show again' option. | |
tuple< int, str > | FBMessageBoxGetUserValue (str pBoxTitle, str pMessage, object pValue, FBPopupInputType pValueType, str pButton1Str, str pButton2Str=None, str pButton3Str=None, int pDefaultButton=0) |
Dialog popup box to get user input. | |
bool | FBConnect (FBPlug pSrc, FBPlug pDst, FBConnectionType pConnectionType=FBConnectionType.kFBConnectionTypeNone) |
Request the connection two FBPlug objects. | |
bool | FBDisconnect (FBPlug pSrc, FBPlug pDst) |
Connect two FBPlug objects. | |
FBAdd (FBTVector pResult, FBTVector pV1, FBTVector pV2) | |
Add two vectors together (pResult = pV1 + pV2) | |
FBAudioFmt | FBAudioFmt_AppendFormat (FBAudioFmt pFormat, int pChannels, int pBits, int pRate) |
Append the rendering audio format using the specified settings. | |
FBAudioFmt | FBAudioFmt_AppendFormat (FBAudioFmt pFormat, FBAudioFmt pSrcFormat) |
Append the rendering audio format with another audio format. | |
FBAudioFmt | FBAudioFmt_ConvertBitDepthMode (FBAudioBitDepthMode pBitDepthMode) |
Converts an FBAudioBitDepthMode enum value to its FBAudioFmt object equivalent. | |
FBAudioFmt | FBAudioFmt_ConvertChannelMode (FBAudioChannelMode pChannelMode) |
Converts an FBAudioChannelMode enum value to its FBAudioFmt object equivalent. | |
FBAudioFmt | FBAudioFmt_ConvertRateMode (FBAudioRateMode pRateMode) |
Converts an FBAudioRateMode enum value to its FBAudioFmt object equivalent. | |
int | FBAudioFmt_GetBitsValue (FBAudioFmt pFormat) |
Get the bit depth value of the Audio format object. | |
int | FBAudioFmt_GetBytesValue (FBAudioFmt pFormat) |
Get the bytes value of the Audio format object. | |
int | FBAudioFmt_GetChannelValue (FBAudioFmt pFormat) |
Get the channel value of the Audio format object. | |
FBAudioFmt | FBAudioFmt_GetDefaultFormat () |
Get default audio format. | |
int | FBAudioFmt_GetRateValue (FBAudioFmt pFormat) |
Get the rate value of the Audio format object. | |
FBAudioFmt | FBAudioFmt_RemoveFormat (FBAudioFmt pFormat, int pChannels, int pBits, int pRate) |
Remove channels, bit depth, or rate from the specified audio format object. | |
FBAudioFmt | FBAudioFmt_RemoveFormat (FBAudioFmt pFormat, FBAudioFmt pSrcFormat) |
Remove audio format from another audio format object. | |
bool | FBAudioFmt_TestFormat (FBAudioFmt pSrcFormat, int pChannels, int pBits, int pRate) |
Test if the given audio format object contains the channel, bit depth, and rate. | |
FBBeginChangeAllModels () | |
Call begin change to all models (need to be closed). | |
float | FBClamp (float pV, float pL, float pH) |
Clamp value. | |
FBComponent | FBCreateObject (str pGroupName, str pEntryName, str pName, pData=None, int nth=0) |
FBCreateObject. | |
bool | FBDeleteCharacterPinningPreset (str pPresetName) |
Deletes a pinning preset from the Character Controls Tool. | |
int | FBDeleteObjectsByName (str pNamePattern, str pNameSpace=None, str pGroupName=None) |
FBDeleteObjectsByName. | |
float | FBDot (FBTVector pV1, FBTVector pV2) |
Calculate the dot product of two vectors. | |
FBEndChangeAllModels () | |
Call end change to all models (should be first open). | |
FBModel | FBFindModelByLabelName (str pModelLabelName) |
Find a model in the scene by its label name. | |
FBModel | FBFindModelByUniqueColorId (FBColor pColor, int pSubItemIndex=None) |
Find a model in the scene by its unique color id. | |
FBComponent | FBFindObjectByFullName (str pObjectFullName) |
FBFindObjectByFullName. | |
FBFindObjectsByName (str pNamePattern, FBComponentList pList, bool pIncludeNamespace=True, bool pModelsOnly=False) | |
FBFindObjectsByName. | |
bool | FBGetActorMarkerSetVisibility () |
Queries visibility of the marker set of the current actor. | |
float | FBGetCharacterComparisonThresholdValue () |
Return the Character comparison threshold value used when comparing two characters (e.g.: when applying a Character Clip using the "Control Rig" Solving Mode). | |
int | FBGetCharacterExternalSolverCount () |
Get character external solver count. | |
int | FBGetCharacterExternalSolverIndex (str pName) |
Get character external solver index. | |
str | FBGetCharacterExternalSolverName (int pIndex) |
Get character external solver name. | |
bool | FBGetCharacterFingerTipsVisibility () |
Queries visibility of the finger-tips of the current character. | |
bool | FBGetCharacterFloorContactsVisibility () |
Queries visibility of the floor contacts of the current character. | |
FBCharacterKeyingMode | FBGetCharactersKeyingMode () |
return Character Manipulation/Keying Mode | |
float | FBGetConstantKeyReducerThresholdValue (FBConstantKeyReducerThresholdType pThresholdType) |
Return a specific threshold value used by the Constant Key Reducer filter. | |
FBGetContinuousRotation (FBRVector pROut, FBRVector pR0, FBRVector pR1) | |
Get a continuous rotation in Euler space. | |
FBEvaluateInfo | FBGetDisplayInfo () |
Get the displays evaluation information structure. | |
FBBodyPartId | FBGetEffectorBodyPart (FBEffectorId pEffectorId) |
return BodyPart ID from Effector. | |
FBProfileTaskCycle | FBGetEvaluationTaskCycle () |
Get evaluation task cycle. | |
FBGetGlobalMatrix (FBMatrix pMatrix, FBMatrix pMatrixParent, FBMatrix pLocalMatrix) | |
Get global matrix from parent and child matrices. | |
FBModel | FBGetLastSelectedModel () |
Get the last selected model, which is the one having the manipulator in the viewer. | |
FBGetLocalMatrix (FBMatrix pMatrix, FBMatrix pMatrixParent, FBMatrix pMatrixChild) | |
Get local matrix from parent and child matrices. | |
FBProfileTaskCycle | FBGetMainThreadTaskCycle () |
Get root task cycle. | |
QMainWindow | FBGetMainWindow () |
Return the MotionBuilder main window. | |
str | FBGetMultiLangText (FBPlug pContext, str pKey, bool pFlagReturnKey=False) |
Name lookup in the context of an object. | |
str | FBGetMultiLangText (str pContext, str pKey, bool pFlagReturnKey=False) |
Name lookup in a user defined context context. | |
FBProfileTaskCycle | FBGetRenderingTaskCycle () |
Get rendering task cycle. | |
FBGetSelectedModels (FBModelList pList, FBModel pParent=None, bool pSelected=True, bool pSortBySelectOrder=False) | |
Find all models that are selected (if pSelected is true) Searches recursively from a root model for models that are selected, and adds them to a list of models. | |
FBInterpolateRotation (FBRVector pROut, FBRVector pR0, FBRVector pR1, float pU) | |
Interpolate a rotation in Euler space. | |
FBInterpolateRotation (FBQuaternion pQOut, FBQuaternion pQ0, FBQuaternion pQ1, float pU) | |
Interpolate a rotation in Quaternion. | |
float | FBLength (FBTVector pV) |
Get the length of a vector. | |
float | FBLength (FBVertex pV) |
Get the length of a vertex (from origin) | |
bool | FBLoadCharacterPinningPreset (str pPresetName) |
Loads a pinning preset in the Character Controls Tool. | |
FBModel | FBLoadFbxPrimitivesModel (str pModelName) |
Load a model. | |
FBMatrixInverse (FBMatrix pMatrix, FBMatrix pSrc) | |
Invert a matrix. | |
FBMatrixMult (FBMatrix pMatrix, FBMatrix pA, FBMatrix pB) | |
Multiply two matrices. | |
FBMatrixOrthogonalize (FBMatrix pMatrix) | |
Make sure that rotation vectors are orthogonal and normalized (fast way for removing scaling from matrix) | |
FBMatrixToQuaternion (FBQuaternion pQuaternion, FBMatrix pMatrix) | |
Get a quaternion from a matrix (potential ). | |
FBMatrixToRotation (FBRVector pVector, FBMatrix pMatrix, FBRotationOrder pRotationOrder=kFBXYZ) | |
Obtain rotation vector from a matrix. | |
FBMatrixToRotationWithPrecision (FBRVector pVector, FBMatrix pMatrix, FBRotationOrder pRotationOrder, float pPrecision=FBMat2EulerDegenerateForPrecision10) | |
Obtain rotation vector from a matrix. | |
FBMatrixToScaling (FBSVector pVector, FBMatrix pMatrix) | |
Obtain scaling vector from a matrix. | |
FBMatrixToTQS (FBTVector pTVector, FBQuaternion pQuaternion, FBSVector pSVector, FBMatrix pMatrix) | |
Obtain translation vector, rotation quaternion, and scaling vector from a matrix. | |
FBMatrixToTRS (FBTVector pTVector, FBRVector pRVector, FBSVector pSVector, FBMatrix pMatrix) | |
Obtain translation, rotation, and scaling vectors from a matrix. | |
FBMatrixToTranslation (FBTVector pVector, FBMatrix pMatrix) | |
Obtain translation vector from a matrix. | |
FBMatrixTranspose (FBMatrix pMatrix, FBMatrix pSrc) | |
Transpose a matrix. | |
FBMergeTransactionBegin () | |
Call to begin the transaction for merging multiple files. | |
FBMergeTransactionEnd () | |
Call to end the merge transaction. | |
FBMergeTransactionFileRefEditBegin () | |
Call to begin the transaction for merging multiple files and applying File Reference edit at the same time. | |
FBMergeTransactionFileRefEditEnd () | |
Call to end merge transaction with File Reference edit. | |
bool | FBMergeTransactionFileRefEditIsOn () |
Call to tell if system is during File Reference Edit Merge transaction. | |
bool | FBMergeTransactionIsOn () |
Call to tell if system is during Merge transaction. | |
int | FBMessageBox (str pBoxTitle, str pMessage, str pButton1Str, str pButton2Str=None, str pButton3Str=None, int pDefaultButton=0, int pScrolledMessage=0) |
Dialog popup box. | |
FBModelTransactionBegin () | |
FBModelTransactionBegin. | |
FBModelTransactionEnd () | |
FBModelTransactionEnd. | |
FBMult (FBTVector pResult, FBTVector pV1, float pV2) | |
Multiply pV2 from pV1 (pResult = pV1 * pV2) | |
FBMult (FBTVector pResult, FBTVector pV1, FBTVector pV2) | |
Calculate the cross product of two vectors. | |
FBMult (FBMatrix pResult, FBMatrix pM, FBSVector pV) | |
Calculate the cross product of a Matrix and Scale Vector. | |
unsigned int | FBObjectGetGlobalUniqueId () |
Get the global static object unique ID counter. | |
unsigned int | FBObjectGetLivingCount () |
Get current total living object count. | |
FBObjectLifeLogEnable (bool pEnable) | |
Enable object creation / deletion logging. | |
FBObjectPrintLivings (unsigned int pStartUniqueId) | |
Print those living objects created when logging is enabled. | |
int | FBObject_GetEntryCount (int pGroupIndex) |
str | FBObject_GetEntryDLLName (int pGroupIndex, int pIndex, int nth=0) |
str | FBObject_GetEntryDescription (int pGroupIndex, int pIndex, int nth=0) |
str | FBObject_GetEntryName (int pGroupIndex, int pIndex) |
int | FBObject_GetGroupCount () |
A set of functions to query the registration table. | |
str | FBObject_GetGroupName (int pGroupIndex) |
str | FBObject_GetIconName (int pGroupIndex, int pIndex, int nth=0) |
bool | FBObject_GetMultiplicity (int pGroupIndex, int pIndex, int nth=0) |
bool | FBPopNormalTool (str pToolName, bool pSetFocus=True) |
This function is used to bring up a specific tool in the GUI. | |
FBPreventUIUpdateBegin () | |
Call to prevent UI updates when creating/deleting/renaming objects. | |
FBPreventUIUpdateEnd () | |
Call to end blocking the UI updates. | |
bool | FBPreventUIUpdateIsOn () |
Call to tell if UI updates are blocked. | |
FBQAdd (FBQuaternion pResult, FBQuaternion pQ1, FBQuaternion pQ2) | |
Add two quaternions together (pResult = pQ1 + pQ2) | |
float | FBQDot (FBQuaternion pQ1, FBQuaternion pQ2) |
Calculate the dot product of two quaternions. | |
float | FBQLength (FBQuaternion pQ) |
Get the length of a quaternion. | |
FBQMult (FBQuaternion pResult, FBQuaternion pQ1, float pQ2) | |
Multiply pQ2 from pQ1 (pResult = pQ1 * pQ2) | |
FBQMult (FBQuaternion pResult, FBQuaternion pQ1, FBQuaternion pQ2) | |
Calculate the cross product of two quaternions. | |
FBQSub (FBQuaternion pResult, FBQuaternion pQ1, FBQuaternion pQ2) | |
Subtract pQ2 from pQ1 (pResult = pQ1 - pQ2) | |
FBQuaternionToMatrix (FBMatrix pMatrix, FBQuaternion pQuaternion) | |
Get a rotation matrix from a quaternion vector. | |
FBQuaternionToRotation (FBRVector pVector, FBQuaternion pQuaternion, FBRotationOrder pRotationOrder=kFBXYZ) | |
Get a rotation vector from a quaternion vector. | |
FBQuaternionToRotationWithPrecision (FBRVector pVector, FBQuaternion pQuaternion, FBRotationOrder pRotationOrder, float pPrecision=FBMat2EulerDegenerateForPrecision10) | |
Get a rotation vector from a quaternion vector. | |
FBRotationToMatrix (FBMatrix pMatrix, FBRVector pVector, FBRotationOrder pRotationOrder=kFBXYZ) | |
Convert a rotation vector to a matrix. | |
FBRotationToQuaternion (FBQuaternion pQuaternion, FBRVector pVector, FBRotationOrder pRotationOrder=kFBXYZ) | |
Get a quaternion from a rotation vector. | |
bool | FBSaveCharacterPinningPreset (str pPresetName, bool pAllowOverwriting=False) |
Saves a pinning preset from the current pinning values in the Character Controls Tool. | |
FBScalingToMatrix (FBMatrix pMatrix, FBSVector pVector) | |
Convert a scaling vector to a matrix. | |
FBSchedulingDependencyOutput (bool pEnable) | |
Debug function for MT dependency debug. | |
bool | FBSetActorMarkerSetVisibility (bool pShow) |
Sets visibility of the marker set of the current actor. | |
FBSetCharacterComparisonThresholdValue (float pValue) | |
Set the Character threshold value used when comparing two characters (e.g.: when applying a Character Clip using the "Control Rig" Solving Mode). | |
FBSetCharacterFingerTipsVisibility (bool pShow) | |
Sets visibility of the finger-tips of the current character. | |
FBSetCharacterFloorContactsVisibility (bool pShow) | |
Sets visibility of the floor contacts of the current character. | |
FBSetConstantKeyReducerThresholdValue (FBConstantKeyReducerThresholdType pThresholdType, float pValue) | |
Set a specific threshold value used by the Constant Key Reducer filter. | |
FBSetLastSelectedModel (FBModel pModel) | |
Set the given model as the last one selected, so the manipulator in the viewer will then be on that particular model. | |
FBSleep (kULong MilliSeconds) | |
Sleep function Puts system to sleep for specified time. | |
FBSub (FBTVector pResult, FBTVector pV1, FBTVector pV2) | |
Subtract pV2 from pV1 (pResult = pV1 - pV2) | |
FBTQSToMatrix (FBMatrix pMatrix, FBTVector pTVector, FBQuaternion pQuaternion, FBSVector pSVector) | |
Convert translation vector, rotation quaternion, and scaling vector to a matrix. | |
FBTRSToMatrix (FBMatrix pMatrix, FBTVector pTVector, FBRVector pRVector, FBSVector pSVector) | |
Convert translation, rotation, and scaling vectors to a matrix. | |
FBTrace (str pFormatString,... p1) | |
This function prints useful debugging strings in the console with kFBNORMAL_TRACE output detailed level. | |
unsigned int | FBTraceGetLevel () |
Get Global Trace Detailed Level which affects all the output targets. | |
FBTraceSetLevel (unsigned int pNewLevel) | |
Set Global Trace Detailed Level which affects all the output targets. | |
FBTraceWithLevel (unsigned int pLevel, str pFormatString,... p2) | |
This function prints useful debugging strings in the console. | |
FBTranslationToMatrix (FBMatrix pMatrix, FBTVector pVector) | |
Convert a translation vector to a matrix. | |
FBVectorMatrixMult (FBVector4d pOutVector, FBMatrix pMatrix, FBVector4d pVector) | |
Multiply a vector by a matrix. | |
FBVertexMatrixMult (FBVertex pOutVertex, FBMatrix pMatrix, FBVertex pVertex) | |
Multiply a vertex by a matrix. | |
Variables | |
K_DEPRECATED_2024 typedef FBMotionFileImportOptions | FBMotionFileOptions |