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Transform Elements

Uses channel information from the data channel's operator stack, soft selection, or vertex color to transform the element's position, rotation, or scale.

The Transform Elements operator provides vertex data .

This operator requires an existing vertex selection before it can affect any elements in the mesh. When the Transform Elements operator does not appear to be doing anything, it is often because there is no selection on which to operate. You can provide a vertex selection with a manual soft selection (for example, using an Edit Poly) or via the operator stack (for example, using a Node Influence operator).

Note: Transform Elements works best in Replace mode regardless of the blending modes of operators above it. In addition, the vertex output when this operator is in use should be set to Position > Replace.

Transform Elements rollout

Input Channel menu
Selects an input channel: From Stack, Soft Selection, Vertex Color (Lum), Vertex Color (As XYZ), or None.
Select: To:
From Stack Use elements selected by the operator above, for example Node Influence. Blending mode should be set to Replace.
Soft Selection Use elements selected using a selection modifier such as Volume Select.
Vertex Color (Lum) Use vertex 2D float data.
Vertex Color (as XYZ) Use three-dimensional point 3 data.
None Disables the operator.
Transform menu
Select the transform to apply: Position, Rotation, Scale %, or Scale % (Uniform).

Offsets group

X, Y, Z
Sets the axes to transform and the range of the soft selection. Transforms are not applied on unchecked axes.

Point at Node group

Point at Node toggle
When enabled, orients face normals toward the picked node.
Pick Node button
When Point at Node is enabled, picks a node such as an object or a point helper from the scene. The button turns blue until the node is picked.
XYZ toggle
Sets the axis for pointing at the node.
Individual Elements toggle
When enabled, calculates the transformation using the local axis of each individual element as opposed to the local axis of the object.

Randomize group

Randomize toggle
When enabled, randomizes the transformation.
Range fields
Sets the minimum and maximum values.
Seed
Chooses a new integer as a random starting point.
Phase
Controls the speed of the animation of the random function. Use this option to animate the random function. Default = 0.0 (Noise map)

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