Classes | |
| class | object |
| Python built-in object class. More... | |
| class | bool |
| Python built-in bool class. More... | |
| class | float |
| Python built-in float class. More... | |
| class | int |
| Python built-in int class. More... | |
| class | list |
| Python built-in list container class. More... | |
| class | long |
| Python built-in long class. More... | |
| class | str |
| Python built-in string class. More... | |
| class | tuple |
| Python built-in tuple container class. More... | |
| class | Enumeration |
| Enumeration mapping. More... | |
| class | FBVector2d |
| Vector2d class. More... | |
| class | FBVector3d |
| Vector3d class. More... | |
| class | FBVector4d |
| Vector4d class. More... | |
| class | FBColor |
| FBColor class. More... | |
| class | FBColorAndAlpha |
| FBColorAndAlpha class. More... | |
| class | FBMatrix |
| FBMatrix class. More... | |
| class | FBModelList |
| FBModelList class. More... | |
| class | FBPickInfosList |
| FBPickInfosList class. More... | |
| class | FBComponentList |
| FBComponentList class. More... | |
| class | FBVideoGrabOptions |
| Video Grabbing Options. More... | |
| class | FBViewingOptions |
| Viewing options for rendering. More... | |
| class | FBConstraintRelation |
| ConstraintRelation class. More... | |
| class | FBCallback |
| This class is used for the internal callback framework and is not meant to be used by clients. More... | |
| class | FBPythonWrapper |
| Base class of FBPlug in Python. More... | |
| class | FBAddRegionParam |
| This class provide a placeholder to put values necessary to create a Region with FBLayout.AddRegion. More... | |
| class | FBTool |
| Tool class. More... | |
| class | FBProperty |
| Generic application property. More... | |
| class | FBCharacterSolver |
| Constraint class. More... | |
| class | FBBatchOptions |
| Option parameters for the batch process. More... | |
| class | FBPlotOptions |
| Option parameters for plotting. More... | |
| class | FBSystem |
| Provides access to the underlying system, and the MotionBuilder scene. More... | |
| class | FBEventDragAndDrop |
| Drag and drop interface.b>Event: Global Evaluation pipeline critical timing callback event. More... | |
| class | FBVertex |
| Vertex class. More... | |
| class | FBSpread |
| Base spreadsheet class. More... | |
| class | FBSplitStyle |
| Type of split style (sub-division) for layout. More... | |
| class | FBEventName |
| These events are used internally by the Python Callback mecanism. More... | |
| class | FBVideoCodecManager |
| Video Codec manager class. More... | |
| class | FBShaderModelInfo |
| class | FBScrollBox |
| Scroll Box. More... | |
| class | FBVisualComponent |
| Visual Component base class. More... | |
| class | FBPropertyAction |
| class | FBPropertyBool |
| class | FBPropertyColor |
| FBPropertyColor class. More... | |
| class | FBPropertyColorAndAlpha |
| FBPropertyColorAndAlpha class. More... | |
| class | FBPropertyComponent |
| class | FBPropertyDouble |
| class | FBPropertyFloat |
| class | FBPropertyInt |
| class | FBPropertyString |
| b>Property: StringList More... | |
| class | FBPropertyTime |
| class | FBPropertyVector2d |
| class | FBPropertyVector3d |
| class | FBPropertyVector4d |
| class | FBPropertyEnum |
| Enumeration property. More... | |
| class | FBPropertyAnimatable |
| Animatable property base class. More... | |
| class | FBPropertyAnimatableAction |
| class | FBPropertyAnimatableBool |
| class | FBPropertyAnimatableColor |
| class | FBPropertyAnimatableColorAndAlpha |
| class | FBPropertyAnimatableDouble |
| class | FBPropertyAnimatableTime |
| class | FBPropertyAnimatableEnum |
| class | FBPropertyAnimatableInt |
| class | FBPropertyAnimatableVector2d |
| class | FBPropertyAnimatableVector3d |
| class | FBPropertyAnimatableVector4d |
| class | FBPropertyListObject |
| List-like structure fo system elements. More... | |
| class | FBPropertyList |
| Tuple-like structure for system elements. More... | |
| class | FBPropertyListActor |
| b>PropertyList: Actor face. More... | |
| class | FBPropertyListActorFace |
| class | FBPropertyListAnimationNode |
| List of animation nodes.b>List: AudioClip More... | |
| class | FBPropertyListAudioClip |
| b>List: AudioIn More... | |
| class | FBPropertyListAudioIn |
| b>List: AudioOut More... | |
| class | FBPropertyListAudioOut |
| b>List: Box informations for constraint relation. More... | |
| class | FBPropertyListBox |
| b>PropertyList: Camera More... | |
| class | FBPropertyListCamera |
| b>PropertyList: Character. More... | |
| class | FBPropertyListCharacter |
| class | FBPropertyListCharacterFace |
| b>PropertyList: CharacterMarkerSet. More... | |
| class | FBPropertyListComponent |
| b>PropertyList: Constraint More... | |
| class | FBPropertyStringList |
| class | FBPropertyListDeck |
| class | FBPropertyListDevice |
| class | FBPropertyListDeviceInstrument |
| List of instruments.b>PropertyList: Device optical marker More... | |
| class | FBPropertyListFCurveKey |
| List of FCurveKey.b>List: FileReference More... | |
| class | FBPropertyListGroup |
| b>PropertyList: Handle. More... | |
| class | FBPropertyListHandle |
| b>PropertyList: KeyingGroup. More... | |
| class | FBPropertyListLight |
| b>PropertyList: Manipulator. More... | |
| class | FBPropertyListMarkerSet |
| b>PropertyList: Material More... | |
| class | FBPropertyListMaterial |
| b>List: Model More... | |
| class | FBPropertyListMaterialId |
| class | FBPropertyListMedia |
| class | FBPropertyListModel |
| b>PropertyList: Device optical marker More... | |
| class | FBPropertyListModelTemplate |
| b>PropertyList: ModelTemplateBinding. More... | |
| class | FBPropertyListModelTemplateBinding |
| b>List: MotionClip PropertyList: MotionClip More... | |
| class | FBPropertyListNormalIndex |
| class | FBPropertyListNote |
| b>List of scene objects. More... | |
| class | FBPropertyListPivot |
| b>List: Model More... | |
| class | FBPropertyListPose |
| b>PropertyList: Texture More... | |
| class | FBPropertyListPrimitiveVertexCount |
| class | FBPropertyListScene |
| class | FBPropertyListSet |
| b>PropertyList: Shader More... | |
| class | FBPropertyListShader |
| b>List: StoryClip More... | |
| class | FBPropertyListStoryClip |
| b>List: Story track Details More... | |
| class | FBPropertyListStoryDetails |
| b>List: StoryFolder More... | |
| class | FBPropertyListStoryFolder |
| b>List: StorySubTrack More... | |
| class | FBPropertyListStorySubTrack |
| b>List: StoryTrack More... | |
| class | FBPropertyListStoryTrack |
| b>List: Take More... | |
| class | FBPropertyListTake |
| b>PropertyList: Texture More... | |
| class | FBPropertyListTexture |
| class | FBPropertyListTextureId |
| class | FBPropertyListUVIndex |
| class | FBPropertyListUserObject |
| b>PropertyList: VideoClip More... | |
| class | FBPropertyListVertexIndex |
| class | FBPropertyListVideo |
| class | FBPropertyListVideoIn |
| b>PropertyList: VideoOut More... | |
| class | FBPropertyListVideoOut |
| class | FBAccessMode |
| pyfbsdk More... | |
| class | FBActionManager |
| Action Manager class. More... | |
| class | FBActor |
| FBActor is used to link motion data to a character. More... | |
| class | FBActorFace |
| Used to plot actor face animation. More... | |
| class | FBAlphaSource |
| Shader transparency computation. More... | |
| class | FBAnimationLayer |
| Used to access animation layer properties and modify them. More... | |
| class | FBAnimationLayerMergeOptions |
| Merge option for animation layers. More... | |
| class | FBAnimationNode |
| See samples: CopyAnimation.py, ClearKeysOnSelectedModels.py, TraversingRelationConstraint.py, FCurveEditor.py. More... | |
| class | FBAnimationNodeConnectorType |
| Different types for the animation node connectors. More... | |
| class | FBApplication |
| FBApplication is used mainly to manage files. More... | |
| class | FBApplicationState |
| Application state the MotionBuilder application has been started in. More... | |
| class | FBArrangeMode |
| Modes for arranging objects in schematic view. More... | |
| class | FBArrowButton |
| Creates a button which opens a layout to display content. More... | |
| class | FBAssetFile |
| Class representing a file stored in a version control database. More... | |
| class | FBAssetFolder |
| Class representing a folder stored in a version control database. More... | |
| class | FBAssetItem |
| Base class for all managed assets. More... | |
| class | FBAssetMng |
| Used to access asset manager functionity to get files locally or from a server. More... | |
| class | FBAssetMngFileOptions |
| Behavior of the application when working with managed files. More... | |
| class | FBAssetMngMenuOptions |
| Show or hide version control menu items. More... | |
| class | FBAttachType |
| Types of attachments between UI regions. More... | |
| class | FBAttenuationType |
| Light attenuation types. More... | |
| class | FBAudioBitDepthMode |
| Enum FBAudioBitDepthMode. More... | |
| class | FBAudioChannelMode |
| Enum FBAudioChannelMode. More... | |
| class | FBAudioClip |
| Used to play audio clips and access their properties. More... | |
| class | FBAudioIn |
| Audio In class. More... | |
| class | FBAudioOut |
| Audio Out class. More... | |
| class | FBAudioOutputLocation |
| Type of locations where the audio is rendered when rendering a scene using a video format. More... | |
| class | FBAudioRateMode |
| Enum FBAudioRateMode. More... | |
| class | FBAudioRenderOptions |
| Audio Render Options structure. More... | |
| class | FBBatchFileFormat |
| Different file formats for the batch. More... | |
| class | FBBatchOnContainsBatchTakes |
| Different actions to perform when a scene already contains batch takes while in a batch process. More... | |
| class | FBBatchOnTakeExist |
| Different actions to perform when a take already exist while in a batch process. More... | |
| class | FBBatchProcessType |
| Different process type for the batch. More... | |
| class | FBBatchStatus |
| Different return values of the Batch process. More... | |
| class | FBBodyNodeId |
| All body nodes. More... | |
| class | FBBodyPartId |
| Body part for character. More... | |
| class | FBBorderStyle |
| Different border types available. More... | |
| class | FBBox |
| A box is a fundamental building block in the application architecture. More... | |
| class | FBBoxPlaceHolder |
| Wrapper around a specific instance of a FBBox object. More... | |
| class | FBBrowsingProperty |
| Property browsing. More... | |
| class | FBButton |
| Used to create and manage buttons in a user interface. More... | |
| class | FBButtonLook |
| Button look. More... | |
| class | FBButtonState |
| Possible button states. More... | |
| class | FBButtonStyle |
| Style of buttons. More... | |
| class | FBCamera |
| Creates custom cameras and manages system cameras. More... | |
| class | FBCameraAntiAliasingMethod |
| Antialiasing methods. More... | |
| class | FBCameraApertureMode |
| Aperture modes. More... | |
| class | FBCameraDistanceMode |
| Camera plane distance modes. More... | |
| class | FBCameraFilmBackType |
| Filmback types. More... | |
| class | FBCameraFocusDistanceSource |
| Focus distance sources. More... | |
| class | FBCameraFrameSizeMode |
| Frame size modes. More... | |
| class | FBCameraMatrixType |
| Camera matrix types in OpenGL convention. More... | |
| class | FBCameraResolutionMode |
| Resolution modes. More... | |
| class | FBCameraSafeAreaMode |
| Safe area modes. More... | |
| class | FBCameraSamplingType |
| Antialiasing sampling types. More... | |
| class | FBCameraStereo |
| class | FBCameraStereoType |
| class | FBCameraSwitcher |
| Camera switcher. More... | |
| class | FBCameraSwitcherAudioManager |
| Camera Switcher Audio Manager class. More... | |
| class | FBCameraType |
| Focus distance types. More... | |
| class | FBCameraViewPlaneMode |
| Camera plane viewing modes. More... | |
| class | FBCellStyle |
| Different styles of spreadsheet cell styles. More... | |
| class | FBCharacter |
| A character is the link between a motion source and a character model. More... | |
| class | FBCharacterContactBehaviour |
| Character Contact Behaviour. More... | |
| class | FBCharacterExtension |
| Objects Grouping class. More... | |
| class | FBCharacterExtensionRetargetMode |
| Character extension Retarget Mode More... | |
| class | FBCharacterExtensionStancePoseMode |
| Character Extension Stance Pose mode when the stance pose is activated on a character. More... | |
| class | FBCharacterFace |
| Animates a character face using an actor as input. More... | |
| class | FBCharacterHipsTranslationMode |
| Character Hips Translation modes. More... | |
| class | FBCharacterInputType |
| Character Input/Output types. More... | |
| class | FBCharacterKeyingMode |
| Character keying modes. More... | |
| class | FBCharacterLoadAnimationMethod |
| This enumeration is used to choose how to load an animation file on a character. More... | |
| class | FBCharacterMarkerSet |
| Character marker set class. More... | |
| class | FBCharacterPlotWhere |
| Where to plot a character. More... | |
| class | FBCharacterPose |
| Used to work with character poses. More... | |
| class | FBCharacterPoseFlag |
| Character Pose Options flags. More... | |
| class | FBCharacterPoseKeyingMode |
| Character Pose Keying Mode. More... | |
| class | FBCharacterPoseOptions |
| Stores options for operations on poses. More... | |
| class | FBCharacterResetProperties |
| Character Reset Properties Type. More... | |
| class | FBCharacterRollSolver |
| Character Roll Solver version. More... | |
| class | FBClipEnd |
| Clip end actions. More... | |
| class | FBCluster |
| Weighting interface for meshes. More... | |
| class | FBClusterMode |
| Different clustering modes. More... | |
| class | FBCommPortType |
| Communication port type. More... | |
| class | FBCommType |
| Communications type. More... | |
| class | FBCommandState |
| FBCommandState. More... | |
| class | FBComponent |
| MotionBuilder SDK base class. More... | |
| class | FBConfigFile |
| Interface to the application config files. More... | |
| class | FBConnectionAction |
| Possible actions when a notify plug event occurs. More... | |
| class | FBConnectionType |
| Connection types available between plugs. More... | |
| class | FBConsoleChannelType |
| Console channel types. More... | |
| class | FBConstantKeyReducerThresholdType |
| Different threshold types for the Constant Key Reducer filter. More... | |
| class | FBConstraint |
| Base class for constraints. More... | |
| class | FBConstraintInfo |
| Constraint information class. More... | |
| class | FBConstraintManager |
| Constraint manager. More... | |
| class | FBConstraintSolver |
| Base class for constraint solver. More... | |
| class | FBConstructionHistory |
| Access to global construction history functionality. More... | |
| class | FBConstructionHistoryState |
| Construction history manager state. More... | |
| class | FBConstructionOperation |
| FBConstructionOperation is used to represent an operation in the construction history. More... | |
| class | FBControlSet |
| Control set class. More... | |
| class | FBControlSetType |
| Character ControlSet type. More... | |
| class | FBControllerMode |
| Controller modes for optical model. More... | |
| class | FBCycleAnalysisNode |
| Cycle Analysis class. More... | |
| class | FBCycleCreator |
| See sample: CycleCreator.py. More... | |
| class | FBDataAsStringFlag |
| FBDataAsStringFlag. More... | |
| class | FBDeck |
| Interface to a tape deck. More... | |
| class | FBDeckTransportMode |
| FBDeckTransportMode. More... | |
| class | FBDeformer |
| Base Model deformer class. More... | |
| class | FBDeformerPointCache |
| Base Model deformer class. More... | |
| class | FBDeformerType |
| Determine the deformer type. More... | |
| class | FBDevice |
| Base Device class. More... | |
| class | FBDeviceInstrument |
| Instrument abstraction layer. More... | |
| class | FBDeviceKeyboardKey |
| Keyboard keys (for input). More... | |
| class | FBDeviceNotifyInfo |
| Device Input and Output Notification information structure. More... | |
| class | FBDeviceOptical |
| Optical device class. More... | |
| class | FBDeviceOpticalMarker |
| Device optical marker. More... | |
| class | FBDeviceSamplingMode |
| Recording types. More... | |
| class | FBDirMap |
| class | FBDisplayMode |
| Model display options. More... | |
| class | FBDisplayWhat |
| Model display mask This mask determines what types of models are displayed by the renderer. More... | |
| class | FBDragAndDropState |
| State of Drag and Drop. More... | |
| class | FBEdit |
| Text edit box. More... | |
| class | FBEditColor |
| Color edit widget. More... | |
| class | FBEditColorAndAlpha |
| Color and alpha edit widget. More... | |
| class | FBEditNumber |
| Number edit box. More... | |
| class | FBEditProperty |
| Property editor widget. More... | |
| class | FBEditPropertyModern |
| Property editor widget. More... | |
| class | FBEditTimeCode |
| class | FBEditVector |
| Vector edit widget. More... | |
| class | FBEffectorId |
| All effector nodes. More... | |
| class | FBEffectorSetID |
| Effector ID identifier. More... | |
| class | FBElementAction |
| Enumeration that describe the different actions available on a scene element depending on the current context. More... | |
| class | FBEvaluateInfo |
| AnimationNodeNotify evaluation information. More... | |
| class | FBEvaluateManager |
| class | FBEvent |
| Base Event class. More... | |
| class | FBEventActivate |
| Activation event. More... | |
| class | FBEventAnimationNodeType |
| Event based on animation node. More... | |
| class | FBEventClipChange |
| class | FBEventConnectionDataNotify |
| Connection notify event class. More... | |
| class | FBEventConnectionKeyingNotify |
| class | FBEventConnectionNotify |
| Connection notify event class. More... | |
| class | FBEventConnectionStateNotify |
| Connection notify event class. More... | |
| class | FBEventDblClick |
| Input event class. More... | |
| class | FBEventEvalGlobalCallback |
| class | FBEventExpose |
| Event sent when a control needs to be displayed. More... | |
| class | FBEventFileChange |
| File change event class. More... | |
| class | FBEventInput |
| Input event class. More... | |
| class | FBEventMenu |
| Menu event. More... | |
| class | FBEventOverrideFileOpen |
| Event that is called before a file open/merge. More... | |
| class | FBEventPlayerControlChange |
| class | FBEventPreShow |
| PreShow event class. More... | |
| class | FBEventResize |
| Event sent to a control that resizes. More... | |
| class | FBEventSceneChange |
| Select model event class. More... | |
| class | FBEventShow |
| Show event class. More... | |
| class | FBEventSpread |
| Spreadsheet event. More... | |
| class | FBEventTakeChange |
| Take change event class. More... | |
| class | FBEventTransaction |
| Transaction event. More... | |
| class | FBEventTree |
| FBTree node event. More... | |
| class | FBEventTreeSelect |
| FBTree selection event.b>Event: Video Frame offline Rendering Event. More... | |
| class | FBEventVideoFrameRendering |
| class | FBExistingClipAction |
| Action to perform, when preparing an Audio In object to record, when the action clip associated to the recording path is already in the scene. More... | |
| class | FBExistingFileAction |
| Action to perform, when preparing an Audio In object to record, when the action clip associated to the recording path already exists on disk and is not empty. More... | |
| class | FBExtrapolationMode |
| Modes for pre / post extrapolation. More... | |
| class | FBFCurve |
| FCurve class. More... | |
| class | FBFCurveEditor |
| FCurve editor. More... | |
| class | FBFCurveEditorUtility |
| FBFCurveEditor Utility class Utility class allowing different operations on a FBFCurveEditor or on the main FCurveEditor. More... | |
| class | FBFCurveEvent |
| This class is used when a modification is made on a FCurve. More... | |
| class | FBFCurveEventManager |
| FCurve Event Manager Interface to the FBFCurveEventManager. More... | |
| class | FBFCurveEventType |
| This enum indicates what modification was made to a tracked FCurve. More... | |
| class | FBFCurveKey |
| KeyFrame for an FCurve. More... | |
| class | FBFbxOptions |
| Customize file loading and saving. More... | |
| class | FBFileCreation |
| Types of operation to execute when trying to write a file that already exists on disk. More... | |
| class | FBFileFormatAndVersion |
| class | FBFileMonitoringManager |
| File Change Monitoring Interface to the file change monitoring. More... | |
| class | FBFileMonitoringType |
| File Monitoring Type. More... | |
| class | FBFilePopup |
| File Popup (for open/save). More... | |
| class | FBFilePopupStyle |
| Different types of file popup windows. More... | |
| class | FBFileReference |
| Objects Containing class. More... | |
| class | FBFilter |
| Filters are used to modify motion capture data. More... | |
| class | FBFilterManager |
| Filter manager. More... | |
| class | FBFilterType |
| Filter types. More... | |
| class | FBFloorContactID |
| Floor contact for the given index. More... | |
| class | FBFogMode |
| Fog falloff modes. More... | |
| class | FBFolder |
| Folder class. More... | |
| class | FBFolderPopup |
| Folder Popup (for selecting a directory). More... | |
| class | FBGapMode |
| Gap interpolation modes. More... | |
| class | FBGenerationMode |
| Generation modes for optical model. More... | |
| class | FBGenericMenu |
| A GenericMenu class. More... | |
| class | FBGenericMenuItem |
| FBGenericMenuItem This class stores data for a single menu item. More... | |
| class | FBGeometry |
| Geometry class. More... | |
| class | FBGeometryArrayElementType |
| Type of data when requesting an array. More... | |
| class | FBGeometryArrayID |
| ID to use when requesting a specific array of data for a model. More... | |
| class | FBGeometryMappingMode |
| Determine how the element is mapped on a surface. More... | |
| class | FBGeometryPrimitiveType |
| class | FBGeometryReferenceMode |
| Determine how the mapping information is stored in the array of coordinate. More... | |
| class | FBGlobalEvalCallbackTiming |
| Global Evaluation callback timing. More... | |
| class | FBGlobalLight |
| Global light class. More... | |
| class | FBGroup |
| Objects Grouping class. More... | |
| class | FBHUD |
| Heads Up display. More... | |
| class | FBHUDBloopSlateElement |
| Heads Up display. More... | |
| class | FBHUDElement |
| Heads Up display. More... | |
| class | FBHUDElementHAlignment |
| class | FBHUDElementVAlignment |
| class | FBHUDFlashElement |
| Heads Up display. More... | |
| class | FBHUDManager |
| class | FBHUDRectElement |
| Heads Up display. More... | |
| class | FBHUDTextElement |
| Heads Up display. More... | |
| class | FBHUDTextureElement |
| Heads Up display. More... | |
| class | FBHUDTimelineElement |
| Heads Up display. More... | |
| class | FBHandle |
| FBHandle class exposes the Handle object of the application. More... | |
| class | FBIconPosition |
| Different icon positions possible. More... | |
| class | FBImage |
| Image class. More... | |
| class | FBImageContainer |
| Image. More... | |
| class | FBImageFormat |
| Image formats. More... | |
| class | FBImageInterleaveType |
| Image field interleave types. More... | |
| class | FBImageInterpolationType |
| Image interpolation types. More... | |
| class | FBImageType |
| Image types. More... | |
| class | FBInputKey |
| Keyboard inputs. More... | |
| class | FBInputModifier |
| Input Modifiers (Ctrl, Alt, Shift). More... | |
| class | FBInputType |
| Types of input events. More... | |
| class | FBInsertSegmentMode |
| Insert segment modes. More... | |
| class | FBInterpolation |
| Types of interpolation for an FCurve. More... | |
| class | FBInterpolatorCurveType |
| Types of interpolator for an FCurve. More... | |
| class | FBKeyControl |
| Key control. More... | |
| class | FBKeyingGroup |
| KeyingGroup class. More... | |
| class | FBKeyingGroupType |
| Keying group types. More... | |
| class | FBLabel |
| Text label. More... | |
| class | FBLayerMode |
| Layer mode. More... | |
| class | FBLayerRotationMode |
| Rotation mode for layer. More... | |
| class | FBLayeredTexture |
| LayeredTexture class. More... | |
| class | FBLayout |
| Used to build the user interface. More... | |
| class | FBLayoutRegion |
| Layout region. More... | |
| class | FBLight |
| Light class. More... | |
| class | FBLightType |
| Light types. More... | |
| class | FBList |
| List of items. More... | |
| class | FBListStyle |
| List style or direction. More... | |
| class | FBManipulator |
| Manipulator class. More... | |
| class | FBManipulatorPickType |
| Types of manipulator picking. More... | |
| class | FBManipulatorTransformType |
| Manipulator transform stles. More... | |
| class | FBMarkerLook |
| Look of the marker. More... | |
| class | FBMarkerResolutionLevel |
| Resolution of marker mesh sphere and capsule (Quality). More... | |
| class | FBMarkerSet |
| Marker set class. More... | |
| class | FBMarkerType |
| Type of the marker. More... | |
| class | FBMaterial |
| Material class. More... | |
| class | FBMaterialTextureType |
| Various Material texture channels' type. More... | |
| class | FBMemo |
| Multi-line text input. More... | |
| class | FBMenuItemType |
| Types of menu items available. More... | |
| class | FBMenuManager |
| The menu manager allows access to MotionBuilder menu bar. More... | |
| class | FBMergeLayerMode |
| Merge layer mode for animation layers. More... | |
| class | FBMesh |
| Mesh class. More... | |
| class | FBMirrorPlaneType |
| Mirror Plane Type. More... | |
| class | FBModel |
| Model class. More... | |
| class | FBModelCube |
| Cube model class. More... | |
| class | FBModelCullingMode |
| Model Culling Mode. More... | |
| class | FBModelEvaluationTaskType |
| class | FBModelHiercharyTraverserType |
| Types of hierarchy traverser search type. More... | |
| class | FBModelMarker |
| Model marker class. More... | |
| class | FBModelMarkerOptical |
| Optical model marker class. More... | |
| class | FBModelNull |
| Null object class. More... | |
| class | FBModelOptical |
| Optical model class. More... | |
| class | FBModelOpticalAdvanced |
| Advanced optical model information. More... | |
| class | FBModelPath3D |
| Path 3D model class. More... | |
| class | FBModelPlaceHolder |
| Wrapper around a specific instance of a FBModel object. More... | |
| class | FBModelPlane |
| Plane model class. More... | |
| class | FBModelRoot |
| Root object class. More... | |
| class | FBModelRotationOrder |
| Ways to apply Rotation. More... | |
| class | FBModelSelection |
| Different model selection available. More... | |
| class | FBModelShadingMode |
| Modes for model shading. More... | |
| class | FBModelSkeleton |
| Root object class. More... | |
| class | FBModelTemplate |
| Model template class. More... | |
| class | FBModelTemplateStyle |
| Model template styles When creating model templates, this parameter will affect the actual model created (associated with the model template). More... | |
| class | FBModelTransformationType |
| Types of transformation vector/matrices possible. More... | |
| class | FBModelVertexData |
| class | FBModuleManager |
| Module Manager class. More... | |
| class | FBMotionBlend |
| Motion Blend class. More... | |
| class | FBMotionBlendEdit |
| Motion Blend Edit class. More... | |
| class | FBMotionClip |
| Motion class. More... | |
| class | FBMotionFileExportOptions |
| Customize motion file exporting. More... | |
| class | FBMotionFileImportOptions |
| Customize motion file loading. More... | |
| class | FBMultiLangManager |
| Language manager. More... | |
| class | FBNamespace |
| Objects Containing class. More... | |
| class | FBNamespaceAction |
| Namespace flags. More... | |
| class | FBNewKeyInterpolationType |
| Key Interpolation Type to use when creating new keys. More... | |
| class | FBNote |
| Note class. More... | |
| class | FBNurbType |
| Surface types. More... | |
| class | FBNurbs |
| Nurbs class. More... | |
| class | FBObjectFlag |
| Available flags for any component. More... | |
| class | FBObjectPose |
| FBObjectPose class. More... | |
| class | FBObjectPoseMirrorOptions |
| FBObjectPoseMirrorOptions class. More... | |
| class | FBObjectPoseMirrorOptionsFlag |
| ObjectPoseMirrorOptions flags. More... | |
| class | FBObjectPoseOptions |
| FBObjectPoseOptions class. More... | |
| class | FBObjectPoseOptionsFlag |
| ObjectPoseOptions flags. More... | |
| class | FBObjectStatus |
| Available lifetime status for any component. More... | |
| class | FBOneClickApplication |
| Possible application for One-Click interop with MotionBuilder. More... | |
| class | FBOpticalGap |
| Optical Gap class. More... | |
| class | FBOpticalSegment |
| Optical segment class. More... | |
| class | FBOrientation |
| General directions for UI components.b> DEPRICATED use ParallelEvaluation on FBEvaluateManager insteadAvailable DAG parallel schedule algorithm More... | |
| class | FBParallelScheduleType |
| class | FBParity |
| Parity modes. More... | |
| class | FBPatch |
| Patch class. More... | |
| class | FBPhysicalProperties |
| Base class for physical properties attach to a model. More... | |
| class | FBPickingMode |
| 3D picking mode. More... | |
| class | FBPlayMode |
| Play modes. More... | |
| class | FBPlayerControl |
| Player control. More... | |
| class | FBPlayerControlChangeType |
| Types of player control change events. More... | |
| class | FBPlotAllowed |
| FBPlotAllowed More... | |
| class | FBPlotPopup |
| Plot Popup (for setting options only). More... | |
| class | FBPlotTangentMode |
| The tangent mode for plotted curve. More... | |
| class | FBPlug |
| Connections Basic Open Reality SDK Element. More... | |
| class | FBPlugModificationFlag |
| class | FBPlugStatusFlag |
| class | FBPointCacheFile |
| Base Model deformer class. More... | |
| class | FBPointCacheManager |
| Point Cache Manager Interface to the point cache manager. More... | |
| class | FBPopup |
| Popup window. More... | |
| class | FBPopupInputType |
| User input types for a popup. More... | |
| class | FBPose |
| Pose class. More... | |
| class | FBPoseTransformType |
| Transform mode of pose. More... | |
| class | FBPoseType |
| Types of pose. More... | |
| class | FBProfileTaskCycle |
| FBProfileTaskCycle. More... | |
| class | FBProfileTimeEvent |
| FBProfileTimeEvent. More... | |
| class | FBProfiler |
| FBProfiler. More... | |
| class | FBProfilingMode |
| Available Profiling modes. More... | |
| class | FBProgress |
| Progress bar.b>Property: Base property class. More... | |
| class | FBPropertyComponents |
| Property Components Bit Field (XYZ, RGB, RGBA, UV, XYZW, etc.). More... | |
| class | FBPropertyConnectionEditor |
| Property Connection Editor. More... | |
| class | FBPropertyFlag |
| Available flags for FBProperty objects.b>PropertyList: Actor. More... | |
| class | FBPropertyListCharacterExtension |
| Character extension property list.b>PropertyList: Character face. More... | |
| class | FBPropertyListCharacterMarkerSet |
| b>PropertyList: CharacterPose. More... | |
| class | FBPropertyListCharacterPose |
| b>PropertyList: Concrete class for PropertyList of component More... | |
| class | FBPropertyListConstraint |
| b>PropertyList: Constraint solver More... | |
| class | FBPropertyListConstraintSolver |
| b>PropertyList: MarkerSet. More... | |
| class | FBPropertyListControlSet |
| b>PropertyList: Deck More... | |
| class | FBPropertyListDeformer |
| b>PropertyList: Device More... | |
| class | FBPropertyListDeviceOpticalMarker |
| class | FBPropertyListFileReference |
| b>PropertyList: Folder More... | |
| class | FBPropertyListFolder |
| b>List: Group More... | |
| class | FBPropertyListHUD |
| b>PropertyList: Handle. More... | |
| class | FBPropertyListHUDElement |
| b>PropertyList: Handle. More... | |
| class | FBPropertyListKeyingGroup |
| b>PropertyList: Light More... | |
| class | FBPropertyListManipulator |
| b>PropertyList: Device optical marker More... | |
| class | FBPropertyListMarkerSegment |
| b>PropertyList: MarkerSet. More... | |
| class | FBPropertyListModelMarkerOptical |
| b>PropertyList: ModelOptical. More... | |
| class | FBPropertyListModelOptical |
| b>PropertyList: ModelSkeleton. More... | |
| class | FBPropertyListModelSkeleton |
| b>PropertyList: ModelTemplate. More... | |
| class | FBPropertyListMotionClip |
| b>List: Namespace More... | |
| class | FBPropertyListNamespace |
| b>List: Note More... | |
| class | FBPropertyListObjectPose |
| b>PropertyList: Device optical marker More... | |
| class | FBPropertyListOpticalGap |
| b>PropertyList: Device optical marker More... | |
| class | FBPropertyListOpticalSegment |
| b>PropertyList: Physical properties More... | |
| class | FBPropertyListPhysicalProperties |
| b>List: Story Clip pivot models More... | |
| class | FBPropertyListRendererCallback |
| b>PropertyList: Device optical marker More... | |
| class | FBPropertyListRigidBody |
| b>PropertyList: Device optical marker More... | |
| class | FBPropertyListRigidBodyMarkers |
| b>List: Set More... | |
| class | FBPropertyListTreeNode |
| PropertyList of nodes in the tree view.b>PropertyList: UserObject. More... | |
| class | FBPropertyListVideoClip |
| b>PropertyList: VideoIn More... | |
| class | FBPropertyManager |
| Property Manager. More... | |
| class | FBPropertyStateEvent |
| This class is used when the state of a property tracked by the FBFCurveEventManager is changed. More... | |
| class | FBPropertyStateEventType |
| This enum indicates what modification was made to the animation of a tracked property.b>Property class: const char * (String). More... | |
| class | FBPropertyType |
| Property types. More... | |
| class | FBPropertyViewDefinition |
| FBProperty View. More... | |
| class | FBPropertyViewList |
| FBProperty View List. More... | |
| class | FBPropertyViewManager |
| FBProperty View Manager. More... | |
| class | FBPropertyViewType |
| Property view set type. More... | |
| class | FBRSType |
| RS type for serial port. More... | |
| class | FBRecalcMarkerSetOffset |
| Recalculate MarkerSet offset for? More... | |
| class | FBReferenceTime |
| Reference time class. More... | |
| class | FBRenderOptions |
| class | FBRenderer |
| Open Reality renderer interface. More... | |
| class | FBRendererCallback |
| Open Reality renderer callback interface. More... | |
| class | FBRenderingPass |
| Rendering Pass. More... | |
| class | FBRigidBody |
| Rigid body class. More... | |
| class | FBRigidBodyMode |
| Rigid body modes. More... | |
| class | FBRootHMode |
| class | FBRootRMode |
| class | FBRootSpeedMode |
| class | FBRootXZMode |
| class | FBRotationFilter |
| Rotation filters. More... | |
| class | FBRotationOrder |
| Specify the Euler rotation order. More... | |
| class | FBSVector |
| Three dimensional scaling vector. More... | |
| class | FBScene |
| Access to the MotionBuilder scene. More... | |
| class | FBSceneChangeType |
| Types of model selection events. More... | |
| class | FBSegmentMode |
| Segment modes. More... | |
| class | FBSet |
| Objects Set class. More... | |
| class | FBShader |
| Shader class. More... | |
| class | FBShaderLighted |
| Lighted shader class. More... | |
| class | FBShaderManager |
| Shader manager. More... | |
| class | FBShaderShadowLive |
| Shader Shadow Live class. More... | |
| class | FBShadowFrameType |
| Shadow calculation methods. More... | |
| class | FBShadowType |
| Shadow types. More... | |
| class | FBSkeletonLook |
| Look of the skeleton. More... | |
| class | FBSkeletonNodeId |
| All Skeleton nodes More... | |
| class | FBSkeletonResolutionLevel |
| Resolution of skeleton sphere, capsule and stick (Quality). More... | |
| class | FBSkeletonState |
| class | FBSlider |
| Slider. More... | |
| class | FBSpreadCell |
| Spreadsheet cell. More... | |
| class | FBSpreadColumn |
| Spreadsheet column. More... | |
| class | FBSpreadPart |
| Spreadsheet part. More... | |
| class | FBSpreadRow |
| Spreadsheet row. More... | |
| class | FBStereoDisplayMode |
| class | FBStory |
| Story Management class. More... | |
| class | FBStoryClip |
| Story Clip class. More... | |
| class | FBStoryClipAlignmentType |
| Alignment Types when aligning clips. More... | |
| class | FBStoryClipChangeType |
| Types of clip change events, matching KEventClip.eType Expose only kFBStoryClipMoveClip and kFBStoryClipRemoved for now. More... | |
| class | FBStoryClipCompMode |
| Compensation Modes for story character clips. More... | |
| class | FBStoryClipGhostTimeMode |
| Time mode to display ghost. More... | |
| class | FBStoryClipMatchingRotationType |
| Matching Rotation Types, when matching clips to each other. More... | |
| class | FBStoryClipMatchingTimeType |
| Matching Time Types, when matching clips to each other. More... | |
| class | FBStoryClipMatchingTranslationType |
| Matching Translation, Types when matching clips to each other. More... | |
| class | FBStoryClipMirrorPlane |
| Several mirror planes to mirror animation. More... | |
| class | FBStoryClipNodeFunction |
| Node function. More... | |
| class | FBStoryClipShowGhostMode |
| Show Ghost Modes for story animation clips. More... | |
| class | FBStoryClipSolveMode |
| Solve Modes for story character clips. More... | |
| class | FBStoryClipTimeWarpInterpolatorType |
| Types of TimeWrap Interpolator for Story Clips. More... | |
| class | FBStoryFolder |
| Story Folder class. More... | |
| class | FBStoryGroupClip |
| Story Group Clip class. More... | |
| class | FBStoryGroupClipAlignmentType |
| Alignment Types when aligning groups. More... | |
| class | FBStoryTrack |
| Story Track class. More... | |
| class | FBStoryTrackBodyPart |
| Body Parts for story track character. More... | |
| class | FBStoryTrackGhostShowMode |
| Ghost Show Modes for story animation tracks. More... | |
| class | FBStoryTrackRefMode |
| References Modes for story animation tracks. More... | |
| class | FBStoryTrackType |
| Types for new story tracks. More... | |
| class | FBStringList |
| String list. More... | |
| class | FBSurface |
| Surface class. More... | |
| class | FBSurfaceMode |
| Surface modes. More... | |
| class | FBSurfaceType |
| Surface types. More... | |
| class | FBSyncActivationAndVisibilityMode |
| Sync mode for Constraints' Activeness and Models' visibility belonging to the Character Extension. More... | |
| class | FBTCPIPSocketType |
| Types of TCP/IP Sockets. More... | |
| class | FBTabPanel |
| Tab panel. More... | |
| class | FBTake |
| A take is a container for animation in a scene. More... | |
| class | FBTakeChangeType |
| Types of take change events. More... | |
| class | FBTakeSpanOnLoad |
| This enumeration indicate the how to set the take start and end points on after a load. More... | |
| class | FBTangentClampMode |
| Different clamping modes for the tangents. More... | |
| class | FBTangentConstantMode |
| Different constant modes for the tangents. More... | |
| class | FBTangentCustomIndex |
| Custom tangent index for the tangents. More... | |
| class | FBTangentMode |
| Methods of tangent calculation. More... | |
| class | FBTangentWeightMode |
| Active tangent weight, no/one/both side are active on a key. More... | |
| class | FBTextJustify |
| Text justification styles. More... | |
| class | FBTextStyle |
| Text appearance styles. More... | |
| class | FBTexture |
| See samples: HUDElements.py, MaterialAndTexture.py, TextureAnimation.py, VideoInput.py, VideoMemory.py, DeleteUnusedMedia.py. More... | |
| class | FBTextureBlendMode |
| Texture blend modes. More... | |
| class | FBTextureMapping |
| Texture mapping modes. More... | |
| class | FBTextureUseType |
| Texture Use Type. More... | |
| class | FBThermometer |
| Thermometer. More... | |
| class | FBTime |
| Time data structure. More... | |
| class | FBTimeCode |
| TimeCode data structure. More... | |
| class | FBTimeMarkAction |
| Time (Global & Take) Mark assigned action. More... | |
| class | FBTimeMode |
| Different time modes available. More... | |
| class | FBTimeReferential |
| FBCommandState. More... | |
| class | FBTimeSpan |
| TimeSpan class. More... | |
| class | FBTimeWarpManager |
| Time Warp Manager Interface to the Time Warp Manager. More... | |
| class | FBToolLayoutManager |
| Tool Layout Manager class. More... | |
| class | FBToolPossibleDockPosition |
| class | FBTransportAudioManager |
| Transport Tool Audio Manager class. More... | |
| class | FBTransportLoopMode |
| Available loop modes for the transport control. More... | |
| class | FBTransportMode |
| Transport modes. More... | |
| class | FBTransportPlaySpeed |
| Available transport control play speed. More... | |
| class | FBTransportSnapMode |
| Available snap methods for the transport control. More... | |
| class | FBTransportTimeFormat |
| Available transport control time display. More... | |
| class | FBTree |
| Tree list view. More... | |
| class | FBTreeNode |
| A node in the tree view. More... | |
| class | FBTriggerStyle |
| Audio clips' trigger styles. More... | |
| class | FBUndoManager |
| Access to global undo and redo functionality. More... | |
| class | FBUpAxis |
| This enumeration indicates which up axis is used in the motion file (so far, only effective when loading c3d files). More... | |
| class | FBUseChnMode |
| Use Channel modes. More... | |
| class | FBUserObject |
| class | FBVideo |
| Video media class. More... | |
| class | FBVideoClip |
| Video clip media class. More... | |
| class | FBVideoClipImage |
| Video clip image media class. More... | |
| class | FBVideoClipImageDDS |
| Video clip image media class for DDS images. More... | |
| class | FBVideoCodecMode |
| Enum FBVideoRenderDepth. More... | |
| class | FBVideoFormat |
| Video color modes. More... | |
| class | FBVideoGrabber |
| Video Grabber class. More... | |
| class | FBVideoIn |
| Basic video input class, supporting webcam and DV device. More... | |
| class | FBVideoInterlaceMode |
| Video interlace modes. More... | |
| class | FBVideoLiveType |
| Video Live type. More... | |
| class | FBVideoMemory |
| FBVideoMemory allow external media source (which can't be supported by MoBu natively) User could create / update OGL texture (GL_TEXTURE_2D type) externally, and pass in GL texture object id to TextureOGLId property.See "Scripts/Samples/Video/VideoMemory.py" for usage example. More... | |
| class | FBVideoOut |
| Video media class. More... | |
| class | FBVideoProxyMode |
| Video proxy modes. More... | |
| class | FBVideoRenderDepth |
| Enum FBVideoRenderDepth. More... | |
| class | FBVideoRenderFieldMode |
| Enum FBVideoRenderFieldMode. More... | |
| class | FBVideoRenderViewingMode |
| Enum FBVideoRenderViewingMode. More... | |
| class | FBVideoResolution |
| Video Resolution (1D) More... | |
| class | FBVideoStorageMode |
| Video storage modes. More... | |
| class | FBView |
| Generic view. More... | |
| class | FBViewerMode |
| Different viewer modes for the 3D viewer. More... | |
| class | FBVisibilityState |
| Visibility state. More... | |
| class | FBVisualContainer |
| Used to create a container for a tool UI. More... | |
| class | FBWebView |
| Web viewer. More... | |
| class | FBWidgetHolder |
| Native Widget Holder (can be used to embed native Qt Widget inside MoBu UI elements) A Widget holder provides a bridge to instantiate a Native Qt widget into MB framework. More... | |
Namespaces | |
| namespace | pyfbsdk |
| Python module pyfbsk. | |
Functions | |
| tuple< int, bool > | FBMessageBoxWithCheck (str pBoxTitle, str pMessage, str pButton1Str, str pButton2Str, str pButton3Str, str pCheckBoxStr, bool pCheckBoxValue, int pDefaultButton=0, bool pScrolledMessage=False) |
| Dialog popup box with 'don't show again' option. | |
| tuple< int, str > | FBMessageBoxGetUserValue (str pBoxTitle, str pMessage, object pValue, FBPopupInputType pValueType, str pButton1Str, str pButton2Str=None, str pButton3Str=None, int pDefaultButton=0) |
| Dialog popup box to get user input. | |
| bool | FBConnect (FBPlug pSrc, FBPlug pDst, FBConnectionType pConnectionType=FBConnectionType.kFBConnectionTypeNone) |
| Request the connection two FBPlug objects. | |
| bool | FBDisconnect (FBPlug pSrc, FBPlug pDst) |
| Connect two FBPlug objects. | |
| FBAdd (FBTVector pResult, FBTVector pV1, FBTVector pV2) | |
| Add two vectors together (pResult = pV1 + pV2) | |
| FBAudioFmt | FBAudioFmt_AppendFormat (FBAudioFmt pFormat, int pChannels, int pBits, int pRate) |
| Append the rendering audio format using the specified settings. | |
| FBAudioFmt | FBAudioFmt_AppendFormat (FBAudioFmt pFormat, FBAudioFmt pSrcFormat) |
| Append the rendering audio format with another audio format. | |
| FBAudioFmt | FBAudioFmt_ConvertBitDepthMode (FBAudioBitDepthMode pBitDepthMode) |
| Converts an FBAudioBitDepthMode enum value to its FBAudioFmt object equivalent. | |
| FBAudioFmt | FBAudioFmt_ConvertChannelMode (FBAudioChannelMode pChannelMode) |
| Converts an FBAudioChannelMode enum value to its FBAudioFmt object equivalent. | |
| FBAudioFmt | FBAudioFmt_ConvertRateMode (FBAudioRateMode pRateMode) |
| Converts an FBAudioRateMode enum value to its FBAudioFmt object equivalent. | |
| int | FBAudioFmt_GetBitsValue (FBAudioFmt pFormat) |
| Get the bit depth value of the Audio format object. | |
| int | FBAudioFmt_GetBytesValue (FBAudioFmt pFormat) |
| Get the bytes value of the Audio format object. | |
| int | FBAudioFmt_GetChannelValue (FBAudioFmt pFormat) |
| Get the channel value of the Audio format object. | |
| FBAudioFmt | FBAudioFmt_GetDefaultFormat () |
| Get default audio format. | |
| int | FBAudioFmt_GetRateValue (FBAudioFmt pFormat) |
| Get the rate value of the Audio format object. | |
| FBAudioFmt | FBAudioFmt_RemoveFormat (FBAudioFmt pFormat, int pChannels, int pBits, int pRate) |
| Remove channels, bit depth, or rate from the specified audio format object. | |
| FBAudioFmt | FBAudioFmt_RemoveFormat (FBAudioFmt pFormat, FBAudioFmt pSrcFormat) |
| Remove audio format from another audio format object. | |
| bool | FBAudioFmt_TestFormat (FBAudioFmt pSrcFormat, int pChannels, int pBits, int pRate) |
| Test if the given audio format object contains the channel, bit depth, and rate. | |
| FBBeginChangeAllModels () | |
| Call begin change to all models (need to be closed). | |
| float | FBClamp (float pV, float pL, float pH) |
| Clamp value. | |
| FBComponent | FBCreateObject (str pGroupName, str pEntryName, str pName, pData=None, int nth=0) |
| FBCreateObject. | |
| bool | FBDeleteCharacterPinningPreset (str pPresetName) |
| Deletes a pinning preset from the Character Controls Tool. | |
| int | FBDeleteObjectsByName (str pNamePattern, str pNameSpace=None, str pGroupName=None) |
| FBDeleteObjectsByName. | |
| float | FBDot (FBTVector pV1, FBTVector pV2) |
| Calculate the dot product of two vectors. | |
| FBEndChangeAllModels () | |
| Call end change to all models (should be first open). | |
| FBModel | FBFindModelByLabelName (str pModelLabelName) |
| Find a model in the scene by its label name. | |
| FBModel | FBFindModelByUniqueColorId (FBColor pColor, int pSubItemIndex=None) |
| Find a model in the scene by its unique color id. | |
| FBComponent | FBFindObjectByFullName (str pObjectFullName) |
| FBFindObjectByFullName. | |
| FBFindObjectsByName (str pNamePattern, FBComponentList pList, bool pIncludeNamespace=True, bool pModelsOnly=False) | |
| FBFindObjectsByName. | |
| bool | FBGetActorMarkerSetVisibility () |
| Queries visibility of the marker set of the current actor. | |
| float | FBGetCharacterComparisonThresholdValue () |
| Return the Character comparison threshold value used when comparing two characters (e.g.: when applying a Character Clip using the "Control Rig" Solving Mode). | |
| int | FBGetCharacterExternalSolverCount () |
| Get character external solver count. | |
| int | FBGetCharacterExternalSolverIndex (str pName) |
| Get character external solver index. | |
| str | FBGetCharacterExternalSolverName (int pIndex) |
| Get character external solver name. | |
| bool | FBGetCharacterFingerTipsVisibility () |
| Queries visibility of the finger-tips of the current character. | |
| bool | FBGetCharacterFloorContactsVisibility () |
| Queries visibility of the floor contacts of the current character. | |
| FBCharacterKeyingMode | FBGetCharactersKeyingMode () |
| return Character Manipulation/Keying Mode | |
| float | FBGetConstantKeyReducerThresholdValue (FBConstantKeyReducerThresholdType pThresholdType) |
| Return a specific threshold value used by the Constant Key Reducer filter. | |
| FBGetContinuousRotation (FBRVector pROut, FBRVector pR0, FBRVector pR1) | |
| Get a continuous rotation in Euler space. | |
| FBEvaluateInfo | FBGetDisplayInfo () |
| Get the displays evaluation information structure. | |
| FBBodyPartId | FBGetEffectorBodyPart (FBEffectorId pEffectorId) |
| return BodyPart ID from Effector. | |
| FBProfileTaskCycle | FBGetEvaluationTaskCycle () |
| Get evaluation task cycle. | |
| FBGetGlobalMatrix (FBMatrix pMatrix, FBMatrix pMatrixParent, FBMatrix pLocalMatrix) | |
| Get global matrix from parent and child matrices. | |
| FBModel | FBGetLastSelectedModel () |
| Get the last selected model, which is the one having the manipulator in the viewer. | |
| FBGetLocalMatrix (FBMatrix pMatrix, FBMatrix pMatrixParent, FBMatrix pMatrixChild) | |
| Get local matrix from parent and child matrices. | |
| FBProfileTaskCycle | FBGetMainThreadTaskCycle () |
| Get root task cycle. | |
| QMainWindow | FBGetMainWindow () |
| Return the MotionBuilder main window. | |
| str | FBGetMultiLangText (FBPlug pContext, str pKey, bool pFlagReturnKey=False) |
| Name lookup in the context of an object. | |
| str | FBGetMultiLangText (str pContext, str pKey, bool pFlagReturnKey=False) |
| Name lookup in a user defined context context. | |
| FBProfileTaskCycle | FBGetRenderingTaskCycle () |
| Get rendering task cycle. | |
| FBGetSelectedModels (FBModelList pList, FBModel pParent=None, bool pSelected=True, bool pSortBySelectOrder=False) | |
| Find all models that are selected (if pSelected is true) Searches recursively from a root model for models that are selected, and adds them to a list of models. | |
| FBInterpolateRotation (FBRVector pROut, FBRVector pR0, FBRVector pR1, float pU) | |
| Interpolate a rotation in Euler space. | |
| FBInterpolateRotation (FBQuaternion pQOut, FBQuaternion pQ0, FBQuaternion pQ1, float pU) | |
| Interpolate a rotation in Quaternion. | |
| float | FBLength (FBTVector pV) |
| Get the length of a vector. | |
| float | FBLength (FBVertex pV) |
| Get the length of a vertex (from origin) | |
| bool | FBLoadCharacterPinningPreset (str pPresetName) |
| Loads a pinning preset in the Character Controls Tool. | |
| FBModel | FBLoadFbxPrimitivesModel (str pModelName) |
| Load a model. | |
| FBMatrixInverse (FBMatrix pMatrix, FBMatrix pSrc) | |
| Invert a matrix. | |
| FBMatrixMult (FBMatrix pMatrix, FBMatrix pA, FBMatrix pB) | |
| Multiply two matrices. | |
| FBMatrixOrthogonalize (FBMatrix pMatrix) | |
| Make sure that rotation vectors are orthogonal and normalized (fast way for removing scaling from matrix) | |
| FBMatrixToQuaternion (FBQuaternion pQuaternion, FBMatrix pMatrix) | |
| Get a quaternion from a matrix (potential ). | |
| FBMatrixToRotation (FBRVector pVector, FBMatrix pMatrix, FBRotationOrder pRotationOrder=kFBXYZ) | |
| Obtain rotation vector from a matrix. | |
| FBMatrixToRotationWithPrecision (FBRVector pVector, FBMatrix pMatrix, FBRotationOrder pRotationOrder, float pPrecision=FBMat2EulerDegenerateForPrecision10) | |
| Obtain rotation vector from a matrix. | |
| FBMatrixToScaling (FBSVector pVector, FBMatrix pMatrix) | |
| Obtain scaling vector from a matrix. | |
| FBMatrixToTQS (FBTVector pTVector, FBQuaternion pQuaternion, FBSVector pSVector, FBMatrix pMatrix) | |
| Obtain translation vector, rotation quaternion, and scaling vector from a matrix. | |
| FBMatrixToTRS (FBTVector pTVector, FBRVector pRVector, FBSVector pSVector, FBMatrix pMatrix) | |
| Obtain translation, rotation, and scaling vectors from a matrix. | |
| FBMatrixToTranslation (FBTVector pVector, FBMatrix pMatrix) | |
| Obtain translation vector from a matrix. | |
| FBMatrixTranspose (FBMatrix pMatrix, FBMatrix pSrc) | |
| Transpose a matrix. | |
| FBMergeTransactionBegin () | |
| Call to begin the transaction for merging multiple files. | |
| FBMergeTransactionEnd () | |
| Call to end the merge transaction. | |
| FBMergeTransactionFileRefEditBegin () | |
| Call to begin the transaction for merging multiple files and applying File Reference edit at the same time. | |
| FBMergeTransactionFileRefEditEnd () | |
| Call to end merge transaction with File Reference edit. | |
| bool | FBMergeTransactionFileRefEditIsOn () |
| Call to tell if system is during File Reference Edit Merge transaction. | |
| bool | FBMergeTransactionIsOn () |
| Call to tell if system is during Merge transaction. | |
| int | FBMessageBox (str pBoxTitle, str pMessage, str pButton1Str, str pButton2Str=None, str pButton3Str=None, int pDefaultButton=0, int pScrolledMessage=0) |
| Dialog popup box. | |
| FBModelTransactionBegin () | |
| FBModelTransactionBegin. | |
| FBModelTransactionEnd () | |
| FBModelTransactionEnd. | |
| FBMult (FBTVector pResult, FBTVector pV1, float pV2) | |
| Multiply pV2 from pV1 (pResult = pV1 * pV2) | |
| FBMult (FBTVector pResult, FBTVector pV1, FBTVector pV2) | |
| Calculate the cross product of two vectors. | |
| FBMult (FBMatrix pResult, FBMatrix pM, FBSVector pV) | |
| Calculate the cross product of a Matrix and Scale Vector. | |
| unsigned int | FBObjectGetGlobalUniqueId () |
| Get the global static object unique ID counter. | |
| unsigned int | FBObjectGetLivingCount () |
| Get current total living object count. | |
| FBObjectLifeLogEnable (bool pEnable) | |
| Enable object creation / deletion logging. | |
| FBObjectPrintLivings (unsigned int pStartUniqueId) | |
| Print those living objects created when logging is enabled. | |
| int | FBObject_GetEntryCount (int pGroupIndex) |
| str | FBObject_GetEntryDLLName (int pGroupIndex, int pIndex, int nth=0) |
| str | FBObject_GetEntryDescription (int pGroupIndex, int pIndex, int nth=0) |
| str | FBObject_GetEntryName (int pGroupIndex, int pIndex) |
| int | FBObject_GetGroupCount () |
| A set of functions to query the registration table. | |
| str | FBObject_GetGroupName (int pGroupIndex) |
| str | FBObject_GetIconName (int pGroupIndex, int pIndex, int nth=0) |
| bool | FBObject_GetMultiplicity (int pGroupIndex, int pIndex, int nth=0) |
| bool | FBPopNormalTool (str pToolName, bool pSetFocus=True) |
| This function is used to bring up a specific tool in the GUI. | |
| FBPreventUIUpdateBegin () | |
| Call to prevent UI updates when creating/deleting/renaming objects. | |
| FBPreventUIUpdateEnd () | |
| Call to end blocking the UI updates. | |
| bool | FBPreventUIUpdateIsOn () |
| Call to tell if UI updates are blocked. | |
| FBQAdd (FBQuaternion pResult, FBQuaternion pQ1, FBQuaternion pQ2) | |
| Add two quaternions together (pResult = pQ1 + pQ2) | |
| float | FBQDot (FBQuaternion pQ1, FBQuaternion pQ2) |
| Calculate the dot product of two quaternions. | |
| float | FBQLength (FBQuaternion pQ) |
| Get the length of a quaternion. | |
| FBQMult (FBQuaternion pResult, FBQuaternion pQ1, float pQ2) | |
| Multiply pQ2 from pQ1 (pResult = pQ1 * pQ2) | |
| FBQMult (FBQuaternion pResult, FBQuaternion pQ1, FBQuaternion pQ2) | |
| Calculate the cross product of two quaternions. | |
| FBQSub (FBQuaternion pResult, FBQuaternion pQ1, FBQuaternion pQ2) | |
| Subtract pQ2 from pQ1 (pResult = pQ1 - pQ2) | |
| FBQuaternionToMatrix (FBMatrix pMatrix, FBQuaternion pQuaternion) | |
| Get a rotation matrix from a quaternion vector. | |
| FBQuaternionToRotation (FBRVector pVector, FBQuaternion pQuaternion, FBRotationOrder pRotationOrder=kFBXYZ) | |
| Get a rotation vector from a quaternion vector. | |
| FBQuaternionToRotationWithPrecision (FBRVector pVector, FBQuaternion pQuaternion, FBRotationOrder pRotationOrder, float pPrecision=FBMat2EulerDegenerateForPrecision10) | |
| Get a rotation vector from a quaternion vector. | |
| FBRotationToMatrix (FBMatrix pMatrix, FBRVector pVector, FBRotationOrder pRotationOrder=kFBXYZ) | |
| Convert a rotation vector to a matrix. | |
| FBRotationToQuaternion (FBQuaternion pQuaternion, FBRVector pVector, FBRotationOrder pRotationOrder=kFBXYZ) | |
| Get a quaternion from a rotation vector. | |
| bool | FBSaveCharacterPinningPreset (str pPresetName, bool pAllowOverwriting=False) |
| Saves a pinning preset from the current pinning values in the Character Controls Tool. | |
| FBScalingToMatrix (FBMatrix pMatrix, FBSVector pVector) | |
| Convert a scaling vector to a matrix. | |
| FBSchedulingDependencyOutput (bool pEnable) | |
| Debug function for MT dependency debug. | |
| bool | FBSetActorMarkerSetVisibility (bool pShow) |
| Sets visibility of the marker set of the current actor. | |
| FBSetCharacterComparisonThresholdValue (float pValue) | |
| Set the Character threshold value used when comparing two characters (e.g.: when applying a Character Clip using the "Control Rig" Solving Mode). | |
| FBSetCharacterFingerTipsVisibility (bool pShow) | |
| Sets visibility of the finger-tips of the current character. | |
| FBSetCharacterFloorContactsVisibility (bool pShow) | |
| Sets visibility of the floor contacts of the current character. | |
| FBSetConstantKeyReducerThresholdValue (FBConstantKeyReducerThresholdType pThresholdType, float pValue) | |
| Set a specific threshold value used by the Constant Key Reducer filter. | |
| FBSetLastSelectedModel (FBModel pModel) | |
| Set the given model as the last one selected, so the manipulator in the viewer will then be on that particular model. | |
| FBSleep (kULong MilliSeconds) | |
| Sleep function Puts system to sleep for specified time. | |
| FBSub (FBTVector pResult, FBTVector pV1, FBTVector pV2) | |
| Subtract pV2 from pV1 (pResult = pV1 - pV2) | |
| FBTQSToMatrix (FBMatrix pMatrix, FBTVector pTVector, FBQuaternion pQuaternion, FBSVector pSVector) | |
| Convert translation vector, rotation quaternion, and scaling vector to a matrix. | |
| FBTRSToMatrix (FBMatrix pMatrix, FBTVector pTVector, FBRVector pRVector, FBSVector pSVector) | |
| Convert translation, rotation, and scaling vectors to a matrix. | |
| FBTrace (str pFormatString,... p1) | |
| This function prints useful debugging strings in the console with kFBNORMAL_TRACE output detailed level. | |
| unsigned int | FBTraceGetLevel () |
| Get Global Trace Detailed Level which affects all the output targets. | |
| FBTraceSetLevel (unsigned int pNewLevel) | |
| Set Global Trace Detailed Level which affects all the output targets. | |
| FBTraceWithLevel (unsigned int pLevel, str pFormatString,... p2) | |
| This function prints useful debugging strings in the console. | |
| FBTranslationToMatrix (FBMatrix pMatrix, FBTVector pVector) | |
| Convert a translation vector to a matrix. | |
| FBVectorMatrixMult (FBVector4d pOutVector, FBMatrix pMatrix, FBVector4d pVector) | |
| Multiply a vector by a matrix. | |
| FBVertexMatrixMult (FBVertex pOutVertex, FBMatrix pMatrix, FBVertex pVertex) | |
| Multiply a vertex by a matrix. | |
Variables | |
| K_DEPRECATED_2024 typedef FBMotionFileImportOptions | FBMotionFileOptions |