►Npyfbsdk | Python module pyfbsk |
CEnumeration | Enumeration mapping |
CFBAccessMode | Pyfbsdk |
CFBActionManager | Action Manager class |
CFBActor | FBActor is used to link motion data to a character |
CFBActorFace | Used to plot actor face animation |
CFBAddRegionParam | This class provide a placeholder to put values necessary to create a Region with FBLayout.AddRegion |
CFBAlphaSource | Shader transparency computation |
CFBAnimationLayer | Used to access animation layer properties and modify them |
CFBAnimationLayerMergeOptions | Merge option for animation layers |
CFBAnimationNode | See samples: CopyAnimation.py, ClearKeysOnSelectedModels.py, TraversingRelationConstraint.py, FCurveEditor.py |
CFBAnimationNodeConnectorType | Different types for the animation node connectors |
CFBApplication | FBApplication is used mainly to manage files |
CFBApplicationState | Application state the MotionBuilder application has been started in |
CFBArrangeMode | Modes for arranging objects in schematic view |
CFBArrowButton | Creates a button which opens a layout to display content |
CFBAssetFile | Class representing a file stored in a version control database |
CFBAssetFolder | Class representing a folder stored in a version control database |
CFBAssetItem | Base class for all managed assets |
CFBAssetMng | Used to access asset manager functionity to get files locally or from a server |
CFBAssetMngFileOptions | Behavior of the application when working with managed files |
CFBAssetMngMenuOptions | Show or hide version control menu items |
CFBAttachType | Types of attachments between UI regions |
CFBAttenuationType | Light attenuation types |
CFBAudioBitDepthMode | Enum FBAudioBitDepthMode |
CFBAudioChannelMode | Enum FBAudioChannelMode |
CFBAudioClip | Used to play audio clips and access their properties |
CFBAudioIn | Audio In class |
CFBAudioOut | Audio Out class |
CFBAudioOutputLocation | Type of locations where the audio is rendered when rendering a scene using a video format |
CFBAudioRateMode | Enum FBAudioRateMode |
CFBAudioRenderOptions | Audio Render Options structure |
CFBBatchFileFormat | Different file formats for the batch |
CFBBatchOnContainsBatchTakes | Different actions to perform when a scene already contains batch takes while in a batch process |
CFBBatchOnTakeExist | Different actions to perform when a take already exist while in a batch process |
CFBBatchOptions | Option parameters for the batch process |
CFBBatchProcessType | Different process type for the batch |
CFBBatchStatus | Different return values of the Batch process |
CFBBodyNodeId | All body nodes |
CFBBodyPartId | Body part for character |
CFBBorderStyle | Different border types available |
CFBBox | A box is a fundamental building block in the application architecture |
CFBBoxPlaceHolder | Wrapper around a specific instance of a FBBox object |
CFBBrowsingProperty | Property browsing |
CFBButton | Used to create and manage buttons in a user interface |
CFBButtonLook | Button look |
CFBButtonState | Possible button states |
CFBButtonStyle | Style of buttons |
CFBCallback | This class is used for the internal callback framework and is not meant to be used by clients |
CFBCamera | Creates custom cameras and manages system cameras |
CFBCameraAntiAliasingMethod | Antialiasing methods |
CFBCameraApertureMode | Aperture modes |
CFBCameraDistanceMode | Camera plane distance modes |
CFBCameraFilmBackType | Filmback types |
CFBCameraFocusDistanceSource | Focus distance sources |
CFBCameraFrameSizeMode | Frame size modes |
CFBCameraMatrixType | Camera matrix types in OpenGL convention |
CFBCameraResolutionMode | Resolution modes |
CFBCameraSafeAreaMode | Safe area modes |
CFBCameraSamplingType | Antialiasing sampling types |
CFBCameraStereo | |
CFBCameraStereoType | |
CFBCameraSwitcher | Camera switcher |
CFBCameraSwitcherAudioManager | Camera Switcher Audio Manager class |
CFBCameraType | Focus distance types |
CFBCameraViewPlaneMode | Camera plane viewing modes |
CFBCellStyle | Different styles of spreadsheet cell styles |
CFBCharacter | A character is the link between a motion source and a character model |
CFBCharacterContactBehaviour | Character Contact Behaviour |
CFBCharacterExtension | Objects Grouping class |
CFBCharacterExtensionRetargetMode | Character extension Retarget Mode |
CFBCharacterExtensionStancePoseMode | Character Extension Stance Pose mode when the stance pose is activated on a character |
CFBCharacterFace | Animates a character face using an actor as input |
CFBCharacterHipsTranslationMode | Character Hips Translation modes |
CFBCharacterInputType | Character Input/Output types |
CFBCharacterKeyingMode | Character keying modes |
CFBCharacterLoadAnimationMethod | This enumeration is used to choose how to load an animation file on a character |
CFBCharacterMarkerSet | Character marker set class |
CFBCharacterPlotWhere | Where to plot a character |
CFBCharacterPose | Used to work with character poses |
CFBCharacterPoseFlag | Character Pose Options flags |
CFBCharacterPoseKeyingMode | Character Pose Keying Mode |
CFBCharacterPoseOptions | Stores options for operations on poses |
CFBCharacterResetProperties | Character Reset Properties Type |
CFBCharacterRollSolver | Character Roll Solver version |
CFBCharacterSolver | Constraint class |
CFBClipEnd | Clip end actions |
CFBCluster | Weighting interface for meshes |
CFBClusterMode | Different clustering modes |
CFBColor | FBColor class |
CFBColorAndAlpha | FBColorAndAlpha class |
CFBCommandState | FBCommandState |
CFBCommPortType | Communication port type |
CFBCommType | Communications type |
CFBComponent | MotionBuilder SDK base class |
CFBComponentList | FBComponentList class |
CFBConfigFile | Interface to the application config files |
CFBConnectionAction | Possible actions when a notify plug event occurs |
CFBConnectionType | Connection types available between plugs |
CFBConsoleChannelType | Console channel types |
CFBConstantKeyReducerThresholdType | Different threshold types for the Constant Key Reducer filter |
CFBConstraint | Base class for constraints |
CFBConstraintInfo | Constraint information class |
CFBConstraintManager | Constraint manager |
CFBConstraintRelation | ConstraintRelation class |
CFBConstraintSolver | Base class for constraint solver |
CFBConstructionHistory | Access to global construction history functionality |
CFBConstructionHistoryState | Construction history manager state |
CFBConstructionOperation | FBConstructionOperation is used to represent an operation in the construction history |
CFBControllerMode | Controller modes for optical model |
CFBControlSet | Control set class |
CFBControlSetType | Character ControlSet type |
CFBCycleAnalysisNode | Cycle Analysis class |
CFBCycleCreator | See sample: CycleCreator.py |
CFBDataAsStringFlag | FBDataAsStringFlag |
CFBDeck | Interface to a tape deck |
CFBDeckTransportMode | FBDeckTransportMode |
CFBDeformer | Base Model deformer class |
CFBDeformerPointCache | Base Model deformer class |
CFBDeformerType | Determine the deformer type |
CFBDevice | Base Device class |
CFBDeviceInstrument | Instrument abstraction layer |
CFBDeviceKeyboardKey | Keyboard keys (for input) |
CFBDeviceNotifyInfo | Device Input and Output Notification information structure |
CFBDeviceOptical | Optical device class |
CFBDeviceOpticalMarker | Device optical marker |
CFBDeviceSamplingMode | Recording types |
CFBDirMap | |
CFBDisplayMode | Model display options |
CFBDisplayWhat | Model display mask This mask determines what types of models are displayed by the renderer |
CFBDragAndDropState | State of Drag and Drop |
CFBEdit | Text edit box |
CFBEditColor | Color edit widget |
CFBEditColorAndAlpha | Color and alpha edit widget |
CFBEditNumber | Number edit box |
CFBEditProperty | Property editor widget |
CFBEditPropertyModern | Property editor widget |
CFBEditTimeCode | |
CFBEditVector | Vector edit widget |
CFBEffectorId | All effector nodes |
CFBEffectorSetID | Effector ID identifier |
CFBElementAction | Enumeration that describe the different actions available on a scene element depending on the current context |
CFBEvaluateInfo | AnimationNodeNotify evaluation information |
CFBEvaluateManager | |
CFBEvent | Base Event class |
CFBEventActivate | Activation event |
CFBEventAnimationNodeType | Event based on animation node |
CFBEventClipChange | |
CFBEventConnectionDataNotify | Connection notify event class |
CFBEventConnectionKeyingNotify | |
CFBEventConnectionNotify | Connection notify event class |
CFBEventConnectionStateNotify | Connection notify event class |
CFBEventDblClick | Input event class |
CFBEventDragAndDrop | Drag and drop interface.b>Event: Global Evaluation pipeline critical timing callback event |
CFBEventEvalGlobalCallback | |
CFBEventExpose | Event sent when a control needs to be displayed |
CFBEventFileChange | File change event class |
CFBEventInput | Input event class |
CFBEventMenu | Menu event |
CFBEventName | These events are used internally by the Python Callback mecanism |
CFBEventOverrideFileOpen | Event that is called before a file open/merge |
CFBEventPlayerControlChange | |
CFBEventPreShow | PreShow event class |
CFBEventResize | Event sent to a control that resizes |
CFBEventSceneChange | Select model event class |
CFBEventShow | Show event class |
CFBEventSpread | Spreadsheet event |
CFBEventTakeChange | Take change event class |
CFBEventTransaction | Transaction event |
CFBEventTree | FBTree node event |
CFBEventTreeSelect | FBTree selection event.b>Event: Video Frame offline Rendering Event |
CFBEventVideoFrameRendering | |
CFBExistingClipAction | Action to perform, when preparing an Audio In object to record, when the action clip associated to the recording path is already in the scene |
CFBExistingFileAction | Action to perform, when preparing an Audio In object to record, when the action clip associated to the recording path already exists on disk and is not empty |
CFBExtrapolationMode | Modes for pre / post extrapolation |
CFBFbxOptions | Customize file loading and saving |
CFBFCurve | FCurve class |
CFBFCurveEditor | FCurve editor |
CFBFCurveEditorUtility | FBFCurveEditor Utility class Utility class allowing different operations on a FBFCurveEditor or on the main FCurveEditor |
CFBFCurveEvent | This class is used when a modification is made on a FCurve |
CFBFCurveEventManager | FCurve Event Manager Interface to the FBFCurveEventManager |
CFBFCurveEventType | This enum indicates what modification was made to a tracked FCurve |
CFBFCurveKey | KeyFrame for an FCurve |
CFBFileCreation | Types of operation to execute when trying to write a file that already exists on disk |
CFBFileFormatAndVersion | |
CFBFileMonitoringManager | File Change Monitoring Interface to the file change monitoring |
CFBFileMonitoringType | File Monitoring Type |
CFBFilePopup | File Popup (for open/save) |
CFBFilePopupStyle | Different types of file popup windows |
CFBFileReference | Objects Containing class |
CFBFilter | Filters are used to modify motion capture data |
CFBFilterManager | Filter manager |
CFBFilterType | Filter types |
CFBFloorContactID | Floor contact for the given index |
CFBFogMode | Fog falloff modes |
CFBFolder | Folder class |
CFBFolderPopup | Folder Popup (for selecting a directory) |
CFBGapMode | Gap interpolation modes |
CFBGenerationMode | Generation modes for optical model |
CFBGenericMenu | A GenericMenu class |
CFBGenericMenuItem | FBGenericMenuItem This class stores data for a single menu item |
CFBGeometry | Geometry class |
CFBGeometryArrayElementType | Type of data when requesting an array |
CFBGeometryArrayID | ID to use when requesting a specific array of data for a model |
CFBGeometryMappingMode | Determine how the element is mapped on a surface |
CFBGeometryPrimitiveType | |
CFBGeometryReferenceMode | Determine how the mapping information is stored in the array of coordinate |
CFBGlobalEvalCallbackTiming | Global Evaluation callback timing |
CFBGlobalLight | Global light class |
CFBGroup | Objects Grouping class |
CFBHandle | FBHandle class exposes the Handle object of the application |
CFBHUD | Heads Up display |
CFBHUDBloopSlateElement | Heads Up display |
CFBHUDElement | Heads Up display |
CFBHUDElementHAlignment | |
CFBHUDElementVAlignment | |
CFBHUDFlashElement | Heads Up display |
CFBHUDManager | |
CFBHUDRectElement | Heads Up display |
CFBHUDTextElement | Heads Up display |
CFBHUDTextureElement | Heads Up display |
CFBHUDTimelineElement | Heads Up display |
CFBIconPosition | Different icon positions possible |
CFBImage | Image class |
CFBImageContainer | Image |
CFBImageFormat | Image formats |
CFBImageInterleaveType | Image field interleave types |
CFBImageInterpolationType | Image interpolation types |
CFBImageType | Image types |
CFBInputKey | Keyboard inputs |
CFBInputModifier | Input Modifiers (Ctrl, Alt, Shift) |
CFBInputType | Types of input events |
CFBInsertSegmentMode | Insert segment modes |
CFBInterpolation | Types of interpolation for an FCurve |
CFBInterpolatorCurveType | Types of interpolator for an FCurve |
CFBKeyControl | Key control |
CFBKeyingGroup | KeyingGroup class |
CFBKeyingGroupType | Keying group types |
CFBLabel | Text label |
CFBLayeredTexture | LayeredTexture class |
CFBLayerMode | Layer mode |
CFBLayerRotationMode | Rotation mode for layer |
CFBLayout | Used to build the user interface |
CFBLayoutRegion | Layout region |
CFBLight | Light class |
CFBLightType | Light types |
CFBList | List of items |
CFBListStyle | List style or direction |
CFBManipulator | Manipulator class |
CFBManipulatorPickType | Types of manipulator picking |
CFBManipulatorTransformType | Manipulator transform stles |
CFBMarkerLook | Look of the marker |
CFBMarkerResolutionLevel | Resolution of marker mesh sphere and capsule (Quality) |
CFBMarkerSet | Marker set class |
CFBMarkerType | Type of the marker |
CFBMaterial | Material class |
CFBMaterialTextureType | Various Material texture channels' type |
CFBMatrix | FBMatrix class |
CFBMemo | Multi-line text input |
CFBMenuItemType | Types of menu items available |
CFBMenuManager | The menu manager allows access to MotionBuilder menu bar |
CFBMergeLayerMode | Merge layer mode for animation layers |
CFBMesh | Mesh class |
CFBMirrorPlaneType | Mirror Plane Type |
CFBModel | Model class |
CFBModelCube | Cube model class |
CFBModelCullingMode | Model Culling Mode |
CFBModelEvaluationTaskType | |
CFBModelHiercharyTraverserType | Types of hierarchy traverser search type |
CFBModelList | FBModelList class |
CFBModelMarker | Model marker class |
CFBModelMarkerOptical | Optical model marker class |
CFBModelNull | Null object class |
CFBModelOptical | Optical model class |
CFBModelOpticalAdvanced | Advanced optical model information |
CFBModelPath3D | Path 3D model class |
CFBModelPlaceHolder | Wrapper around a specific instance of a FBModel object |
CFBModelPlane | Plane model class |
CFBModelRoot | Root object class |
CFBModelRotationOrder | Ways to apply Rotation |
CFBModelSelection | Different model selection available |
CFBModelShadingMode | Modes for model shading |
CFBModelSkeleton | Root object class |
CFBModelTemplate | Model template class |
CFBModelTemplateStyle | Model template styles When creating model templates, this parameter will affect the actual model created (associated with the model template) |
CFBModelTransformationType | Types of transformation vector/matrices possible |
CFBModelVertexData | |
CFBModuleManager | Module Manager class |
CFBMotionBlend | Motion Blend class |
CFBMotionBlendEdit | Motion Blend Edit class |
CFBMotionClip | Motion class |
CFBMotionFileExportOptions | Customize motion file exporting |
CFBMotionFileImportOptions | Customize motion file loading |
CFBMultiLangManager | Language manager |
CFBNamespace | Objects Containing class |
CFBNamespaceAction | Namespace flags |
CFBNewKeyInterpolationType | Key Interpolation Type to use when creating new keys |
CFBNote | Note class |
CFBNurbs | Nurbs class |
CFBNurbType | Surface types |
CFBObjectFlag | Available flags for any component |
CFBObjectPose | FBObjectPose class |
CFBObjectPoseMirrorOptions | FBObjectPoseMirrorOptions class |
CFBObjectPoseMirrorOptionsFlag | ObjectPoseMirrorOptions flags |
CFBObjectPoseOptions | FBObjectPoseOptions class |
CFBObjectPoseOptionsFlag | ObjectPoseOptions flags |
CFBObjectStatus | Available lifetime status for any component |
CFBOneClickApplication | Possible application for One-Click interop with MotionBuilder |
CFBOpticalGap | Optical Gap class |
CFBOpticalSegment | Optical segment class |
CFBOrientation | General directions for UI components.b> DEPRICATED use ParallelEvaluation on FBEvaluateManager insteadAvailable DAG parallel schedule algorithm |
CFBParallelScheduleType | |
CFBParity | Parity modes |
CFBPatch | Patch class |
CFBPhysicalProperties | Base class for physical properties attach to a model |
CFBPickInfosList | FBPickInfosList class |
CFBPickingMode | 3D picking mode |
CFBPlayerControl | Player control |
CFBPlayerControlChangeType | Types of player control change events |
CFBPlayMode | Play modes |
CFBPlotAllowed | FBPlotAllowed |
CFBPlotOptions | Option parameters for plotting |
CFBPlotPopup | Plot Popup (for setting options only) |
CFBPlotTangentMode | The tangent mode for plotted curve |
CFBPlug | Connections Basic Open Reality SDK Element |
CFBPlugModificationFlag | |
CFBPlugStatusFlag | |
CFBPointCacheFile | Base Model deformer class |
CFBPointCacheManager | Point Cache Manager Interface to the point cache manager |
CFBPopup | Popup window |
CFBPopupInputType | User input types for a popup |
CFBPose | Pose class |
CFBPoseTransformType | Transform mode of pose |
CFBPoseType | Types of pose |
CFBProfiler | FBProfiler |
CFBProfileTaskCycle | FBProfileTaskCycle |
CFBProfileTimeEvent | FBProfileTimeEvent |
CFBProfilingMode | Available Profiling modes |
CFBProgress | Progress bar.b>Property: Base property class |
CFBProperty | Generic application property |
CFBPropertyAction | |
CFBPropertyAnimatable | Animatable property base class |
CFBPropertyAnimatableAction | |
CFBPropertyAnimatableBool | |
CFBPropertyAnimatableColor | |
CFBPropertyAnimatableColorAndAlpha | |
CFBPropertyAnimatableDouble | |
CFBPropertyAnimatableEnum | |
CFBPropertyAnimatableInt | |
CFBPropertyAnimatableTime | |
CFBPropertyAnimatableVector2d | |
CFBPropertyAnimatableVector3d | |
CFBPropertyAnimatableVector4d | |
CFBPropertyBool | |
CFBPropertyColor | FBPropertyColor class |
CFBPropertyColorAndAlpha | FBPropertyColorAndAlpha class |
CFBPropertyComponent | |
CFBPropertyComponents | Property Components Bit Field (XYZ, RGB, RGBA, UV, XYZW, etc.) |
CFBPropertyConnectionEditor | Property Connection Editor |
CFBPropertyDouble | |
CFBPropertyEnum | Enumeration property |
CFBPropertyFlag | Available flags for FBProperty objects.b>PropertyList: Actor |
CFBPropertyFloat | |
CFBPropertyInt | |
CFBPropertyList | Tuple-like structure for system elements |
CFBPropertyListActor | B>PropertyList: Actor face |
CFBPropertyListActorFace | |
CFBPropertyListAnimationNode | List of animation nodes.b>List: AudioClip |
CFBPropertyListAudioClip | B>List: AudioIn |
CFBPropertyListAudioIn | B>List: AudioOut |
CFBPropertyListAudioOut | B>List: Box informations for constraint relation |
CFBPropertyListBox | B>PropertyList: Camera |
CFBPropertyListCamera | B>PropertyList: Character |
CFBPropertyListCharacter | |
CFBPropertyListCharacterExtension | Character extension property list.b>PropertyList: Character face |
CFBPropertyListCharacterFace | B>PropertyList: CharacterMarkerSet |
CFBPropertyListCharacterMarkerSet | B>PropertyList: CharacterPose |
CFBPropertyListCharacterPose | B>PropertyList: Concrete class for PropertyList of component |
CFBPropertyListComponent | B>PropertyList: Constraint |
CFBPropertyListConstraint | B>PropertyList: Constraint solver |
CFBPropertyListConstraintSolver | B>PropertyList: MarkerSet |
CFBPropertyListControlSet | B>PropertyList: Deck |
CFBPropertyListDeck | |
CFBPropertyListDeformer | B>PropertyList: Device |
CFBPropertyListDevice | |
CFBPropertyListDeviceInstrument | List of instruments.b>PropertyList: Device optical marker |
CFBPropertyListDeviceOpticalMarker | |
CFBPropertyListFCurveKey | List of FCurveKey.b>List: FileReference |
CFBPropertyListFileReference | B>PropertyList: Folder |
CFBPropertyListFolder | B>List: Group |
CFBPropertyListGroup | B>PropertyList: Handle |
CFBPropertyListHandle | B>PropertyList: KeyingGroup |
CFBPropertyListHUD | B>PropertyList: Handle |
CFBPropertyListHUDElement | B>PropertyList: Handle |
CFBPropertyListKeyingGroup | B>PropertyList: Light |
CFBPropertyListLight | B>PropertyList: Manipulator |
CFBPropertyListManipulator | B>PropertyList: Device optical marker |
CFBPropertyListMarkerSegment | B>PropertyList: MarkerSet |
CFBPropertyListMarkerSet | B>PropertyList: Material |
CFBPropertyListMaterial | B>List: Model |
CFBPropertyListMaterialId | |
CFBPropertyListMedia | |
CFBPropertyListModel | B>PropertyList: Device optical marker |
CFBPropertyListModelMarkerOptical | B>PropertyList: ModelOptical |
CFBPropertyListModelOptical | B>PropertyList: ModelSkeleton |
CFBPropertyListModelSkeleton | B>PropertyList: ModelTemplate |
CFBPropertyListModelTemplate | B>PropertyList: ModelTemplateBinding |
CFBPropertyListModelTemplateBinding | B>List: MotionClip PropertyList: MotionClip |
CFBPropertyListMotionClip | B>List: Namespace |
CFBPropertyListNamespace | B>List: Note |
CFBPropertyListNormalIndex | |
CFBPropertyListNote | B>List of scene objects |
CFBPropertyListObject | List-like structure fo system elements |
CFBPropertyListObjectPose | B>PropertyList: Device optical marker |
CFBPropertyListOpticalGap | B>PropertyList: Device optical marker |
CFBPropertyListOpticalSegment | B>PropertyList: Physical properties |
CFBPropertyListPhysicalProperties | B>List: Story Clip pivot models |
CFBPropertyListPivot | B>List: Model |
CFBPropertyListPose | B>PropertyList: Texture |
CFBPropertyListPrimitiveVertexCount | |
CFBPropertyListRendererCallback | B>PropertyList: Device optical marker |
CFBPropertyListRigidBody | B>PropertyList: Device optical marker |
CFBPropertyListRigidBodyMarkers | B>List: Set |
CFBPropertyListScene | |
CFBPropertyListSet | B>PropertyList: Shader |
CFBPropertyListShader | B>List: StoryClip |
CFBPropertyListStoryClip | B>List: Story track Details |
CFBPropertyListStoryDetails | B>List: StoryFolder |
CFBPropertyListStoryFolder | B>List: StorySubTrack |
CFBPropertyListStorySubTrack | B>List: StoryTrack |
CFBPropertyListStoryTrack | B>List: Take |
CFBPropertyListTake | B>PropertyList: Texture |
CFBPropertyListTexture | |
CFBPropertyListTextureId | |
CFBPropertyListTreeNode | PropertyList of nodes in the tree view.b>PropertyList: UserObject |
CFBPropertyListUserObject | B>PropertyList: VideoClip |
CFBPropertyListUVIndex | |
CFBPropertyListVertexIndex | |
CFBPropertyListVideo | |
CFBPropertyListVideoClip | B>PropertyList: VideoIn |
CFBPropertyListVideoIn | B>PropertyList: VideoOut |
CFBPropertyListVideoOut | |
CFBPropertyManager | Property Manager |
CFBPropertyStateEvent | This class is used when the state of a property tracked by the FBFCurveEventManager is changed |
CFBPropertyStateEventType | This enum indicates what modification was made to the animation of a tracked property.b>Property class: const char * (String) |
CFBPropertyString | B>Property: StringList |
CFBPropertyStringList | |
CFBPropertyTime | |
CFBPropertyType | Property types |
CFBPropertyVector2d | |
CFBPropertyVector3d | |
CFBPropertyVector4d | |
CFBPropertyViewDefinition | FBProperty View |
CFBPropertyViewList | FBProperty View List |
CFBPropertyViewManager | FBProperty View Manager |
CFBPropertyViewType | Property view set type |
CFBPythonWrapper | Base class of FBPlug in Python |
CFBRecalcMarkerSetOffset | Recalculate MarkerSet offset for? |
CFBReferenceTime | Reference time class |
CFBRenderer | Open Reality renderer interface |
CFBRendererCallback | Open Reality renderer callback interface |
CFBRenderingPass | Rendering Pass |
CFBRenderOptions | |
CFBRigidBody | Rigid body class |
CFBRigidBodyMode | Rigid body modes |
CFBRootHMode | |
CFBRootRMode | |
CFBRootSpeedMode | |
CFBRootXZMode | |
CFBRotationFilter | Rotation filters |
CFBRotationOrder | Specify the Euler rotation order |
CFBRSType | RS type for serial port |
CFBScene | Access to the MotionBuilder scene |
CFBSceneChangeType | Types of model selection events |
CFBScrollBox | Scroll Box |
CFBSegmentMode | Segment modes |
CFBSet | Objects Set class |
CFBShader | Shader class |
CFBShaderLighted | Lighted shader class |
CFBShaderManager | Shader manager |
CFBShaderModelInfo | |
CFBShaderShadowLive | Shader Shadow Live class |
CFBShadowFrameType | Shadow calculation methods |
CFBShadowType | Shadow types |
CFBSkeletonLook | Look of the skeleton |
CFBSkeletonNodeId | All Skeleton nodes |
CFBSkeletonResolutionLevel | Resolution of skeleton sphere, capsule and stick (Quality) |
CFBSkeletonState | |
CFBSlider | Slider |
CFBSplitStyle | Type of split style (sub-division) for layout |
CFBSpread | Base spreadsheet class |
CFBSpreadCell | Spreadsheet cell |
CFBSpreadColumn | Spreadsheet column |
CFBSpreadPart | Spreadsheet part |
CFBSpreadRow | Spreadsheet row |
CFBStereoDisplayMode | |
CFBStory | Story Management class |
CFBStoryClip | Story Clip class |
CFBStoryClipAlignmentType | Alignment Types when aligning clips |
CFBStoryClipChangeType | Types of clip change events, matching KEventClip.eType Expose only kFBStoryClipMoveClip and kFBStoryClipRemoved for now |
CFBStoryClipCompMode | Compensation Modes for story character clips |
CFBStoryClipGhostTimeMode | Time mode to display ghost |
CFBStoryClipMatchingRotationType | Matching Rotation Types, when matching clips to each other |
CFBStoryClipMatchingTimeType | Matching Time Types, when matching clips to each other |
CFBStoryClipMatchingTranslationType | Matching Translation, Types when matching clips to each other |
CFBStoryClipMirrorPlane | Several mirror planes to mirror animation |
CFBStoryClipNodeFunction | Node function |
CFBStoryClipShowGhostMode | Show Ghost Modes for story animation clips |
CFBStoryClipSolveMode | Solve Modes for story character clips |
CFBStoryClipTimeWarpInterpolatorType | Types of TimeWrap Interpolator for Story Clips |
CFBStoryFolder | Story Folder class |
CFBStoryGroupClip | Story Group Clip class |
CFBStoryGroupClipAlignmentType | Alignment Types when aligning groups |
CFBStoryTrack | Story Track class |
CFBStoryTrackBodyPart | Body Parts for story track character |
CFBStoryTrackGhostShowMode | Ghost Show Modes for story animation tracks |
CFBStoryTrackRefMode | References Modes for story animation tracks |
CFBStoryTrackType | Types for new story tracks |
CFBStringList | String list |
CFBSurface | Surface class |
CFBSurfaceMode | Surface modes |
CFBSurfaceType | Surface types |
CFBSVector | Three dimensional scaling vector |
CFBSyncActivationAndVisibilityMode | Sync mode for Constraints' Activeness and Models' visibility belonging to the Character Extension |
CFBSystem | Provides access to the underlying system, and the MotionBuilder scene |
CFBTabPanel | Tab panel |
CFBTake | A take is a container for animation in a scene |
CFBTakeChangeType | Types of take change events |
CFBTakeSpanOnLoad | This enumeration indicate the how to set the take start and end points on after a load |
CFBTangentClampMode | Different clamping modes for the tangents |
CFBTangentConstantMode | Different constant modes for the tangents |
CFBTangentCustomIndex | Custom tangent index for the tangents |
CFBTangentMode | Methods of tangent calculation |
CFBTangentWeightMode | Active tangent weight, no/one/both side are active on a key |
CFBTCPIPSocketType | Types of TCP/IP Sockets |
CFBTextJustify | Text justification styles |
CFBTextStyle | Text appearance styles |
CFBTexture | See samples: HUDElements.py, MaterialAndTexture.py, TextureAnimation.py, VideoInput.py, VideoMemory.py, DeleteUnusedMedia.py |
CFBTextureBlendMode | Texture blend modes |
CFBTextureMapping | Texture mapping modes |
CFBTextureUseType | Texture Use Type |
CFBThermometer | Thermometer |
CFBTime | Time data structure |
CFBTimeCode | TimeCode data structure |
CFBTimeMarkAction | Time (Global & Take) Mark assigned action |
CFBTimeMode | Different time modes available |
CFBTimeReferential | FBCommandState |
CFBTimeSpan | TimeSpan class |
CFBTimeWarpManager | Time Warp Manager Interface to the Time Warp Manager |
CFBTool | Tool class |
CFBToolLayoutManager | Tool Layout Manager class |
CFBToolPossibleDockPosition | |
CFBTransportAudioManager | Transport Tool Audio Manager class |
CFBTransportLoopMode | Available loop modes for the transport control |
CFBTransportMode | Transport modes |
CFBTransportPlaySpeed | Available transport control play speed |
CFBTransportSnapMode | Available snap methods for the transport control |
CFBTransportTimeFormat | Available transport control time display |
CFBTree | Tree list view |
CFBTreeNode | A node in the tree view |
CFBTriggerStyle | Audio clips' trigger styles |
CFBUndoManager | Access to global undo and redo functionality |
CFBUpAxis | This enumeration indicates which up axis is used in the motion file (so far, only effective when loading c3d files) |
CFBUseChnMode | Use Channel modes |
CFBUserObject | |
CFBVector2d | Vector2d class |
CFBVector3d | Vector3d class |
CFBVector4d | Vector4d class |
CFBVertex | Vertex class |
CFBVideo | Video media class |
CFBVideoClip | Video clip media class |
CFBVideoClipImage | Video clip image media class |
CFBVideoClipImageDDS | Video clip image media class for DDS images |
CFBVideoCodecManager | Video Codec manager class |
CFBVideoCodecMode | Enum FBVideoRenderDepth |
CFBVideoFormat | Video color modes |
CFBVideoGrabber | Video Grabber class |
CFBVideoGrabOptions | Video Grabbing Options |
CFBVideoIn | Basic video input class, supporting webcam and DV device |
CFBVideoInterlaceMode | Video interlace modes |
CFBVideoLiveType | Video Live type |
CFBVideoMemory | FBVideoMemory allow external media source (which can't be supported by MoBu natively) User could create / update OGL texture (GL_TEXTURE_2D type) externally, and pass in GL texture object id to TextureOGLId property.See "Scripts/Samples/Video/VideoMemory.py" for usage example |
CFBVideoOut | Video media class |
CFBVideoProxyMode | Video proxy modes |
CFBVideoRenderDepth | Enum FBVideoRenderDepth |
CFBVideoRenderFieldMode | Enum FBVideoRenderFieldMode |
CFBVideoRenderViewingMode | Enum FBVideoRenderViewingMode |
CFBVideoResolution | Video Resolution (1D) |
CFBVideoStorageMode | Video storage modes |
CFBView | Generic view |
CFBViewerMode | Different viewer modes for the 3D viewer |
CFBViewingOptions | Viewing options for rendering |
CFBVisibilityState | Visibility state |
CFBVisualComponent | Visual Component base class |
CFBVisualContainer | Used to create a container for a tool UI |
CFBWebView | Web viewer |
CFBWidgetHolder | Native Widget Holder (can be used to embed native Qt Widget inside MoBu UI elements) A Widget holder provides a bridge to instantiate a Native Qt widget into MB framework |
►Npyfbsdk_additions | This module improves pyfbsdk UI building |
CFBBoxLayout | Base class for a line layout (either vertical or horizontal) |
CFBButtonGroup | Button group class used to manage multiple radio buttons |
CFBGridLayout | More advance layout that allow organisation of control in a grid |
CFBHBoxLayout | This class manages a FBBoxLayout Horizontal (see FBBoxLayout for documentation on how to Add/Remove control) |
CFBTabControl | A real FBTabControl that improve the behavior of the FBTabPanel |
CFBVBoxLayout | This class manages a FBBoxLayout Vertical (see FBBoxLayout for documentation on how to Add/Remove control) |