CFBVisualComponent::__Region::__AttachTo | Structure for attachment components |
CFBVisualComponent::__Region::__AttachType | Structure for attachment types |
CFBVisualComponent::__Border | Border information structure |
CFBVisualComponent::__Region::__Pos | Structure for absolute positions |
CFBVisualComponent::__Region::__Ratio | Structure for attachment ratio |
CFBVisualComponent::__Region | Region information structure |
CFBArrayTemplate< Type > | Template class to contain an array of items |
CFBArrayTemplate< FBConsoleChannel * > | |
►CFBArrayTemplate< FBConstructionOperation * > | |
CFBConstructionOperationArray | Simple wrapper for construction operation arrays |
CFBArrayTemplate< FBDeviceGlove::GloveChannel * > | |
CFBArrayTemplate< FBDeviceOpticalMarker * > | |
CFBArrayTemplate< FBModelMarkerOptical * > | |
CFBArrayTemplate< FBOpticalGap * > | |
CFBArrayTemplate< FBOpticalSegment * > | |
CFBArrayTemplate< FBRigidBody * > | |
CFBArrayTemplate< FBScriptWrapper * > | |
CFBArrayTemplate< FBTreeNode * > | |
CFBAudioRenderOptions | Audio Render Options structure |
CFBBatchOptions | Option parameters for the batch process |
CFBCharacterPoseOptions | Stores options for operations on poses |
CFBConfigFile | Interface to the application config files |
CFBConstraintInfo | Constraint information class |
CFBConstructionOperation | FBConstructionOperation is used to represent an operation in the construction history |
CFBControlSetState | |
CFBCriticalSection | High priority critical section class |
CFBDeviceNotifyInfo | Device Input and Output Notification information structure |
CFBDirMap | |
CFBEffectorSetState | |
CFBEvaluateInfo | AnimationNodeNotify evaluation information |
►CFBEvent | Base Event class |
CFBCurveCustomKeyAddEvent | This class is used when adding a key with a custom tangent to a curve. It contains the necessary information for the user to specify the properties of the key |
CFBCurveCustomKeyChangeEvent | This class is used when changing the interpolation type/custom tangent index of a key with a custom tangent. It contains the necessary information for the user to identify the key |
CFBCurveEvaluationEvent | This class is used when an evaluation must be done on your custom tangents. It contains the necessary information to do the evaluation |
CFBEventActivate | Activation event |
CFBEventAnimationNode | The transform manipulator has begun doing modifications This event occurs every time a manipulator: |
CFBEventClipChange | |
CFBEventConnectionDataNotify | Connection notify event class |
CFBEventConnectionKeyingNotify | |
CFBEventConnectionNotify | Connection notify event class |
CFBEventConnectionStateNotify | Connection notify event class |
CFBEventConstructionHistoryChange | Event to retrieve the command id of a construction history change |
CFBEventDblClick | Input event class |
CFBEventDragAndDrop | Drag and drop interface |
CFBEventEvalGlobalCallback | Event: Global Evaluation pipeline critical timing callback event |
CFBEventExpose | Event sent when a control needs to be displayed |
CFBEventFileChange | File change event class |
CFBEventInput | Input event class |
CFBEventMenu | Menu event |
CFBEventOverrideFileOpen | Event that is called before a file open/merge |
CFBEventPlayerControlChange | |
CFBEventResize | Event sent to a control that resizes |
CFBEventSceneChange | Select model event class |
CFBEventShow | Show event class |
CFBEventSpread | Spreadsheet event |
CFBEventTakeChange | Take change event class |
CFBEventTransaction | Transaction event |
CFBEventTree | FBTree node event |
CFBEventTreeSelect | FBTree selection event |
CFBEventVideoFrameRendering | Event: Video Frame offline Rendering Event |
CFBEventVideoSwitcher | Video switcher callback event |
CFBFCurveEditorEvent | This class is used when receiving a callback about an interaction that the user has done in the FCurve Editor |
CFBFCurveEvent | This class is used when a modification is made on a FCurve. It contains the necessary information to identify the owner of the curve and what modification was made |
CFBPropertyStateEvent | This class is used when the state of a property tracked by the FBFCurveEventManager is changed |
CFBFastLock | FBFastLock |
CFBFCurveKey | KeyFrame for an FCurve |
CFBFilterManager | Filter manager |
CFBMatrix | Four x Four (double) Matrix |
CFBMocapJointsState | |
CFBMultiLangManager | Language manager |
CFBObjectPoseMirrorOptions | FBObjectPoseMirrorOptions class |
CFBObjectPoseOptions | FBObjectPoseOptions class |
CFBPickInfos | Picking information structure |
CFBPlotOptions | Option parameters for plotting |
CFBProfilerHelper | FBProfilerHelper |
CFBProfileTaskCycle | FBProfileTaskCycle |
CFBProfileTimeEvent | FBProfileTimeEvent |
CFBPropertyManager | Property Manager |
CFBPropertyViewDefinition | FBProperty View |
CFBPropertyViewList | FBProperty View List |
CFBPython | FBPython is for python users to run python script and communicate with MotionBuilder internal python facility |
CFBPythonContext | |
CFBRenderOptions | |
CFBScriptWrapper | This interface is used to bridge ORSDK and Python exposition |
CFBShaderManager | Shader manager |
CFBShaderModelInfo | |
CFBSkeletonState | |
CFBString | Basic string class |
CFBStringList | String list |
CFBTime | Time data structure |
CFBTimeCode | TimeCode data structure |
CFBTimeSpan | TimeSpan class |
CFBUndo | Base Class for Custom Undoable Actions |
CFBVector2< tType > | Two dimensional vector (template) |
CFBVector3< tType > | Three dimensional vector (template) |
►CFBVector3< double > | |
CFBColor | Color vector |
CFBSVector | Three dimensional scaling vector |
CFBVector4< tType > | Four dimensional vector (template) |
►CFBVector4< double > | |
CFBColorAndAlpha | Color and alpha vector |
CFBVideoCodecManager | Video Codec manager class |
CFBVideoGrabOptions | Video Grabbing Options structure |
CFBVideoGrabStats | Video Grabbing Statistics structure |
CFBViewingOptions | Viewing options for rendering |
CFBVisitDirectoryCallback | Loop over directory content |
►CFBWrapperHolder | |
►CFBPlug | Connections Basic Open Reality SDK Element |
►CFBComponent | MotionBuilder SDK base class |
CFBAMMenu | Context menu |
CFBActionManager | Action Manager class |
CFBActorFace | Used to plot actor face animation |
CFBAnimationLayer | Used to access animation layer properties and modify them |
CFBAnimationNode | |
CFBAnimationStack | Used to access animation stack |
CFBApplication | FBApplication is used mainly to manage files |
CFBApplyManagerRule | ApplyManagerRules are used to define custom rules for manipulating custom objects |
►CFBAssetItem | Base class for all managed assets |
CFBAssetFile | Class representing a file stored in a version control database |
CFBAssetFolder | Class representing a folder stored in a version control database |
CFBAssetMng | Used to access asset manager functionity to get files locally or from a server |
CFBAudioClip | Used to play audio clips and access their properties |
CFBAudioIn | Audio In class |
CFBAudioOut | Audio Out class |
►CFBBox | A box is a fundamental building block in the application architecture |
►CFBBoxPlaceHolder | Wrapper around a specific instance of a FBBox object |
CFBModelPlaceHolder | Wrapper around a specific instance of a FBModel object |
►CFBConstraint | Base class for constraints |
CFBActor | FBActor is used to link motion data to a character |
CFBCharacter | A character is the link between a motion source and a character model |
CFBCharacterFace | Animates a character face using an actor as input |
CFBCharacterSolver | Constraint class |
CFBConstraintRelation | ConstraintRelation class |
CFBConstraintSolver | Base class for constraint solver |
CFBStoryTrack | Story Track class |
CFBCycleAnalysisNode | Cycle Analysis class |
►CFBDevice | Base Device class |
CFBDeviceGlove | Base Glove class |
CFBDeviceOptical | Optical device class |
►CFBDeviceSync | Sync'ed device class |
CFBDeviceCamera | Camera device base class |
CFBGlobalLight | Global light class |
CFBGroup | Objects Grouping class |
CFBHUD | Heads Up display |
►CFBHUDElement | Heads Up display |
►CFBHUDFlashElement | Heads Up display |
CFBHUDBloopSlateElement | Heads Up display |
CFBHUDTimelineElement | Heads Up display |
CFBHUDRectElement | Heads Up display |
CFBHUDTextElement | Heads Up display |
CFBHUDTextureElement | Heads Up display |
CFBHandle | FBHandle class exposes the Handle object of the application |
CFBMaterial | Material class |
►CFBModel | Model class |
►CFBCamera | Creates custom cameras and manages system cameras |
CFBCameraStereo | |
CFBCameraSwitcher | Camera switcher |
CFBLight | Light class |
CFBModelCube | Cube model class |
►CFBModelMarker | Model marker class |
CFBModelMarkerOptical | Optical model marker class |
CFBModelNull | Null object class |
CFBModelOptical | Optical model class |
CFBModelPath3D | Path 3D model class |
CFBModelPlane | Plane model class |
CFBModelRoot | Root object class |
CFBModelSkeleton | Root object class |
CFBNote | Note class |
CFBPhysicalProperties | Base class for physical properties attach to a model |
CFBSet | Objects Set class |
►CFBShader | Shader class |
CFBShaderLighted | Lighted shader class |
CFBShaderShadowLive | Shader Shadow Live class |
►CFBTexture | |
CFBLayeredTexture | LayeredTexture class |
CFBUserObject | |
►CFBVideo | Video media class |
►CFBVideoClip | Video clip media class |
►CFBVideoClipImage | Video clip image media class. Used for a variety of image types. For DDS images, use the FBVideoClipImageDDS instead |
CFBVideoClipImageDDS | Video clip image media class for DDS images |
CFBVideoIn | Basic video input class, supporting webcam and DV device |
CFBVideoMemory | FBVideoMemory allow external media source (which can't be supported by MoBu natively) |
CFBVideoOut | Video media class |
CFBVideoSwitcher | Video Switcher class |
CFBCameraSwitcherAudioManager | Camera Switcher Audio Manager class |
►CFBCharacterManipulator | Character Manipulator class |
CFBCharacterManipulatorCtrlSet | Constraint class |
CFBCharacterMarkerSet | Character marker set class |
CFBCluster | Weighting interface for meshes |
CFBCommPort | Comm port class |
CFBCommand | Command class |
CFBConsole | Console base class |
CFBConsoleChannel | Console data channel |
CFBConstraintManager | Constraint manager |
CFBConstructionHistory | Access to global construction history functionality |
CFBControlSet | Control set class |
CFBCustomManager | Custom manager class for user controlled observer objects |
CFBCycleCreator | |
CFBDeck | Interface to a tape deck |
►CFBDeformer | Base Model deformer class |
CFBDeformerPointCache | Base Model deformer class |
►CFBDeviceInstrument | Instrument abstraction layer |
CFBDeviceCameraInstrument | Instrument for a camera device |
CFBDeviceOpticalMarker | Device optical marker |
►CFBDeviceSyncPacket | Sync'ed device packet |
CFBDeviceCameraPacket | Camera device packet |
CFBEvaluateManager | |
CFBFCurve | FCurve class |
CFBFCurveCustomTangent | This class represents a custom tangents object in the system |
CFBFCurveCustomTangentManager | Custom Tangent Manager Interface to the Custom Tangent Manager |
CFBFCurveEditorUtility | FBFCurveEditor Utility class Utility class allowing different operations on a FBFCurveEditor or on the main FCurveEditor |
CFBFCurveEventManager | FCurve Event Manager Interface to the FBFCurveEventManager |
CFBFbxObject | FBX file interface |
CFBFbxOptions | Customize file loading and saving |
CFBFileMonitoringManager | File Change Monitoring Interface to the file change monitoring |
CFBFilter | Filters are used to modify motion capture data |
CFBFolder | Folder class |
CFBGenericMenu | A GenericMenu class |
CFBGenericMenuItem | FBGenericMenuItem This class stores data for a single menu item |
►CFBGeometry | Geometry class |
CFBMesh | Mesh class |
►CFBSurface | Surface class |
CFBNurbs | Nurbs class |
CFBPatch | Patch class |
CFBHUDManager | |
CFBImage | Image class |
CFBJLCooper | JL Cooper interface class |
CFBKeyControl | Key control |
►CFBKeyingGroup | KeyingGroup class |
CFBCharacterExtension | Objects Grouping class |
►CFBManipulator | Manipulator class |
CFBManipulatorTransform | Manipulator class |
CFBMarkerSet | Marker set class |
CFBMenuManager | The menu manager allows access to MotionBuilder menu bar |
CFBModelOpticalAdvanced | Advanced optical model information |
CFBModelTemplate | Model template class |
CFBModelVertexData | |
CFBModuleManager | Module Manager class |
CFBMotionBlend | Motion Blend class |
CFBMotionBlendEdit | Motion Blend Edit class |
CFBMotionClip | Motion class |
CFBMotionClip | Motion class |
CFBMotionFileOptions | Customize motion file loading |
►CFBNamespace | Objects Containing class |
CFBFileReference | Objects Containing class |
CFBOpticalGap | Optical Gap class |
CFBOpticalSegment | Optical segment class |
CFBPlayerControl | Player control |
CFBPointCacheFile | Base Model deformer class |
CFBPointCacheManager | Point Cache Manager Interface to the point cache manager |
►CFBPose | Pose class |
CFBCharacterPose | Used to work with character poses |
CFBObjectPose | FBObjectPose class |
CFBProfiler | FBProfiler |
CFBPropertyViewManager | FBProperty View Manager |
CFBReferenceTime | Reference time class |
CFBRenderer | Open Reality renderer interface |
CFBRendererCallback | Open Reality renderer callback interface |
CFBRigidBody | Rigid body class |
CFBScene | Access to the MotionBuilder scene |
►CFBSpreadPart | Spreadsheet part |
CFBSpreadCell | Spreadsheet cell |
CFBSpreadColumn | Spreadsheet column |
CFBSpreadRow | Spreadsheet row |
CFBStory | Story Management class |
CFBStoryClip | Story Clip class |
CFBStoryFolder | Story Folder class |
CFBStoryGroupClip | Story Group Clip class |
CFBSyncReference | Application sync |
CFBSystem | Provides access to the underlying system, and the MotionBuilder scene |
CFBTCPIP | TCP/IP class |
CFBTake | A take is a container for animation in a scene |
CFBTimeWarpManager | Time Warp Manager Interface to the Time Warp Manager |
CFBToolLayoutManager | Tool Layout Manager class |
CFBTransportAudioManager | Transport Tool Audio Manager class |
CFBTreeNode | A node in the tree view |
CFBTrigger | |
CFBTriggerBranch | |
CFBTriggerGroup | |
CFBTriggerManager | Trigger engine management |
CFBUndoManager | Access to global undo and redo functionality |
CFBVideoGrabber | Video Grabber class |
►CFBVisualComponent | Visual Component base class |
CFBArrowButton | Creates a button which opens a layout to display content |
CFBBrowsingProperty | Property browsing |
CFBButton | Used to create and manage buttons in a user interface |
►CFBEdit | Text edit box |
CFBMemo | Multi-line text input |
CFBEditColor | Color edit widget |
CFBEditNumber | Number edit box |
CFBEditProperty | Property editor widget |
CFBEditPropertyModern | Property editor widget |
CFBEditTimeCode | |
CFBEditVector | Vector edit widget |
CFBFCurveEditor | FCurve editor |
CFBFilePopup | File Popup (for open/save) |
CFBFolderPopup | Folder Popup (for selecting a directory) |
CFBImageContainer | Image |
CFBLabel | Text label |
►CFBLayout | Used to build the user interface |
CFBConstraintLayout | Constraint layout class |
CFBDeckLayout | Deck layout class |
►CFBDeviceLayout | Device layout class |
CFBDeviceCameraLayout | Camera device layout |
CFBDeviceOpticalLayout | Layout for optical device |
CFBManipulatorLayout | Manipulator layout class |
CFBMaterialLayout | Material layout class |
CFBPopup | Popup window |
CFBRendererCallbackLayout | RendererCallback layout class |
CFBShaderLayout | Shader layout class |
CFBTextureLayout | Custom Texture layout class |
CFBTool | Tool class |
CFBLayoutRegion | Layout region |
CFBList | List of items |
CFBMenuItem | Menu Item |
CFBPlotPopup | Plot Popup (for setting options only) |
CFBProgress | Progress bar |
CFBPropertyConnectionEditor | Property Connection Editor |
CFBScrollBox | Scroll Box |
CFBSlider | Slider |
►CFBSpread | Base spreadsheet class |
CFBPropertyInspector | Property inspector class |
CFBTabPanel | Tab panel |
CFBThermometer | Thermometer |
CFBTree | Tree list view |
CFBView | Generic view |
CFBVisualContainer | Used to create a container for a tool UI |
CFBWebView | Web viewer |
CFBWidgetHolder | Native Widget Holder (can be used to embed native Qt Widget inside MoBu UI elements) A Widget holder provides a bridge to instantiate a Native Qt widget into MB framework |
►CFBProperty | Property: Base property class |
CFBPropertyBase< FBTimeSpan, kFBPT_TimeSpan > | |
CFBPropertyBase< FBProperty *, kFBPT_Reference > | |
CFBPropertyBase< FBColor, kFBPT_ColorRGB > | |
CFBPropertyBase< FBColorAndAlpha, kFBPT_ColorRGBA > | |
CFBPropertyBase< double, kFBPT_double > | |
►CFBPropertyBase< tType, kFBPT_object > | |
CFBPropertyBaseComponent< tType > | |
CFBPropertyBase< int, kFBPT_int > | |
CFBPropertyBase< bool, kFBPT_bool > | |
►CFBPropertyBase< tType, kFBPT_enum > | |
CFBPropertyBaseEnum< tType > | |
►CFBPropertyBase< bool, kFBPT_Action > | |
CFBPropertyAction | Property: Action Action property to trigger function |
CFBPropertyBase< FBVector2d, kFBPT_Vector2D > | |
CFBPropertyBase< FBVector3d, kFBPT_Vector3D > | |
CFBPropertyBase< FBTime, kFBPT_Time > | |
►CFBPropertyBase< const char *, kFBPT_charptr > | |
CFBPropertyString | Property class: const char * (String) |
CFBPropertyBase< kReference, kFBPT_kReference > | |
CFBPropertyBase< float, kFBPT_float > | |
►CFBPropertyAnimatable | Animatable property base class |
CFBPropertyBaseAnimatable< FBColor, kFBPT_ColorRGB > | |
►CFBPropertyBaseAnimatable< int, kFBPT_enum > | |
CFBPropertyBaseAnimatableEnum< tType > | |
CFBPropertyBaseAnimatable< FBColorAndAlpha, kFBPT_ColorRGBA > | |
CFBPropertyBaseAnimatable< double, kFBPT_double > | |
CFBPropertyBaseAnimatable< bool, kFBPT_bool > | |
CFBPropertyBaseAnimatable< FBVector3d, kFBPT_Vector3D > | |
CFBPropertyBaseAnimatable< tType, pPT > | |
►CFBPropertyBase< tType, pPT > | |
CFBPropertyBaseComponent< FBPlug * > | |
CFBPropertyBaseComponent< FBComponent * > | |
CFBPropertyBaseEnum< EPathEndCapStyle > | |
CFBPropertyBaseEnum< EKeyPropertyBehavior > | |
CFBPropertyBaseEnum< ELengthUnitType > | |
CFBPropertyBaseEnum< EAreaLightShapes > | |
►CFBPropertyBasicList | |
►CFBPropertyBaseList< FBAnimationNode * > | |
CFBPropertyListAnimationNode | List of animation nodes |
►CFBPropertyBaseList< FBTrigger * > | |
CFBPropertyListTrigger | PropertyList: Trigger |
►CFBPropertyBaseList< FBDeviceOpticalMarker * > | |
CFBPropertyListDeviceOpticalMarker | PropertyList: Device optical marker |
►CFBPropertyBaseList< FBFCurveKey > | |
CFBPropertyListFCurveKey | List of FCurveKey |
►CFBPropertyBaseList< int > | |
CFBPropertyListCommPort | PropertyList: CommPort |
►CFBPropertyBaseList< FBRigidBody > | |
CFBPropertyListRigidBody | PropertyList: Device optical marker |
►CFBPropertyBaseList< FBScene * > | |
CFBPropertyListScene | PropertyList: Scene |
►CFBPropertyBaseList< FBManipulator * > | |
CFBPropertyListManipulator | PropertyList: Manipulator |
►CFBPropertyBaseList< FBTreeNode * > | |
CFBPropertyListTreeNode | PropertyList of nodes in the tree view |
►CFBPropertyBaseList< FBMotionClip * > | |
CFBPropertyListMotionClip | List: MotionClip |
►CFBPropertyBaseList< FBTriggerGroup * > | |
CFBPropertyListTriggerGroup | PropertyList: TriggerGroup |
►CFBPropertyBaseList< FBOpticalSegment > | |
CFBPropertyListMarkerSegment | PropertyList: Device optical marker |
CFBPropertyListOpticalSegment | PropertyList: Device optical marker |
►CFBPropertyBaseList< FBModelMarkerOptical * > | |
CFBPropertyListModelMarkerOptical | PropertyList: Device optical marker |
CFBPropertyListRigidBodyMarkers | PropertyList: Device optical marker |
►CFBPropertyBaseList< FBTriggerBranch * > | |
CFBPropertyListTriggerBranch | PropertyList: TriggerBranch |
►CFBPropertyBaseList< FBOpticalGap > | |
CFBPropertyListOpticalGap | PropertyList: Device optical marker |
►CFBPropertyBaseList< FBConsoleChannel * > | |
CFBPropertyListConsoleChannel | PropertyList: Data Channels |
CFBPropertyBaseList< tType > | |
►CFBPropertyListComponentBase | PropertyList: Component |
CFBPropertyListBox | List: Box informations for constraint relation |
►CFBPropertyListComponent | PropertyList: Concrete class for PropertyList of component |
CFBPropertyListActor | PropertyList: Actor |
CFBPropertyListActorFace | PropertyList: Actor face |
CFBPropertyListAudioClip | List: AudioClip |
CFBPropertyListAudioIn | List: AudioIn |
CFBPropertyListAudioOut | List: AudioOut |
CFBPropertyListCamera | PropertyList: Camera |
CFBPropertyListCharacter | PropertyList: Character |
CFBPropertyListCharacterExtension | Character extension property list |
CFBPropertyListCharacterFace | PropertyList: Character face |
CFBPropertyListCharacterMarkerSet | PropertyList: CharacterMarkerSet |
CFBPropertyListCharacterPose | PropertyList: CharacterPose |
CFBPropertyListConstraint | PropertyList: Contraint |
CFBPropertyListConstraintSolver | PropertyList: Constraint solver |
CFBPropertyListControlSet | PropertyList: MarkerSet |
CFBPropertyListCustomTangent | List: Custom Tangent |
CFBPropertyListDeck | PropertyList: Deck |
CFBPropertyListDeformer | |
CFBPropertyListDevice | PropertyList: Device |
CFBPropertyListFileReference | List: FileReference |
CFBPropertyListFolder | PropertyList: Folder |
CFBPropertyListGroup | List: Group |
CFBPropertyListHUD | PropertyList: Handle |
CFBPropertyListHUDElement | PropertyList: Handle |
CFBPropertyListHandle | PropertyList: Handle |
CFBPropertyListKeyingGroup | PropertyList: KeyingGroup |
CFBPropertyListLight | PropertyList: Light |
CFBPropertyListMarkerSet | PropertyList: MarkerSet |
CFBPropertyListMaterial | PropertyList: Material |
CFBPropertyListModelOptical | PropertyList: ModelOptical |
CFBPropertyListModelSkeleton | PropertyList: ModelSkeleton |
CFBPropertyListMotionClip | List: MotionClip |
CFBPropertyListNamespace | List: Namespace |
CFBPropertyListNote | List: Note |
CFBPropertyListObject | List of scene objects |
CFBPropertyListObjectPose | PropertyList: ObjectPose |
CFBPropertyListPhysicalProperties | PropertyList: Physical properties |
CFBPropertyListPose | List: Model |
CFBPropertyListRendererCallback | PropertyList: Texture |
CFBPropertyListSet | List: Set |
CFBPropertyListShader | PropertyList: Shader |
CFBPropertyListTake | List: Take |
CFBPropertyListTexture | PropertyList: Texture |
CFBPropertyListUserObject | PropertyList: UserObject |
CFBPropertyListVideoClip | PropertyList: VideoClip |
CFBPropertyListVideoIn | PropertyList: VideoIn |
CFBPropertyListVideoOut | PropertyList: VideoOut |
CFBPropertyListDeviceInstrument | List of instruments |
CFBPropertyListModel | List: Model |
CFBPropertyListModelTemplate | PropertyList: ModelTemplate |
CFBPropertyListModelTemplateBinding | PropertyList: ModelTemplateBinding |
CFBPropertyListPivot | List: Story Clip pivot models |
CFBPropertyListStoryClip | List: StoryClip |
CFBPropertyListStoryDetails | List: Story track Details |
CFBPropertyListStoryFolder | List: StoryFolder |
CFBPropertyListStorySubTrack | List: StorySubTrack |
CFBPropertyListStoryTrack | List: StoryTrack |
►CFBPropertyEvent | PropertyEvent: Base event class |
CFBFCurveChanged | PropertyEvent: Event when a fcurve is changed |
CFBPropertyChanged | PropertyEvent: Event when a property is modified, to be used with the FBFCurveEventManager |
CFBPropertyEventAnimationNode | PropertyEvent: UI idle event |
CFBPropertyEventAnimationNodeCustomKeyAdd | PropertyEvent: Event when a key with a custom tangent that needs some of its parameters to be specified is added |
CFBPropertyEventAnimationNodeCustomKeyChange | PropertyEvent: Event when a key tangent is changed to a custom tangent/changed to another type from a custom tangent or the custom tangent index is changed |
CFBPropertyEventAnimationNodeEvaluate | PropertyEvent: Event when a custom tangent that needs to be evaluated |
CFBPropertyEventAnimationNodeKeyAdd | PropertyEvent: Event when a key that doesn't have a custom tangent is added |
CFBPropertyEventCallbackEvalPipeline | PropertyEvent: Callback at evaluation pipeline (for kFBGlobalEvalCallbackBeforeDAG, kFBGlobalEvalCallbackAfterDAG, kFBGlobalEvalCallbackAfterDeform, kFBGlobalEvalCallbackBeforePlottingFrame and kFBGlobalEvalCallbackAfterPlottingFrame) |
CFBPropertyEventCallbackRenderPipeline | PropertyEvent: Callback at evaluation pipeline (for kFBGlobalEvalCallbackBeforeRender, kFBGlobalEvalCallbackAfterRender) |
CFBPropertyEventCallbackSynPoint | PropertyEvent: Callback at synchronization point (for kFBGlobalEvalCallbackSyn) |
CFBPropertyEventConnectionDataNotify | PropertyEvent: Global ConnectionDataNotify event |
CFBPropertyEventConnectionKeyingNotify | PropertyEvent: Global KeyingNotify event |
CFBPropertyEventConnectionNotify | PropertyEvent: Global ConnectionNotify event |
CFBPropertyEventConnectionStateNotify | PropertyEvent: Global ConnectionStateNotify event |
CFBPropertyEventOverrideFileOpen | PropertyEvent: Event when a file is about to be opened/merged |
CFBPropertyEventUIIdle | PropertyEvent: UI idle event |
CFBPropertyEventVideoFrameRendering | PropertyEvent: Video Frame Rendering Event |
CFBPropertyStringList | Property: StringList |
CFBDeviceGlove::GloveChannel | Base GloveChannel |
►CHdlFBPlug | Handler of FBPlug object Use this handler object to gracefully take care of dangling pointer problem |
CHdlFBPlugTemplate< T > | |
►CICallback | |
►CFBLibraryBase | Library class for DLL registration |
CFBLibrary | Library class for DLL registration |
CFBPlug | Connections Basic Open Reality SDK Element |
►CIJLCooper | |
CFBJLCooper | JL Cooper interface class |
CIObject | |
CFBHUDElement::Rect | HUD element rectangle for drawing in the view |